public DragonKnightSwordAndShield() : base( AIType.AI_Melee, FightMode.Evil, 10, 1, 0.2, 0.4 ) 
		{
 			Title = "a DragonKnight Swordsman";
			Name = NameList.RandomName( "male" );
			Body = 0x191;
			Hue = 33805;
			Female = false;

			SetStr( 1025, 1425 );
			SetDex( 81, 148 );
			SetInt( 475, 675 );
			
			Fame = 1000;
			Karma = 1000;
			
			SetHits( 1000, 2000 );

			SetDamage( 24, 33 );

			SetDamageType( ResistanceType.Physical, 100 );

            SetResistance( ResistanceType.Physical, 60, 85 );
			SetResistance(ResistanceType.Fire, 65, 90);
            SetResistance(ResistanceType.Cold, 40, 55);
			SetResistance( ResistanceType.Poison, 40, 60 );
			SetResistance( ResistanceType.Energy, 50, 75 );

			SetSkill( SkillName.Archery, 100, 140 );
			SetSkill( SkillName.Tactics, 100, 140 );
			SetSkill( SkillName.MagicResist, 100, 140 );
			SetSkill( SkillName.Tactics, 100, 140 );
			SetSkill( SkillName.Wrestling, 100, 140 );
			SetSkill( SkillName.Swords, 100, 140 );
			SetSkill( SkillName.Magery, 100, 140 );
			SetSkill( SkillName.Focus, 100, 140 );

			VirtualArmor = 80;

			VikingSword vikingsword = new VikingSword();
			vikingsword.Movable = false;
   			AddItem(vikingsword);

   			OrderShield ordershield = new OrderShield();
			ordershield.Movable = false;
   			AddItem(ordershield);
   			//AddItem(new Bolt(100));
   			
   			HumilityCloak cloak = new HumilityCloak();
   			cloak.Movable = false;
   			AddItem(cloak);
			
   			SpiritualityHelm spiritualityhelm = new SpiritualityHelm();
			spiritualityhelm.Movable = false;
   			AddItem(spiritualityhelm);

   			HonestyGorget honestygorget = new HonestyGorget();
			honestygorget.Movable = false;
   			AddItem(honestygorget);
   			
   			JusticeBreastplate justicebreastplate = new JusticeBreastplate();
			justicebreastplate.Movable = false;
   			AddItem(justicebreastplate);

   			BodySash bodysash = new BodySash();
			bodysash.Movable = false;
			bodysash.Name = "Royal DragonKnight";
   			AddItem(bodysash);
   			
   			CompassionArms compassionarms = new CompassionArms();
			compassionarms.Movable = false;
   			AddItem(compassionarms);
   			
   			ValorGauntlets valorgauntlets = new ValorGauntlets();
			valorgauntlets.Movable = false;
   			AddItem(valorgauntlets);
   			
   			HonorLegs honorlegs = new HonorLegs();
			honorlegs.Movable = false;
   			AddItem(honorlegs);
   			
   			SacrificeSollerets sacrificesollerets = new SacrificeSollerets();
   			sacrificesollerets.Movable = false;
   			AddItem(sacrificesollerets);
   			
//   		PlateChest chest = new PlateChest();
//			chest.Movable = false;
//			chest.Hue = 137;
//   		AddItem(chest);
   			

			VampiriacSteed vampiriacsteed = new VampiriacSteed();
        	vampiriacsteed.Hue = 2219;
			//horse.Hits = 200;
			//horse.Karma = 500;
        	vampiriacsteed.Rider = this;
        	
        	//new VampiriacSteed().Rider = this;
			vikingsword.Hue = 253;
			ordershield.Hue = 253;
   			cloak.Hue = 253;
			spiritualityhelm.Hue = 2406;
			honestygorget.Hue = 2406;
			justicebreastplate.Hue = 2406;
			bodysash.Hue = 253;
			compassionarms.Hue = 2406;
			valorgauntlets.Hue = 2406;
			honorlegs.Hue = 2406;
			sacrificesollerets.Hue = 2406;

