public override void OnResponse( NetState sender, RelayInfo info )
                {
                    if ( m_Skeleton == null || m_Skeleton.Deleted || m_House == null )
                        return;

                    HangingSkeletonOSI banner = null;

                    if ( info.ButtonID == (int) Buttons.East )
                        banner = new HangingSkeletonOSI( GetWestItemID( m_ItemID ) );
                    if ( info.ButtonID == (int) Buttons.South )
                        banner = new HangingSkeletonOSI( m_ItemID );

                    if ( banner != null )
                    {
                        m_House.Addons.Add( banner );

                        banner.IsRewardItem = m_Skeleton.IsRewardItem;
                        banner.MoveToWorld( m_Location, sender.Mobile.Map );

                        m_Skeleton.Delete();
                    }
                }
            protected override void OnTarget( Mobile from, object targeted )
            {
                if ( m_Skeleton == null || m_Skeleton.Deleted )
                    return;

                if ( m_Skeleton.IsChildOf( from.Backpack ) )
                {
                    BaseHouse house = BaseHouse.FindHouseAt( from );

                    if ( house != null && house.IsOwner( from ) )
                    {
                        IPoint3D p = targeted as IPoint3D;
                        Map map = from.Map;

                        if ( p == null || map == null )
                            return;

                        Point3D p3d = new Point3D( p );
                        ItemData id = TileData.ItemTable[ m_ItemID & 0x3FFF ];

                        if ( map.CanFit( p3d, id.Height ) )
                        {
                            house = BaseHouse.FindHouseAt( p3d, map, id.Height );

                            if ( house != null && house.IsOwner( from ) )
                            {
                                bool north = BaseAddon.IsWall( p3d.X, p3d.Y - 1, p3d.Z, map );
                                bool west = BaseAddon.IsWall( p3d.X - 1, p3d.Y, p3d.Z, map );

                                if ( north && west )
                                {
                                    from.CloseGump( typeof( FacingGump ) );
                                    from.SendGump( new FacingGump( m_Skeleton, m_ItemID, p3d, house ) );
                                }
                                else if ( north || west )
                                {
                                    HangingSkeletonOSI banner = null;

                                    if ( north )
                                        banner = new HangingSkeletonOSI( m_ItemID );
                                    else if ( west )
                                        banner = new HangingSkeletonOSI( GetWestItemID( m_ItemID ) );

                                    house.Addons.Add( banner );

                                    banner.IsRewardItem = m_Skeleton.IsRewardItem;
                                    banner.MoveToWorld( p3d, map );

                                    m_Skeleton.Delete();
                                }
                                else
                                    from.SendLocalizedMessage( 1042039 ); // The banner must be placed next to a wall.
                            }
                            else
                                from.SendLocalizedMessage( 1042036 ); // That location is not in your house.
                        }
                        else
                            from.SendLocalizedMessage( 500269 ); // You cannot build that there.
                    }
                    else
                        from.SendLocalizedMessage( 502092 ); // You must be in your house to do this.
                }
                else
                    from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it.
            }