public BlackOrderGrandMage() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "Black Order Grand Mage"; Title = "of the Dragons's Flame Sect"; Race = Utility.RandomBool() ? Race.Human : Race.Elf; Body = Race == Race.Elf ? 605 : 400; Hue = Utility.RandomSkinHue(); Utility.AssignRandomHair( this ); if ( Utility.RandomBool() ) Utility.AssignRandomFacialHair( this, HairHue ); SetStr( 325, 375 ); SetDex( 290, 310 ); SetInt( 485, 505 ); SetHits( 1900, 2100 ); SetDamage( 16, 30 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 45, 70 ); SetResistance( ResistanceType.Fire, 55, 75 ); SetResistance( ResistanceType.Cold, 35, 55 ); SetResistance( ResistanceType.Poison, 50, 70 ); SetResistance( ResistanceType.Energy, 50, 75 ); Fame = 15000; Karma = -15000; SetSkill( SkillName.MagicResist, 120.0, 130.0 ); SetSkill( SkillName.Tactics, 115.0, 130.0 ); SetSkill( SkillName.Wrestling, 95.0, 120.0 ); SetSkill( SkillName.Anatomy, 105.0, 120.0 ); SetSkill( SkillName.Magery, 120.0, 130.0 ); SetSkill( SkillName.EvalInt, 120.0, 130.0 ); /* Equip */ Item item = null; AddItem( new Waraji() ); item = new FancyShirt(); item.Hue = 1309; AddItem( item ); item = new Kasa(); item.Hue = 1309; AddItem( item ); item = new Hakama(); item.Hue = 1309; AddItem( item ); }
public SamuraiScholar() : base( AIType.AI_Mage, FightMode.Weakest, 10, 1, 0.175, 0.3) { Name = "Samurai Scholar"; Title= ", Defiance Cult Clan"; Body = 400; Hue = 33820; SpeechHue= 1150; BaseSoundID = 0; Team = 0; //new EtherealHorse().Rider = this; SetStr( 155, 175); SetDex( 130, 140); SetInt( 260, 450); SetHits(125, 145); SetSkill( SkillName.Tactics, 100.7, 100.4); SetSkill( SkillName.Magery, 110.7, 110.8); SetSkill( SkillName.EvalInt, 115.7, 115.7); SetSkill( SkillName.MagicResist, 110.4, 115.7); SetSkill( SkillName.Wrestling, 110.4, 110.7); SetSkill( SkillName.Anatomy, 110.4, 110.7); SetSkill( SkillName.Parry, 75.1, 100.1); Fame=15000; Karma=-15000; VirtualArmor= 75; Item Spellbook = new Spellbook(); Spellbook.Movable=false; Spellbook.Hue=0; Spellbook.Name="Tome of Ancient Wisdom"; EquipItem( Spellbook ); Item Kasa = new Kasa(); Kasa.Movable=false; Kasa.Hue=0; EquipItem( Kasa ); Item Shirt = new Shirt(); Shirt.Movable=false; Shirt.Hue=0; EquipItem( Shirt ); Item LeatherGloves = new LeatherGloves(); LeatherGloves.Movable=false; LeatherGloves.Hue=0; EquipItem( LeatherGloves ); Item MaleKimono = new MaleKimono(); MaleKimono.Movable=false; MaleKimono.Hue=0; EquipItem( MaleKimono ); Item Sandals = new Sandals(); Sandals.Movable=false; Sandals.Hue=0; EquipItem( Sandals ); Item hair = new Item( 0x203D); hair.Hue = 0; hair.Layer = Layer.Hair; hair.Movable = false; AddItem( hair ); Item beard = new Item( 0x203E); beard.Hue = 0; beard.Layer = Layer.FacialHair; beard.Movable = false; AddItem( beard ); PackGold( 140, 255); PackMagicItems( 3, 7); PackMagicItems( 3, 7); PackMagicItems( 3, 7); PackMagicItems( 3, 7); switch ( Utility.Random( 125 )) { case 0: PackItem( new HakamaShita() ); break; } }
/// <summary> /// This is the function gives weaponry to players. /// </summary> private static void ArmPlayer(CTFPlayerGameData pgd) { Mobile m = pgd.Mob; if (!m.Alive) m.Resurrect(); for (int i = m.Items.Count - 1; i >= 0; --i) { Item item = (Item)m.Items[i]; if (item.Layer == Layer.OuterTorso) { item.Delete(); break; } } List<Item> armthis = new List<Item>(); if(GiveRobe) armthis.Add(new CTFRobe(pgd.Team)); Item rankedCloth = null; CTFTeam team = pgd.Team; // 21 Ranks switch (CTFData.GetRank(m)) { default: case 0: rankedCloth = new JesterHat(team.Hue); break; case 1: rankedCloth = new TallStrawHat(team.Hue); break; case 2: rankedCloth = new