Exemple #1
0
            protected override void OnTarget( Mobile from, object targeted )
            {
                LandTarget land = targeted as LandTarget;
                PlayerMobile pm = from as PlayerMobile;

                if ( pm == null )
                    return;

                if ( from.Skills[SkillName.Tinkering].Value < 60.0 )
                    from.SendLocalizedMessage( 1113318 ); // You do not have enough skill to set the trap.
                else if ( IsAssembling( from ) )
                    from.SendLocalizedMessage( 1113317 ); // You can only build one trap at a time.
                else if ( m_Trap.Deleted || !m_Trap.IsChildOf( from.Backpack ) )
                    from.SendLocalizedMessage( 1113316 ); // You don't have the trap.
                else if ( from.Flying || from.Mounted )
                    from.SendLocalizedMessage( 1113319 ); // You cannot set the trap while riding or flying.
                else if ( land == null )
                    from.SendLocalizedMessage( 1113311 ); // There is something in the way.
                else if ( pm.FloorTrapsPlaced >= 7 )
                    from.SendLocalizedMessage( 1113312 ); // You have the maximum number of traps active (limit 7). Remove one or wait for one to expire before trying again.
                else if ( !CheckItems( land.Location, from.Map, 0, 1, false ) )
                    from.SendLocalizedMessage( 1113311 ); // There is something in the way.
                else if ( !CheckItems( land.Location, from.Map, 20, 7, true ) )
                    from.SendLocalizedMessage( 1113320 ); // There are too many traps in this area (limit 7).
                else if ( !CheckItems( land.Location, from.Map, 40, 14, true ) )
                    from.SendLocalizedMessage( 1113313 ); // There are too many traps in this area (limit 14).
                else
                {
                    from.PlaySound( 0x241 );
                    from.SendLocalizedMessage( 1113295 ); // You begin assembling the goblin trap.

                    Timer t = Timer.DelayCall( TimeSpan.FromSeconds( 5.0 ), new TimerCallback(
                        delegate
                        {
                            if ( m_Trap.Deleted || !m_Trap.IsChildOf( from.Backpack ) )
                                from.SendLocalizedMessage( 1113316 ); // You don't have the trap.
                            else
                            {
                                from.SendLocalizedMessage( 1113294 ); // You carefully arm the goblin trap.
                                from.SendLocalizedMessage( 1113297 ); // You hide the trap to the best of your ability.

                                FloorTrap trap = new FloorTrap( from.Skills[SkillName.Tinkering].Value, from.Skills[SkillName.Hiding].Value, from );
                                trap.Map = from.Map;
                                trap.MoveToWorld( land.Location );

                                from.PlaySound( 0x22F );
                                Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), new TimerCallback( delegate { trap.Visible = false; } ) );

                                m_Trap.Consume();

                                pm.FloorTrapsPlaced++;
                            }

                            m_Assembling.Remove( from );
                        } ) );

                    m_Assembling.Add( from, t );
                }
            }
Exemple #2
0
            protected override void OnTarget(Mobile from, object targeted)
            {
                LandTarget   land = targeted as LandTarget;
                PlayerMobile pm   = from as PlayerMobile;

                if (pm == null)
                {
                    return;
                }

                if (from.Skills[SkillName.Tinkering].Value < 60.0)
                {
                    from.SendLocalizedMessage(1113318);                       // You do not have enough skill to set the trap.
                }
                else if (IsAssembling(from))
                {
                    from.SendLocalizedMessage(1113317);                       // You can only build one trap at a time.
                }
                else if (m_Trap.Deleted || !m_Trap.IsChildOf(from.Backpack))
                {
                    from.SendLocalizedMessage(1113316);                       // You don't have the trap.
                }
                else if (from.Flying || from.Mounted)
                {
                    from.SendLocalizedMessage(1113319);                       // You cannot set the trap while riding or flying.
                }
                else if (land == null)
                {
                    from.SendLocalizedMessage(1113311);                       // There is something in the way.
                }
                else if (pm.FloorTrapsPlaced >= 7)
                {
                    from.SendLocalizedMessage(1113312);                       // You have the maximum number of traps active (limit 7). Remove one or wait for one to expire before trying again.
                }
                else if (!CheckItems(land.Location, from.Map, 0, 1, false))
                {
                    from.SendLocalizedMessage(1113311);                       // There is something in the way.
                }
                else if (!CheckItems(land.Location, from.Map, 20, 7, true))
                {
                    from.SendLocalizedMessage(1113320);                       // There are too many traps in this area (limit 7).
                }
                else if (!CheckItems(land.Location, from.Map, 40, 14, true))
                {
                    from.SendLocalizedMessage(1113313);                       // There are too many traps in this area (limit 14).
                }
                else
                {
                    from.PlaySound(0x241);
                    from.SendLocalizedMessage(1113295);                       // You begin assembling the goblin trap.

                    Timer t = Timer.DelayCall(TimeSpan.FromSeconds(5.0), new TimerCallback(
                                                  delegate
                    {
                        if (m_Trap.Deleted || !m_Trap.IsChildOf(from.Backpack))
                        {
                            from.SendLocalizedMessage(1113316);                                       // You don't have the trap.
                        }
                        else
                        {
                            from.SendLocalizedMessage(1113294);                                       // You carefully arm the goblin trap.
                            from.SendLocalizedMessage(1113297);                                       // You hide the trap to the best of your ability.

                            FloorTrap trap = new FloorTrap(from.Skills[SkillName.Tinkering].Value, from.Skills[SkillName.Hiding].Value, from);
                            trap.Map       = from.Map;
                            trap.MoveToWorld(land.Location);

                            from.PlaySound(0x22F);
                            Timer.DelayCall(TimeSpan.FromSeconds(1.0), new TimerCallback(delegate { trap.Visible = false; }));

                            m_Trap.Consume();

                            pm.FloorTrapsPlaced++;
                        }

                        m_Assembling.Remove(from);
                    }));

                    m_Assembling.Add(from, t);
                }
            }