public override void GenerateLoot() { Item item = null; if (Utility.RandomDouble() > 0.95) { AddItem(new OrcishKinMask()); } AddLoot(LootPack.Average); item = new ThighBoots(); PackItem(item); item = new OrcHelm(); PackItem(item); if (Utility.Random(2) < 1) { AddLoot(LootPack.Gems); } }