		}
		public ForgottenOneArcher() : base( AIType.AI_Melee, FightMode.Good, 10, 1, 0.2, 0.4 ) 
		{ 	
			Title = "a ForgottenOne Archer";
			Name = NameList.RandomName( "male" );
			Body = 0x191;
			Hue = 33805;
			Female = false;

			SetStr( 1025, 1425 );
			SetDex( 81, 148 );
			SetInt( 475, 675 );

			Fame = -1000;
			Karma = -1000;

			SetHits( 1000, 2000 );

			SetDamage( 24, 33 );

			SetDamageType( ResistanceType.Physical, 100 );

            SetResistance( ResistanceType.Physical, 60, 85 );
			SetResistance(ResistanceType.Fire, 65, 90);
            SetResistance(ResistanceType.Cold, 40, 55);
			SetResistance( ResistanceType.Poison, 40, 60 );
			SetResistance( ResistanceType.Energy, 50, 75 );

			SetSkill( SkillName.Archery, 100, 140 );
			SetSkill( SkillName.Tactics, 100, 140 );
			SetSkill( SkillName.MagicResist, 100, 140 );
			SetSkill( SkillName.Tactics, 100, 140 );
			SetSkill( SkillName.Wrestling, 100, 140 );
			SetSkill( SkillName.Swords, 100, 140 );
			SetSkill( SkillName.Magery, 100, 140 );
			SetSkill( SkillName.Focus, 100, 140 );

			VirtualArmor = 80;

			HeavyCrossbow heavycrossbow = new HeavyCrossbow();
			heavycrossbow.Movable = false;
   			AddItem(heavycrossbow);
   			//AddItem(new Bolt(100));
   			
   			HumilityCloak cloak = new HumilityCloak();
   			cloak.Movable = false;
   			AddItem(cloak);
			
   			SpiritualityHelm spiritualityhelm = new SpiritualityHelm();
			spiritualityhelm.Movable = false;
   			AddItem(spiritualityhelm);

   			HonestyGorget honestygorget = new HonestyGorget();
			honestygorget.Movable = false;
   			AddItem(honestygorget);
   			
   			JusticeBreastplate justicebreastplate = new JusticeBreastplate();
			justicebreastplate.Movable = false;
   			AddItem(justicebreastplate);

   			BodySash bodysash = new BodySash();
			bodysash.Movable = false;
			bodysash.Name = "ForgottenOne";
   			AddItem(bodysash);
   			
   			CompassionArms compassionarms = new CompassionArms();
			compassionarms.Movable = false;
   			AddItem(compassionarms);
   			
   			ValorGauntlets valorgauntlets = new ValorGauntlets();
			valorgauntlets.Movable = false;
   			AddItem(valorgauntlets);
   			
   			HonorLegs honorlegs = new HonorLegs();
			honorlegs.Movable = false;
   			AddItem(honorlegs);
   			
   			SacrificeSollerets sacrificesollerets = new SacrificeSollerets();
   			sacrificesollerets.Movable = false;
   			AddItem(sacrificesollerets);

//   		PlateChest chest = new PlateChest();
//			chest.Movable = false;
//			chest.Hue = 137;
//   		AddItem(chest);

			VampiriacSteed vampiriacsteed = new VampiriacSteed();
        	vampiriacsteed.Hue = 2412;
			//horse.Hits = 200;
			//horse.Karma = 500;
        	vampiriacsteed.Rider = this;
        	
        	//new VampiriacSteed().Rider = this;
			heavycrossbow.Hue = 2412;
   			cloak.Hue = 2412;
			spiritualityhelm.Hue = 137;
			honestygorget.Hue = 137;
			justicebreastplate.Hue = 137;
			bodysash.Hue = 2412;
			compassionarms.Hue = 137;
			valorgauntlets.Hue = 137;
			honorlegs.Hue = 137;
			sacrificesollerets.Hue = 137;
			
		}