public override void OnResponse( NetState sender, RelayInfo info ) { if ( m_Skeleton == null || m_Skeleton.Deleted || m_House == null ) return; HangingSkeletonOSI banner = null; if ( info.ButtonID == (int) Buttons.East ) banner = new HangingSkeletonOSI( GetWestItemID( m_ItemID ) ); if ( info.ButtonID == (int) Buttons.South ) banner = new HangingSkeletonOSI( m_ItemID ); if ( banner != null ) { m_House.Addons.Add( banner ); banner.IsRewardItem = m_Skeleton.IsRewardItem; banner.MoveToWorld( m_Location, sender.Mobile.Map ); m_Skeleton.Delete(); } }
protected override void OnTarget( Mobile from, object targeted ) { if ( m_Skeleton == null || m_Skeleton.Deleted ) return; if ( m_Skeleton.IsChildOf( from.Backpack ) ) { BaseHouse house = BaseHouse.FindHouseAt( from ); if ( house != null && house.IsOwner( from ) ) { IPoint3D p = targeted as IPoint3D; Map map = from.Map; if ( p == null || map == null ) return; Point3D p3d = new Point3D( p ); ItemData id = TileData.ItemTable[ m_ItemID & 0x3FFF ]; if ( map.CanFit( p3d, id.Height ) ) { house = BaseHouse.FindHouseAt( p3d, map, id.Height ); if ( house != null && house.IsOwner( from ) ) { bool north = BaseAddon.IsWall( p3d.X, p3d.Y - 1, p3d.Z, map ); bool west = BaseAddon.IsWall( p3d.X - 1, p3d.Y, p3d.Z, map ); if ( north && west ) { from.CloseGump( typeof( FacingGump ) ); from.SendGump( new FacingGump( m_Skeleton, m_ItemID, p3d, house ) ); } else if ( north || west ) { HangingSkeletonOSI banner = null; if ( north ) banner = new HangingSkeletonOSI( m_ItemID ); else if ( west ) banner = new HangingSkeletonOSI( GetWestItemID( m_ItemID ) ); house.Addons.Add( banner ); banner.IsRewardItem = m_Skeleton.IsRewardItem; banner.MoveToWorld( p3d, map ); m_Skeleton.Delete(); } else from.SendLocalizedMessage( 1042039 ); // The banner must be placed next to a wall. } else from.SendLocalizedMessage( 1042036 ); // That location is not in your house. } else from.SendLocalizedMessage( 500269 ); // You cannot build that there. } else from.SendLocalizedMessage( 502092 ); // You must be in your house to do this. } else from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it. }