public override void OnRemoved(object parent) { if (parent is Mobile) { Mobile m = ( Mobile )parent; Hue = 0x0; ArmorAttributes.SelfRepair = 0; PhysicalBonus = 0; FireBonus = 0; ColdBonus = 0; PoisonBonus = 0; EnergyBonus = 0; if (m.FindItemOnLayer(Layer.Helm) is DeathEssenceHelm && m.FindItemOnLayer(Layer.InnerTorso) is DeathEssenceChest && m.FindItemOnLayer(Layer.Gloves) is DeathEssenceGloves && m.FindItemOnLayer(Layer.Pants) is DeathEssenceLegs) { DeathEssenceChest chest = m.FindItemOnLayer(Layer.InnerTorso) as DeathEssenceChest; chest.Hue = 0x0; chest.SkillBonuses.SetValues(0, SkillName.Necromancy, 0.0); chest.Attributes.LowerManaCost = 0; chest.ArmorAttributes.SelfRepair = 0; chest.PhysicalBonus = 0; chest.FireBonus = 0; chest.ColdBonus = 0; chest.PoisonBonus = 0; chest.EnergyBonus = 0; DeathEssenceGloves gloves = m.FindItemOnLayer(Layer.Gloves) as DeathEssenceGloves; gloves.Hue = 0x0; gloves.ArmorAttributes.SelfRepair = 0; gloves.PhysicalBonus = 0; gloves.FireBonus = 0; gloves.ColdBonus = 0; gloves.PoisonBonus = 0; gloves.EnergyBonus = 0; DeathEssenceLegs legs = m.FindItemOnLayer(Layer.Pants) as DeathEssenceLegs; legs.Hue = 0x0; legs.ArmorAttributes.SelfRepair = 0; legs.PhysicalBonus = 0; legs.FireBonus = 0; legs.ColdBonus = 0; legs.PoisonBonus = 0; legs.EnergyBonus = 0; DeathEssenceHelm helmet = m.FindItemOnLayer(Layer.Helm) as DeathEssenceHelm; helmet.Hue = 0x0; helmet.ArmorAttributes.SelfRepair = 0; helmet.PhysicalBonus = 0; helmet.FireBonus = 0; helmet.ColdBonus = 0; helmet.PoisonBonus = 0; helmet.EnergyBonus = 0; } this.InvalidateProperties(); } base.OnRemoved(parent); }
public override bool OnEquip(Mobile from) { Item shirt = from.FindItemOnLayer(Layer.InnerTorso); Item glove = from.FindItemOnLayer(Layer.Gloves); Item arms = from.FindItemOnLayer(Layer.Arms); Item pants = from.FindItemOnLayer(Layer.Pants); if (pants != null && pants.GetType() == typeof(DeathEssenceLegs) && shirt != null && shirt.GetType() == typeof(DeathEssenceChest) && glove != null && glove.GetType() == typeof(DeathEssenceGloves) && arms != null && arms.GetType() == typeof(DeathEssenceArms)) { Effects.PlaySound(from.Location, from.Map, 503); from.FixedParticles(0x376A, 9, 32, 5030, EffectLayer.Waist); Hue = 0x455; ArmorAttributes.SelfRepair = 3; PhysicalBonus = 4; FireBonus = 5; ColdBonus = 3; PoisonBonus = 4; EnergyBonus = 4; DeathEssenceChest chest = from.FindItemOnLayer(Layer.InnerTorso) as DeathEssenceChest; DeathEssenceGloves gloves = from.FindItemOnLayer(Layer.Gloves) as DeathEssenceGloves; DeathEssenceArms arm = from.FindItemOnLayer(Layer.Arms) as DeathEssenceArms; DeathEssenceLegs legs = from.FindItemOnLayer(Layer.Pants) as DeathEssenceLegs; chest.Hue = 0x455; chest.SkillBonuses.SetValues(0, SkillName.Necromancy, 10.0); chest.Attributes.LowerManaCost = 10; chest.ArmorAttributes.SelfRepair = 3; chest.PhysicalBonus = 4; chest.FireBonus = 5; chest.ColdBonus = 3; chest.PoisonBonus = 4; chest.EnergyBonus = 4; gloves.Hue = 0x455; gloves.ArmorAttributes.SelfRepair = 3; gloves.PhysicalBonus = 4; gloves.FireBonus = 5; gloves.ColdBonus = 3; gloves.PoisonBonus = 4; gloves.EnergyBonus = 4; arm.Hue = 0x455; arm.ArmorAttributes.SelfRepair = 3; arm.PhysicalBonus = 4; arm.FireBonus = 5; arm.ColdBonus = 3; arm.PoisonBonus = 4; arm.EnergyBonus = 4; legs.Hue = 0x455; legs.ArmorAttributes.SelfRepair = 3; legs.PhysicalBonus = 4; legs.FireBonus = 5; legs.ColdBonus = 3; legs.PoisonBonus = 4; legs.EnergyBonus = 4; from.SendLocalizedMessage(1072391); } this.InvalidateProperties(); return(base.OnEquip(from)); }