FloppyHat(team.Hue); break; case 3: rankedCloth = new WideBrimHat(team.Hue); break; case 4: rankedCloth = new Cap(team.Hue); break; case 5: rankedCloth = new SkullCap(team.Hue); break; case 6: rankedCloth = new FlowerGarland(team.Hue); break; case 7: rankedCloth = new StrawHat(team.Hue); break; case 8: rankedCloth = new FeatheredHat(team.Hue); break; case 9: rankedCloth = new TricorneHat(team.Hue); break; case 10: rankedCloth = new TribalMask(team.Hue); break; case 11: rankedCloth = new HornedTribalMask(team.Hue); break; case 12: rankedCloth = new BearMask(team.Hue); break; case 13: rankedCloth = new DeerMask(team.Hue); break; case 14: rankedCloth = new OrcishKinMask(team.Hue); break; case 15: rankedCloth = new SavageMask(team.Hue); break; case 16: rankedCloth = new WizardsHat(team.Hue); break; case 17: rankedCloth = new Bandana(team.Hue); break; case 18: rankedCloth = new ClothNinjaHood(team.Hue); break; case 19: rankedCloth = new Kasa(team.Hue); break; case 20: rankedCloth = new BoneHelm(); rankedCloth.Hue = team.Hue; ((BaseArmor)rankedCloth).ArmorAttributes.MageArmor = 1; break; } if (rankedCloth != null) { rankedCloth.Movable = false; armthis.Add(rankedCloth); } //Alchemy removed by Blady /* if (m.Skills[SkillName.Alchemy].Value >= (m_MinSupplySkill + 15)) //80 Alchemy req - by Blady { for (int i = 0; i < 6; i++) //Amount reduced to 6 by Blady - used to be 10 { armthis.Add(new ExplosionPotion()); armthis.Add(new GreaterHealPotion()); armthis.Add(new GreaterCurePotion()); armthis.Add(new GreaterAgilityPotion()); armthis.Add(new RefreshPotion()); armthis.Add(new GreaterStrengthPotion()); } } */ if (m.Skills[SkillName.Chivalry].Value >= m_MinSupplySkill) { BookOfChivalry book = new BookOfChivalry(); book.Content = 1023;//all spells armthis.Add(book); } if (m.Skills[SkillName.Necromancy].Value >= m_MinSupplySkill) { NecromancerSpellbook book = new NecromancerSpellbook(); book.Content = 0x1FFFF; armthis.Add(book); } if (m.Skills[SkillName.Magery].Value >= m_MinSupplySkill) { GnarledStaff gs = new GnarledStaff(); gs.Attributes.SpellChanneling = 1; gs.WeaponAttributes.MageWeapon = 20; armthis.Add(gs); Spellbook book = new Spellbook(); book.Content = ulong.MaxValue; armthis.Add(book); } if (m.Skills[SkillName.Healing].Value >= m_MinSupplySkill) armthis.Add(new Bandage(1000)); if (m.Skills[SkillName.Fencing].Value >= m_MinSupplySkill) { Spear sp = new Spear(); sp.Attributes.SpellChanneling = 1; armthis.Add(sp); ShortSpear ssp = new ShortSpear(); ssp.Attributes.SpellChanneling = 1; armthis.Add(ssp); WarFork wf = new WarFork(); wf.Attributes.SpellChanneling = 1; armthis.Add(wf); Kryss k = new Kryss(); k.Attributes.SpellChanneling = 1; armthis.Add(k); } if (m.Skills[SkillName.Swords].Value >= m_MinSupplySkill) { if (m.Skills[SkillName.Lumberjacking].Value >= m_MinSupplySkill) { ExecutionersAxe ea = new ExecutionersAxe(); ea.Attributes.SpellChanneling = 1; armthis.Add(ea); } Katana k = new Katana(); k.Attributes.SpellChanneling = 1; armthis.Add(k); Longsword ls = new Longsword(); ls.Attributes.SpellChanneling = 1; armthis.Add(ls); Cleaver c = new Cleaver(); c.Attributes.SpellChanneling = 1; armthis.Add(c); BoneHarvester bh = new BoneHarvester(); bh.Attributes.SpellChanneling = 1; armthis.Add(bh); } if (m.Skills[SkillName.Macing].Value >= m_MinSupplySkill) { WarAxe wa = new WarAxe(); wa.Attributes.SpellChanneling = 1; armthis.Add(wa); HammerPick hp = new HammerPick(); hp.Attributes.SpellChanneling = 1; armthis.Add(hp); QuarterStaff qs = new QuarterStaff(); qs.Attributes.SpellChanneling = 1; armthis.Add(qs); } if (m.Skills[SkillName.Archery].Value >= m_MinSupplySkill) { Bow b = new