public static void EventSink_Speech(SpeechEventArgs args) { Mobile from = args.Mobile; int[] keywords = args.Keywords; for (int i = 0; i < keywords.Length; ++i) { switch (keywords[i]) { case 0x002A: // *i resign from my guild* { if (from.Guild != null) { ((Guild)from.Guild).RemoveMember(from); } if (from is PlayerMobile && ((PlayerMobile)from).HasCustomRace) { ResetRace.DoResetRace(from); } break; } case 0x0032: // *i must consider my sins* { if (NotorietyHandlers.IsGuardCandidate(from)) { from.SendAsciiMessage("Thou hast done great naughty! I wouldst not show my face in town if I were thee."); } else { from.SendAsciiMessage("Fear not, thou hast not commited a criminal act."); } break; } case 0x0035: // i renounce my young player status* { if (from is PlayerMobile && ((PlayerMobile)from).Young && !from.HasGump(typeof(RenounceYoungGump))) { from.SendGump(new RenounceYoungGump()); } break; } } } if (args.Speech.ToLower().Contains("i have nothing to repent over")) { if (from is PlayerMobile && from.Kills > 4) { PlayerMobile pm = ((PlayerMobile)from); if (!pm.AlwaysMurderer) { pm.AlwaysMurderer = true; from.SendAsciiMessage("You will no longer loose any killcounts"); } else { from.SendAsciiMessage("Yes yes, I heard you the first time"); } } else { from.SendAsciiMessage("You need at least 5 killcounts to do this"); } } else if (args.Speech.ToLower().Contains("i wish to repent my sins")) { PlayerMobile pm = ((PlayerMobile)from); if (pm.AlwaysMurderer) { pm.AlwaysMurderer = false; from.SendAsciiMessage("You will now loose killcounts again"); } else { from.SendAsciiMessage("Your killcounts already decays"); } } }