Exemple #1
0
 public ThrowTarget(Firebomb bomb)
     : base(12, true, TargetFlags.None)
 {
     m_Bomb = bomb;
 }
Exemple #2
0
		public void OnTarget( Mobile from, object obj )
		{
			// TODO: Need details on how oil cloths should get consumed here

			if ( !IsChildOf( from.Backpack ) )
			{
				from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
			}
			else if ( obj is BaseWeapon )
			{
				BaseWeapon weapon = (BaseWeapon)obj;

				if ( weapon.RootParent != from )
				{
					from.SendLocalizedMessage( 1005425 ); // You may only wipe down items you are holding or carrying.
				}
				else if ( weapon.Poison == null || weapon.PoisonCharges <= 0 )
				{
					from.LocalOverheadMessage( Network.MessageType.Regular, 0x3B2, 1005422 ); // Hmmmm... this does not need to be cleaned.
				}
				else
				{
					if ( weapon.PoisonCharges < 2 )
						weapon.PoisonCharges = 0;
					else
						weapon.PoisonCharges -= 2;

					if ( weapon.PoisonCharges > 0 )
						from.SendLocalizedMessage( 1005423 ); // You have removed some of the caustic substance, but not all.
					else
						from.SendLocalizedMessage( 1010497 ); // You have cleaned the item.
				}
			}
			else if ( obj == from && obj is PlayerMobile )
			{
				PlayerMobile pm = (PlayerMobile)obj;

				if ( pm.BodyMod == 183 || pm.BodyMod == 184 )
				{
					pm.SavagePaintExpiration = TimeSpan.Zero;

					pm.BodyMod = 0;
					pm.HueMod = -1;

					from.SendLocalizedMessage( 1040006 ); // You wipe away all of your body paint.

					Consume();
				}
				else
				{
					from.LocalOverheadMessage( Network.MessageType.Regular, 0x3B2, 1005422 ); // Hmmmm... this does not need to be cleaned.
				}
			}
			else if ( obj is BaseBeverage )
			{
				BaseBeverage beverage = (BaseBeverage) obj;

				if ( beverage.Content == BeverageType.Liquor )
				{
					Firebomb bomb = new Firebomb( beverage.ItemID );
					bomb.Name = beverage.Name;
					Point3D loc = beverage.Location;
					beverage.Delete();

					from.AddToBackpack( bomb );
					bomb.Location = loc;
					from.SendLocalizedMessage( 1060580 ); // You prepare a firebomb.
					Consume();
				}
			}
			else if ( obj is Firebomb )
			{
				from.SendLocalizedMessage( 1060579 ); // That is already a firebomb!
			}
			else
			{
				from.SendLocalizedMessage( 1005426 ); // The cloth will not work on that.
			}
		}
Exemple #3
0
        public void OnTarget(Mobile from, object obj)
        {
            // TODO: Need details on how oil cloths should get consumed here

            if (!IsChildOf(from.Backpack))
            {
                from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
            }
            else if (obj is Item && ((Item)obj).RootParent != from)
            {
                from.SendLocalizedMessage(1005425); // You may only wipe down items you are holding or carrying.
            }
            else if (obj is BaseWeapon)
            {
                BaseWeapon weapon = (BaseWeapon)obj;

                if (weapon.Poison == null || weapon.PoisonCharges <= 0)
                {
                    from.LocalOverheadMessage(Network.MessageType.Regular, 0x3B2, 1005422); // Hmmmm... this does not need to be cleaned.
                }
                else
                {
                    if (weapon.PoisonCharges < 2)
                    {
                        weapon.PoisonCharges = 0;
                    }
                    else
                    {
                        weapon.PoisonCharges -= 2;
                    }

                    if (weapon.PoisonCharges > 0)
                    {
                        from.SendLocalizedMessage(1005423); // You have removed some of the caustic substance, but not all.
                    }
                    else
                    {
                        from.SendLocalizedMessage(1010497); // You have cleaned the item.
                    }
                }
            }
            else if (obj == from && obj is PlayerMobile)
            {
                PlayerMobile pm = (PlayerMobile)obj;

                if (pm.BodyMod == 183 || pm.BodyMod == 184)
                {
                    pm.SavagePaintExpiration = TimeSpan.Zero;

                    pm.BodyMod = 0;
                    pm.HueMod  = -1;

                    from.SendLocalizedMessage(1040006); // You wipe away all of your body paint.

