Exemple #1
0
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadEncodedInt();

            if (reader.ReadInt() == 1)
            {
                PlayerMobile             pm   = reader.ReadMobile <PlayerMobile>();
                GreaterBraceletOfBinding brac = reader.ReadItem <GreaterBraceletOfBinding>();

                if (pm != null && brac != null)
                {
                    Pending = new BindEntry(pm, brac);
                }
            }

            for (int i = 0; i < Friends.Length; i++)
            {
                if (reader.ReadInt() == 0)
                {
                    continue;
                }

                PlayerMobile             pm   = reader.ReadMobile <PlayerMobile>();
                GreaterBraceletOfBinding brac = reader.ReadItem <GreaterBraceletOfBinding>();

                if (pm != null && brac != null)
                {
                    Friends[i] = new BindEntry(pm, brac);
                }
            }
        }
Exemple #2
0
 public GreaterBraceletOfBindingGump(PlayerMobile pm, GreaterBraceletOfBinding bracelet, BindEntry entry)
     : base(pm, 100, 100)
 {
     Bracelet = bracelet;
     Entry    = entry;
     Choose   = true;
 }
Exemple #3
0
            public ConfirmBindGump(PlayerMobile user, PlayerMobile from, int index, GreaterBraceletOfBinding bracelet, bool remove)
                : base(user, 200, 200)
            {
                Bracelet = bracelet;
                From     = from;

                RemoveFromBracelet = remove;
                Index = index;
            }
Exemple #4
0
            public override void OnResponse(RelayInfo info)
            {
                switch (info.ButtonID)
                {
                case 1:
                    if (RemoveFromBracelet)
                    {
                        GreaterBraceletOfBinding bracelet = User.FindItemOnLayer(Layer.Bracelet) as GreaterBraceletOfBinding;

                        if (bracelet != null && bracelet.Friends[Index] != null)
                        {
                            var entry = bracelet.Friends[Index];

                            if (entry.Bracelet is GreaterBraceletOfBinding)
                            {
                                PlayerMobile             pm  = entry.Mobile;
                                GreaterBraceletOfBinding gbr = entry.Bracelet as GreaterBraceletOfBinding;

                                gbr.Remove(User);

                                if (pm != null && pm.NetState != null)
                                {
                                    var gump = pm.FindGump <GreaterBraceletOfBindingGump>();

                                    if (gump != null)
                                    {
                                        gump.Refresh();
                                    }
                                }
                            }

                            bracelet.Remove(entry.Mobile);
                            BaseGump.SendGump(new GreaterBraceletOfBindingGump(User, bracelet));
                        }
                    }
                    else
                    {
                        BraceletOfBinding brac = User.FindItemOnLayer(Layer.Bracelet) as BraceletOfBinding;

                        if (brac != null)
                        {
                            var entry = new BindEntry(User, brac);
                            Bracelet.Add(entry, Index);

                            var g = From.FindGump <GreaterBraceletOfBindingGump>();

                            if (g != null)
                            {
                                g.Refresh();
                            }

                            if (brac is GreaterBraceletOfBinding && !((GreaterBraceletOfBinding)brac).IsBound(From))
                            {
                                entry = new BindEntry(From, Bracelet);
                                ((GreaterBraceletOfBinding)brac).Pending = entry;

                                BaseGump.SendGump(new GreaterBraceletOfBindingGump(User, (GreaterBraceletOfBinding)brac, entry));
                            }
                            else
                            {
                                brac.Bound = Bracelet;
                            }
                        }
                        else
                        {
                            User.SendLocalizedMessage(1151772);     // You must be wearing this item to bind to another character.
                            From.SendLocalizedMessage(1151771);     // The target player must be wearing a Bracelet of Binding or Greater Bracelet of Binding for the device to work.
                        }
                    }
                    break;

                case 2:
                    if (!RemoveFromBracelet)
                    {
                        From.SendLocalizedMessage(1151778, User.Name);     // ~1_val~ has declined your request to bind bracelets.
                    }
                    break;
                }
            }
Exemple #5
0
 public GreaterBraceletOfBindingGump(PlayerMobile pm, GreaterBraceletOfBinding bracelet)
     : base(pm, 100, 100)
 {
     Bracelet = bracelet;
     Choose   = false;
 }