AddCarvedItem() public méthode

public AddCarvedItem ( Item carved, Server.Mobile carver ) : void
carved Item
carver Server.Mobile
Résultat void
Exemple #1
0
		public virtual void OnCarve( Mobile from, Corpse corpse, Item with )
		{
			int feathers = Feathers;
			int wool = Wool;
			int meat = Meat;
			int hides = Hides;
			int scales = Scales;

			if ( (feathers == 0 && wool == 0 && meat == 0 && hides == 0 && scales == 0) || Summoned || IsBonded || corpse.Animated )
			{
				if ( corpse.Animated ) 
					corpse.SendLocalizedMessageTo( from, 500464 );	// Use this on corpses to carve away meat and hide
				else
				from.SendLocalizedMessage( 500485 ); // You see nothing useful to carve from the corpse.
			}
			else
			{
				if( Core.ML && from.Race == Race.Human )
				{
					hides = (int)Math.Ceiling( hides * 1.1 );	//10% Bonus Only applies to Hides, Ore & Logs
				}

				if ( corpse.Map == Map.Felucca )
				{
					feathers *= 2;
					wool *= 2;
					hides *= 2;

					if (Core.ML)
					{
						meat *= 2;
						scales *= 2;
					}
				}

				new Blood( 0x122D ).MoveToWorld( corpse.Location, corpse.Map );

				if ( feathers != 0 )
				{
					corpse.AddCarvedItem( new Feather( feathers ), from );
					from.SendLocalizedMessage( 500479 ); // You pluck the bird. The feathers are now on the corpse.
				}

				if ( wool != 0 )
				{
					corpse.AddCarvedItem( new TaintedWool( wool ), from );
					from.SendLocalizedMessage( 500483 ); // You shear it, and the wool is now on the corpse.
				}

				if ( meat != 0 )
				{
					if ( MeatType == MeatType.Ribs )
						corpse.AddCarvedItem( new RawRibs( meat ), from );
					else if ( MeatType == MeatType.Bird )
						corpse.AddCarvedItem( new RawBird( meat ), from );
					else if ( MeatType == MeatType.LambLeg )
						corpse.AddCarvedItem( new RawLambLeg( meat ), from );

					from.SendLocalizedMessage( 500467 ); // You carve some meat, which remains on the corpse.
				}

				if ( hides != 0 )
				{
					Item holding = from.Weapon as Item;
					if ( Core.AOS && ( holding is SkinningKnife /* TODO: || holding is ButcherWarCleaver || with is ButcherWarCleaver */ ) )
					{
						Item leather = null;

						switch ( HideType )
						{
							case HideType.Regular: leather = new Leather( hides ); break;
							case HideType.Spined: leather = new SpinedLeather( hides ); break;
							case HideType.Horned: leather = new HornedLeather( hides ); break;
							case HideType.Barbed: leather = new BarbedLeather( hides ); break;
						}

						if ( leather != null )
						{
							if ( !from.PlaceInBackpack( leather ) )
							{
								corpse.DropItem( leather );
								from.SendLocalizedMessage( 500471 ); // You skin it, and the hides are now in the corpse.
							}
							else
								from.SendLocalizedMessage( 1073555 ); // You skin it and place the cut-up hides in your backpack.
						}
					}
					else
					{
						if ( HideType == HideType.Regular )
							corpse.DropItem( new Hides( hides ) );
						else if ( HideType == HideType.Spined )
							corpse.DropItem( new SpinedHides( hides ) );
						else if ( HideType == HideType.Horned )
							corpse.DropItem( new HornedHides( hides ) );
						else if ( HideType == HideType.Barbed )
							corpse.DropItem( new BarbedHides( hides ) );

						from.SendLocalizedMessage( 500471 ); // You skin it, and the hides are now in the corpse.
					}
				}

				if ( scales != 0 )
				{
					ScaleType sc = this.ScaleType;

