public SoulweaponBox() //: base(0x46A2) { Item i; switch (Utility.Random(12)) { case 0: i = new SoulVikingSword(); break; case 1: i = new Vstaff(); break; case 2: i = new VRadiantScimitar(); break; case 3: i = new SoulShortBow(); break; case 4: i = new vHalberd(); break; case 5: i = new Vtessen(); break; default: case 6: case 7: case 8: case 9: case 10: case 11: i = new UnbindingDeed(); break; } this.Name = "灵魂武器匣"; this.Hue = GiftBoxHues.RandomGiftBoxHue; this.DropItem(i); //this.Movable = false; }
public UnbindingTarget(UnbindingDeed ud) : base(10, false, TargetFlags.None) { udeed = ud; }