public override bool OnBeforeDeath() { Balron rm = new Balron(); rm.Team = Team; rm.Combatant = this.Combatant; Effects.PlaySound(this, Map, GetDeathSound()); Effects.SendLocationEffect(Location, Map, 0x3709, 30, 10, 1775, 0); rm.MoveToWorld(Location, Map); Effects.SendLocationEffect(Location, Map, 0x376A, 10, 1); Delete(); return(false); }