					switch ( sc )
					{
						case ScaleType.Red:     corpse.AddCarvedItem( new RedScales( scales ), from ); break;
						case ScaleType.Yellow:  corpse.AddCarvedItem( new YellowScales( scales ), from ); break;
						case ScaleType.Black:   corpse.AddCarvedItem( new BlackScales( scales ), from ); break;
						case ScaleType.Green:   corpse.AddCarvedItem( new GreenScales( scales ), from ); break;
						case ScaleType.White:   corpse.AddCarvedItem( new WhiteScales( scales ), from ); break;
						case ScaleType.Blue:    corpse.AddCarvedItem( new BlueScales( scales ), from ); break;
						case ScaleType.All:
						{
							corpse.AddCarvedItem( new RedScales( scales ), from );
							corpse.AddCarvedItem( new YellowScales( scales ), from );
							corpse.AddCarvedItem( new BlackScales( scales ), from );
							corpse.AddCarvedItem( new GreenScales( scales ), from );
							corpse.AddCarvedItem( new WhiteScales( scales ), from );
							corpse.AddCarvedItem( new BlueScales( scales ), from );
							break;
						}
					}

					from.SendMessage( "You cut away some scales, but they remain on the corpse." );
				}

				corpse.Carved = true;

				if ( corpse.IsCriminalAction( from ) )
					from.CriminalAction( true );
			}
		}
Exemple #2
0
        public virtual void OnCarve( Mobile from, Corpse corpse, bool butcher )
        {
            int feathers = Feathers;
            int wool = Wool;
            int meat = Meat;
            int hides = Hides;
            int scales = Scales;
            int blood = Blood;
            int fur = Fur;

            if ( ( feathers == 0 && wool == 0 && meat == 0 && hides == 0 && scales == 0 && blood == 0 && fur == 0 ) || Summoned || IsBonded )
            {
                from.SendLocalizedMessage( 500485 ); // You see nothing useful to carve from the corpse.
            }
            else
            {
                if ( from.Race == Race.Human )
                    hides = (int) Math.Ceiling( hides * 1.1 ); // 10% Bonus Only applies to Hides, Ore & Logs

                if ( corpse.Map == Map.Felucca )
                {
                    feathers *= 2;
                    wool *= 2;
                    meat *= 2;
                    hides *= 2;
                    scales *= 2;
                    blood *= 2;
                    fur *= 2;
                }

                new Blood( 0x122D ).MoveToWorld( corpse.Location, corpse.Map );

                if ( feathers != 0 )
                {
                    corpse.AddCarvedItem( new Feather( feathers ), from );
                    from.SendLocalizedMessage( 500479 ); // You pluck the bird. The feathers are now on the corpse.
                }

                if ( wool != 0 )
                {
                    corpse.AddCarvedItem( new Wool( wool ), from );
                    from.SendLocalizedMessage( 500483 ); // You shear it, and the wool is now on the corpse.
                }

                if ( meat != 0 )
                {
                    if ( MeatType == MeatType.Ribs )
                        corpse.AddCarvedItem( new RawRibs( meat ), from );
                    else if ( MeatType == MeatType.Bird )
                        corpse.AddCarvedItem( new RawBird( meat ), from );
                    else if ( MeatType == MeatType.LambLeg )
                        corpse.AddCarvedItem( new RawLambLeg( meat ), from );
                    else if ( MeatType == MeatType.Rotworm )
                        corpse.AddCarvedItem( new RawRotwormMeat( meat ), from );

                    from.SendLocalizedMessage( 500467 ); // You carve some meat, which remains on the corpse.
                }

                if ( hides != 0 )
                {
                    if ( butcher )
                    {
                        Item item = null;

                        if ( HideType == HideType.Regular )
                            item = new Leather( hides );
                        else if ( HideType == HideType.Spined )
                            item = new SpinedLeather( hides );
                        else if ( HideType == HideType.Horned )
                            item = new HornedLeather( hides );
                        else if ( HideType == HideType.Barbed )
                            item = new BarbedLeather( hides );

