public bool OnTarget( Mobile from, Item coin ) { DefragTables(); if(IsCoolingDown(from)) { from.SendLocalizedMessage(1113368); // You already made a wish today. Try again tomorrow! return false; } if(.20 >= Utility.RandomDouble()) { Item item = null; switch(Utility.Random(4)) { case 0: item = new SolesOfProvidence(); break; case 1: item = new GemologistsSatchel(); break; case 2: item = new RelicFragment(5); break; case 3: item = new EnchantEssence(5); break; } if(from.Backpack == null || !from.Backpack.TryDropItem(from, item, false)) item.MoveToWorld(from.Location, from.Map); } else { switch(Utility.Random(4)) { case 0: from.AddStatMod(new StatMod(StatType.Str, "FoF_Str", 10, TimeSpan.FromMinutes(60))); from.SendLocalizedMessage(1113373); // You suddenly feel stronger! break; case 1: from.AddStatMod(new StatMod(StatType.Dex, "FoF_Dex", 10, TimeSpan.FromMinutes(60))); from.SendLocalizedMessage(1113374); // You suddenly feel more agile! break; case 2: from.AddStatMod(new StatMod(StatType.Int, "FoF_Int", 10, TimeSpan.FromMinutes(60))); from.SendLocalizedMessage(1113371); // You suddenly feel wiser! break; case 3: m_LuckTable[from] = DateTime.UtcNow + TimeSpan.FromMinutes(60); from.SendLocalizedMessage(1079551); // Your luck just improved! break; } from.FixedParticles(0x373A, 10, 15, 5018, EffectLayer.Waist); } from.PlaySound(0x22); m_RewardCooldown[from] = DateTime.UtcNow + TimeSpan.FromHours(24); if (coin.Amount <= 1) coin.Delete(); else coin.Amount--; return false; }
public bool OnTarget(Mobile from, Item coin) { DefragTables(); if (IsCoolingDown(from)) { from.SendLocalizedMessage(1113368); // You already made a wish today. Try again tomorrow! return(false); } if (.20 >= Utility.RandomDouble()) { Item item = null; switch (Utility.Random(4)) { default: case 0: item = new SolesOfProvidence(); break; case 1: item = new GemologistsSatchel(); break; case 2: item = new RelicFragment(5); break; case 3: item = new EnchantedEssence(5); break; } if (from.Backpack == null || !from.Backpack.TryDropItem(from, item, false)) { item.MoveToWorld(from.Location, from.Map); } } else { switch (Utility.Random(4)) { case 0: from.AddStatMod(new StatMod(StatType.Str, "FoF_Str", 10, TimeSpan.FromMinutes(60))); from.SendLocalizedMessage(1113373); // You suddenly feel stronger! break; case 1: from.AddStatMod(new StatMod(StatType.Dex, "FoF_Dex", 10, TimeSpan.FromMinutes(60))); from.SendLocalizedMessage(1113374); // You suddenly feel more agile! break; case 2: from.AddStatMod(new StatMod(StatType.Int, "FoF_Int", 10, TimeSpan.FromMinutes(60))); from.SendLocalizedMessage(1113371); // You suddenly feel wiser! break; case 3: m_LuckTable[from] = DateTime.UtcNow + TimeSpan.FromMinutes(60); from.SendLocalizedMessage(1079551); // Your luck just improved! break; case 4: m_SpecialProtection[from] = DateTime.UtcNow + TimeSpan.FromMinutes(60); from.SendLocalizedMessage(1113375); // You suddenly feel less vulnerable! break; case 5: m_BalmBoost[from] = DateTime.UtcNow + TimeSpan.FromMinutes(60); from.SendLocalizedMessage(1113372); // The duration of your balm has been increased by an hour! break; } from.FixedParticles(0x373A, 10, 15, 5018, EffectLayer.Waist); } from.PlaySound(0x22); m_RewardCooldown[from] = DateTime.UtcNow + TimeSpan.FromHours(24); if (coin.Amount <= 1) { coin.Delete(); } else { coin.Amount--; } return(false); }