public void makeWeapon() { Item f = FindItemOnLayer(Layer.TwoHanded); if (f != null && f is Fists) { f.Delete(); Server.Items.Fists griffes = new Server.Items.Fists(); griffes.De = De.quatre; griffes.NbrLance = mMonsterNiveau / 4; griffes.BonusDegatStatic = mMonsterNiveau / 8; griffes.Movable = false; EquipItem(griffes); } }