                        if ( item != null )
                        {
                            if ( from.AddToBackpack( item ) )
                            {
                                from.SendLocalizedMessage( 1073555 ); // You skin it and place the cut-up hides in your backpack.
                            }
                            else
                            {
                                corpse.AddCarvedItem( item, from );
                                from.SendLocalizedMessage( 500471 ); // You skin it, and the hides are now in the corpse.
                            }
                        }
                    }
                    else
                    {
                        if ( HideType == HideType.Regular )
                            corpse.AddCarvedItem( new Hides( hides ), from );
                        else if ( HideType == HideType.Spined )
                            corpse.AddCarvedItem( new SpinedHides( hides ), from );
                        else if ( HideType == HideType.Horned )
                            corpse.AddCarvedItem( new HornedHides( hides ), from );
                        else if ( HideType == HideType.Barbed )
                            corpse.AddCarvedItem( new BarbedHides( hides ), from );

                        from.SendLocalizedMessage( 500471 ); // You skin it, and the hides are now in the corpse.
                    }
                }

                if ( scales != 0 )
                {
                    ScaleType sc = this.ScaleType;

                    switch ( sc )
                    {
                        case ScaleType.Red:
                            corpse.AddCarvedItem( new RedScales( scales ), from );
                            break;
                        case ScaleType.Yellow:
                            corpse.AddCarvedItem( new YellowScales( scales ), from );
                            break;
                        case ScaleType.Black:
                            corpse.AddCarvedItem( new BlackScales( scales ), from );
                            break;
                        case ScaleType.Green:
                            corpse.AddCarvedItem( new GreenScales( scales ), from );
                            break;
                        case ScaleType.White:
                            corpse.AddCarvedItem( new WhiteScales( scales ), from );
                            break;
                        case ScaleType.Blue:
                            corpse.AddCarvedItem( new BlueScales( scales ), from );
                            break;
                        case ScaleType.All:
                            {
                                corpse.AddCarvedItem( new RedScales( scales ), from );
                                corpse.AddCarvedItem( new YellowScales( scales ), from );
                                corpse.AddCarvedItem( new BlackScales( scales ), from );
                                corpse.AddCarvedItem( new GreenScales( scales ), from );
                                corpse.AddCarvedItem( new WhiteScales( scales ), from );
                                corpse.AddCarvedItem( new BlueScales( scales ), from );
                                break;
                            }
                    }

                    from.SendLocalizedMessage( 1079284 ); // You cut away some scales, but they remain on the corpse.
                }

                if ( blood != 0 )
                {
                    corpse.AddCarvedItem( new DragonsBlood( blood ), from );
                    from.SendLocalizedMessage( 1094946 ); // Some blood is left on the corpse.
                }

                if ( fur != 0 )
                {
                    if ( FurType == FurType.Green )
                        corpse.AddCarvedItem( new GreenFur( fur ), from );
                    else if ( FurType == FurType.Red )
                        corpse.AddCarvedItem( new RedFur( fur ), from );
                    else if ( FurType == FurType.Yellow )
                        corpse.AddCarvedItem( new YellowFur( fur ), from );
                    else if ( FurType == FurType.DarkGreen )
                        corpse.AddCarvedItem( new DarkGreenFur( fur ), from );

                    from.SendLocalizedMessage( 1112765 ); // You shear it, and the fur is now on the corpse.
                }

                corpse.Carved = true;

                if ( corpse.IsCriminalAction( from ) )
                    from.CriminalAction( true );
            }
        }
Exemple #3
0
        public void Carve(Mobile from, Item item)
        {
            if (IsCriminalAction(from) && this.Map != null && (this.Map.Rules & MapRules.HarmfulRestrictions) != 0)
            {
                if (m_Owner == null || !m_Owner.Player)
                {
                    from.SendLocalizedMessage(1005035);                       // You did not earn the right to loot this creature!
                }
                else
                {
                    from.SendLocalizedMessage(1010049);                       // You may not loot this corpse.
                }
                return;
            }

