Inheritance: SpellScroll
		public override void AddContents( BaseContainer cont, Mobile creature, out int contentValue )
		{
			base.AddContents( cont, creature, out contentValue );

			if ( m_HealChance > Utility.RandomDouble() )
				cont.DropItem( new Bandage( Utility.RandomMinMax( MinAmount / 2, MaxAmount ) ) );

			int potioncount = Utility.RandomMinMax( MinAmount / 25, MaxAmount / 10 );

			for ( int i = 0; i < potioncount; i++ )
				if ( (m_HealChance / 2.0) > Utility.RandomDouble() )
					cont.DropItem( Utility.RandomBool() ? (Item)new LesserHealPotion() : (Item)new HealPotion() );

			int scrollcount = Utility.RandomMinMax( MinAmount / 12, MaxAmount / 5 );

			for ( int i = 0; i < scrollcount; i++ )
			{
				if ( (m_HealChance / 3.0) > Utility.RandomDouble() )
				{
					Item item = null;
					switch ( Utility.Random( 4 ) )
					{
						default:
						case 0: item = new HealScroll(); break;
						case 1: item = new GreaterHealScroll(); break;
						case 2: item = new CureScroll(); break;
						case 3: item = new ArchCureScroll(); break;
					}

					cont.DropItem( item );
				}
			}
		}