private void SetAllPillars(NavreysPillarState state) { for (int i = 0; i < m_Pillars.Length; i++) { NavreysPillar pillar = m_Pillars[i]; pillar.State = state; } }
public override void Delete() { base.Delete(); for (int i = 0; i < m_Pillars.Length; i++) { NavreysPillar pillar = m_Pillars[i]; pillar.Delete(); } m_Navrey.Delete(); }
public NavreysController() : base(0x1F13) { Name = "Navrey Spawner - Do not remove !!"; Visible = false; Movable = false; MoveToWorld(new Point3D(1054, 861, -31), Map.TerMur); m_Pillars = new NavreysPillar[3]; m_Pillars[0] = new NavreysPillar(this, PillarType.Three); m_Pillars[0].MoveToWorld(new Point3D(1071, 847, 0), Map.TerMur); m_Pillars[1] = new NavreysPillar(this, PillarType.Six); m_Pillars[1].MoveToWorld(new Point3D(1039, 879, 0), Map.TerMur); m_Pillars[2] = new NavreysPillar(this, PillarType.Nine); m_Pillars[2].MoveToWorld(new Point3D(1039, 850, 0), Map.TerMur); Respawn(); }
public NavreysController() : base(0x1F13) { Name = "Navrey Spawner - Do not remove !!"; Visible = false; Movable = false; MoveToWorld( new Point3D( 1054, 861, -31 ), Map.TerMur ); m_Pillars = new NavreysPillar[3]; m_Pillars[0] = new NavreysPillar( this ); m_Pillars[0].MoveToWorld( new Point3D( 1071, 847, 0 ), Map.TerMur ); m_Pillars[1] = new NavreysPillar( this ); m_Pillars[1].MoveToWorld( new Point3D( 1039, 879, 0 ), Map.TerMur ); m_Pillars[2] = new NavreysPillar( this ); m_Pillars[2].MoveToWorld( new Point3D( 1039, 850, 0 ), Map.TerMur ); Respawn(); }
public InternalTimer(NavreysPillar pillar) : base(TimeSpan.Zero, TimeSpan.FromSeconds(0.5)) { m_Pillar = pillar; m_Ticks = 6 * (int)pillar.Type; // 3, 6, 9 seconds }
public InternalTimer(NavreysPillar pillar) : base(TimeSpan.Zero, TimeSpan.FromSeconds(0.25)) { m_Pillar = pillar; m_Ticks = 20; // 5 seconds }
public InternalTimer( NavreysPillar pillar ) : base(TimeSpan.Zero, TimeSpan.FromSeconds( 0.25 )) { m_Pillar = pillar; m_Ticks = 20; // 5 seconds }