                    Consume();
                }
                else
                {
                    from.LocalOverheadMessage(Network.MessageType.Regular, 0x3B2, 1005422); // Hmmmm... this does not need to be cleaned.
                }
            }
            else if (obj is DyeTub)
            {
                DyeTub tub = (DyeTub)obj;

                if (!tub.Redyable)
                {
                    tub.Redyable = true;
                    tub.Charges  = 0;
                    tub.DyedHue  = 0;
                    from.SendMessage("Vous nettoyez le bac de teinture");

                    Consume();
                }
            }

            #region Firebomb
            else if (obj is BaseBeverage)
            {
                BaseBeverage beverage = (BaseBeverage)obj;

                if (beverage.Content == BeverageType.Liquor)
                {
                    Firebomb bomb = new Firebomb(beverage.ItemID);
                    bomb.Name = beverage.Name;

                    beverage.ReplaceWith(bomb);

                    from.SendLocalizedMessage(1060580); // You prepare a firebomb.
                    Consume();
                }
            }
            else if (obj is Firebomb)
            {
                from.SendLocalizedMessage(1060579); // That is already a firebomb!
            }
            #endregion
            else
            {
                from.SendLocalizedMessage(1005426); // The cloth will not work on that.
            }
        }
        public void OnTarget(Mobile from, object obj)
        {
            // TODO: Need details on how oil cloths should get consumed here

            if (!IsChildOf(from.Backpack))
            {
                from.SendLocalizedMessage(1042001);                   // That must be in your pack for you to use it.
            }
            else if (obj is BaseWeapon)
            {
                BaseWeapon weapon = (BaseWeapon)obj;

                if (weapon.RootParent != from)
                {
                    from.SendLocalizedMessage(1005425);                       // You may only wipe down items you are holding or carrying.
                }
                else if (weapon.Poison == null || weapon.PoisonCharges <= 0)
                {
                    from.LocalOverheadMessage(Network.MessageType.Regular, 0x3B2, 1005422);                       // Hmmmm... this does not need to be cleaned.
                }
                else
                {
                    if (weapon.PoisonCharges < 2)
                    {
                        weapon.PoisonCharges = 0;
                    }
                    else
                    {
                        weapon.PoisonCharges -= 2;
                    }

                    if (weapon.PoisonCharges > 0)
                    {
                        from.SendLocalizedMessage(1005423);                           // You have removed some of the caustic substance, but not all.
                    }
                    else
                    {
                        from.SendLocalizedMessage(1010497);                           // You have cleaned the item.
                    }
                }
            }
            else if (obj == from && obj is PlayerMobile)
            {
                PlayerMobile pm = (PlayerMobile)obj;

                if (pm.BodyMod == 183 || pm.BodyMod == 184)
                {
                    pm.SavagePaintExpiration = TimeSpan.Zero;

                    pm.BodyMod = 0;
                    pm.HueMod  = -1;

                    from.SendLocalizedMessage(1040006);                       // You wipe away all of your body paint.

                    Consume();
                }
                else if (pm.HueMod == 298)
                {
                    from.SendMessage("With some elbow grease, you manage to rub off the dye.");
                    Consume();
                    pm.HueMod = -1;
                }
                else
                {
                    from.LocalOverheadMessage(Network.MessageType.Regular, 0x3B2, 1005422);                       // Hmmmm... this does not need to be cleaned.
                }
            }
//Added for Firebomb
            else if (obj is BaseBeverage)
            {
                BaseBeverage beverage = (BaseBeverage)obj;

                if (beverage.Content == BeverageType.Liquor)
                {
                    Firebomb bomb = new Firebomb(beverage.ItemID);
                    bomb.Name = beverage.Name;
                    Point3D loc = beverage.Location;
                    beverage.Delete();

                    from.AddToBackpack(bomb);
                    bomb.Location = loc;
                    from.SendLocalizedMessage(1060580);                       // You prepare a firebomb.
                    Consume();
                }
            }
            else if (obj is Firebomb)
            {
                from.SendLocalizedMessage(1060579);                   // That is already a firebomb!
            }
//Firebomb end
            else
            {
                from.SendLocalizedMessage(1005426);                   // The cloth will not work on that.
            }
        }
Exemple #5
0
 public ThrowTarget(Firebomb bomb)
     : base(12, true, TargetFlags.None)
 {
     m_Bomb = bomb;
 }