Exemple #1
0
        public static bool CheckMap(SeaChart map, bool[] FailTest)
        {
            if (map == null || map.Pins == null || map.Pins.Count == 0)
            {
                return(false);
            }

            bool failure = false;

            for (int ix = 0; map.Pins != null && ix < map.Pins.Count; ix++)
            {
                int WorldX = 0, WorldY = 0;
                map.ConvertToWorld(((Point2D)map.Pins[ix]).X, ((Point2D)map.Pins[ix]).Y,
                                   out WorldX, out WorldY);

                if (!Utility.BritWrap[0].Contains(new Point2D(WorldX, WorldY)) && !Utility.BritWrap[1].Contains(new Point2D(WorldX, WorldY)))
                {
                    failure     = true;
                    FailTest[0] = true;
                }

                if (!ValidBounds(map, WorldX, WorldY))
                {
                    failure     = true;
                    FailTest[1] = true;
                }

                if (!ValidWater(WorldX, WorldY))
                {
                    failure     = true;
                    FailTest[2] = true;
                }
            }

            return(!failure);
        }
Exemple #2
0
            protected override void OnTarget(Mobile from, object targ)
            {
                if (targ is SeaChart)
                {
                    bool     failure = false;
                    SeaChart map     = (targ as SeaChart);
                    for (int ix = 0; map.Pins != null && ix < map.Pins.Count; ix++)
                    {
                        bool[] FailTest = new bool[10];

                        int WorldX = 0, WorldY = 0;
                        map.ConvertToWorld(((Point2D)map.Pins[ix]).X, ((Point2D)map.Pins[ix]).Y,
                                           out WorldX, out WorldY);

                        if (!Utility.BritWrap[0].Contains(new Point2D(WorldX, WorldY)) && !Utility.BritWrap[1].Contains(new Point2D(WorldX, WorldY)))
                        {
                            failure     = true;
                            FailTest[0] = true;
                        }

                        if (!ValidBounds(map, WorldX, WorldY))
                        {
                            failure     = true;
                            FailTest[1] = true;
                        }

                        if (!ValidWater(WorldX, WorldY))
                        {
                            failure     = true;
                            FailTest[2] = true;
                        }

                        if (failure == true)
                        {
                            from.SendMessage("-- Pin {0} {1}", ix + 1, new Point2D(WorldX, WorldY));

                            if (FailTest[0] == true)
                            {
                                from.SendMessage("    No rects contain point {0}", (Point2D)map.Pins[ix]);
                            }

                            if (FailTest[1] == true)
                            {
                                from.SendMessage("    This point fails the validity check");
                            }

                            if (FailTest[2] == true)
                            {
                                from.SendMessage("    This point fails the wet tile check");
                            }

                            from.SendMessage("    Failed: map width({0})X({1}), map height({2})Y({3})",
                                             map.Width, ((Point2D)map.Pins[ix]).X,
                                             map.Height, ((Point2D)map.Pins[ix]).Y);

                            from.SendMessage("-- failed");
                        }
                    }

                    if (failure == false)
                    {
                        from.SendMessage("Success");
                    }
                }
                else
                {
                    from.SendMessage("The is not a SeaChart.");
                }
                return;
            }