Bow(); b.Attributes.SpellChanneling = 1; armthis.Add(b); Crossbow xb = new Crossbow(); xb.Attributes.SpellChanneling = 1; armthis.Add(xb); CompositeBow cb = new CompositeBow(); cb.Attributes.SpellChanneling = 1; armthis.Add(cb); armthis.Add(new Arrow(150)); armthis.Add(new Bolt(150)); } if (m.Skills[SkillName.Poisoning].Value >= m_MinSupplySkill) { for (int i = 0; i < 2; i++) armthis.Add(new GreaterPoisonPotion()); } if (m.Skills[SkillName.Parry].Value >= m_MinSupplySkill) { MetalKiteShield ks = new MetalKiteShield(); ks.Attributes.SpellChanneling = 1; armthis.Add(ks); } SunnySystem.ArmPlayer(m, armthis); }
public override void OnDamagedBySpell( Mobile from ) { if (from.Combatant == null) return; Mobile m = from.Combatant; if (m.Body == 58) m.Say( "I now own your soul!!!" ); if (m.Body != from.Body) { m.BoltEffect( 0 ); m.Body = from.Body; m.Hue = from.Hue; m.Name = from.Name; m.Fame = from.Fame; m.Karma = (0-from.Karma); m.Title = from.Title; m.Str = from.Str; m.Int = from.Int; m.Dex = from.Dex; m.Hits =from.Hits + 2000; m.Dex = from.Dex; m.Mana = from.Mana; m.Stam = from.Stam; m.Female = from.Female; m.VirtualArmor = (from.VirtualArmor +95); Item hair = new Item( Utility.RandomList( 8265 ) ); hair.Hue = 1167; hair.Layer = Layer.Hair; hair.Movable = false; m.AddItem( hair ); Kasa hat = new Kasa(); hat.Hue = 1167; hat.Movable = false; m.AddItem( hat ); DeathRobe robe = new DeathRobe(); robe.Name = "Death Robe"; robe.Hue = 1167; robe.Movable = false; m.AddItem( robe ); Sandals sandals = new Sandals(); sandals.Hue = 1167; sandals.Movable = false; m.AddItem( sandals ); BagOfAllReagents bag = new BagOfAllReagents(); m.AddToBackpack( bag ); m.BoltEffect( 0 ); } switch ( Utility.Random( 5 ) ) { case 0: m.Say( "We are now one with each other!!" ); break; case 1: m.Say( "Your weak spells have no effect on me, muahahaha!!" ); break; case 2: m.Say( "Your end is near young adventurer!!" ); break; case 3: m.Say( "Thou shalt not pass my post!!" ); break; case 4: m.Say( "I now own your soul!!!" ); break; } from.BoltEffect( 0 ); from.Damage( Utility.Random( 1, 50 ) ); m.Hits += ( Utility.Random( 1, 50 ) ); }
public SamuraiFarmer() : base( AIType.AI_Melee, FightMode.Weakest, 10, 1, 0.175, 0.3) { Name = "Samurai Farmer"; Title= ", Defiance Cult Clan"; Body = 400; Hue = 33820; SpeechHue= 1150; BaseSoundID = 0; Team = 0; //new EtherealHorse().Rider = this; SetStr( 125, 145); SetDex( 130, 140); SetInt( 0, 0); SetHits(125, 145); SetSkill( SkillName.Tactics, 100.7, 100.4); SetSkill( SkillName.MagicResist, 100.4, 100.7); SetSkill( SkillName.Fencing, 110.4, 110.7); SetSkill( SkillName.Anatomy, 110.4, 110.7); SetSkill( SkillName.Parry, 75.1, 100.1); Fame=15000; Karma=-15000; VirtualArmor= 75; Item Pitchfork = new Pitchfork(); Pitchfork.Movable=false; Pitchfork.Hue=0; //Bokuto.Name="SamuraiFarmer Bokuto"; EquipItem( Pitchfork ); Item Kasa = new Kasa(); Kasa.Movable=false; Kasa.Hue=0; EquipItem( Kasa ); Item Shirt = new Shirt(); Shirt.Movable=false; Shirt.Hue=0; EquipItem( Shirt ); Item LeatherGloves = new LeatherGloves(); LeatherGloves.Movable=false; LeatherGloves.Hue=0; EquipItem( LeatherGloves ); Item TattsukeHakama = new TattsukeHakama(); TattsukeHakama.Movable=false; TattsukeHakama.Hue=0; EquipItem( TattsukeHakama ); Item Sandals = new Sandals(); Sandals.Movable=false; Sandals.Hue=0; EquipItem( Sandals ); Item hair = new Item( 0x203D); hair.Hue = 1; hair.Layer = Layer.Hair; hair.Movable = false; AddItem( hair ); PackGold( 140, 255); PackMagicItems( 3, 7); PackMagicItems( 3, 7); PackMagicItems( 3, 7); PackMagicItems( 3, 7); switch ( Utility.Random( 125 )) { case 0: PackItem( new Kasa() ); break; } }