            Mobile dead = m_Owner;

            string world      = Server.Misc.Worlds.GetMyWorld(from.Map, from.Location, from.X, from.Y);
            bool   HumanLands = false;

            if (world == "the Bottle World of Kuldar" || world == "the Land of Sosaria")
            {
                HumanLands = true;
            }

            if (GetFlag(CorpseFlag.Carved) || dead == null)
            {
                from.SendLocalizedMessage(500485);                   // You see nothing useful to carve from the corpse.
            }
            else if (((Body)Amount).IsHuman && ItemID == 0x2006 && ( // DON'T WANT TO CARVE ORKS AND ELVES
                         dead is EvilMage || dead is EvilMageLord || dead is Brigand || dead is Executioner ||
                         dead is Savage || dead is SavageRider ||
                         dead is Bandit || dead is Mangar || dead is ZuluuNative ||
                         dead is ZuluuArcher || dead is NativeWitchDoctor || dead is NativeArcher || dead is Native ||
                         dead is Rogue || dead is ZuluuWitchDoctor || dead is PirateLand || dead is PirateCrew ||
                         dead is Monks || dead is PirateCaptain || dead is EvilSailorArcher || dead is EvilSailorWizard ||
                         dead is Minstrel || dead is EvilSailorMinstrel || dead is SailorArcher || dead is SailorWizard ||
                         dead is Berserker || dead is SailorMinstrel || dead is BlackKnight || dead is BloodAssassin ||
                         dead is Archmage || dead is BombWorshipper || dead is Psionicist || dead is SavageAlien ||
                         (HumanLands == true && dead is BaseVendor) || (HumanLands == true && dead is BaseHealer) || (HumanLands == true && dead is BasePerson)
                         ))
            {
                new Blood(0x122D).MoveToWorld(Location, Map);

                Corpse bodyBag = (Corpse)this;
                bodyBag.AddCarvedItem(new Torso(), from);
                bodyBag.AddCarvedItem(new LeftLeg(), from);
                bodyBag.AddCarvedItem(new LeftArm(), from);
                bodyBag.AddCarvedItem(new RightLeg(), from);
                bodyBag.AddCarvedItem(new RightArm(), from);
                bodyBag.AddCarvedItem(new TastyHeart(dead.Name), from);

                string myWork = "";

                bool CriminalCarve = true;

                if (m_CorpseName != null && m_CorpseName != "")
                {
                    if (m_CorpseName.Contains(" the assassin"))
                    {
                        myWork = "Assassin";     dead.Name = (dead.Name).Replace(" the assassin", "");   CriminalCarve = false;
                    }
                    else if (m_CorpseName.Contains(" the thief"))
                    {
                        myWork = "Thief";              dead.Name = (dead.Name).Replace(" the thief", "");              CriminalCarve = false;
                    }
                    else if (m_CorpseName.Contains(" the pirate"))
                    {
                        myWork = "Pirate";    dead.Name = (dead.Name).Replace(" the pirate", "");             CriminalCarve = false;
                    }
                    else if (m_CorpseName.Contains(" the bandit"))
                    {
                        myWork = "Bandit";    dead.Name = (dead.Name).Replace(" the bandit", "");             CriminalCarve = false;
                    }
                    else if (m_CorpseName.Contains(" the brigand"))
                    {
                        myWork = "Brigand";  dead.Name = (dead.Name).Replace(" the brigand", "");    CriminalCarve = false;
                    }
                }

                if (CriminalCarve == true)
                {
                    if (IsCriminalAction(from))
                    {
                        from.CriminalAction(true);
                    }

                    Misc.Titles.AwardKarma(from, -50, true);
                }

                Head head = new Head(dead.Name);
                if (myWork != "")
                {
                    head.m_Job = myWork;
                }

                bodyBag.AddCarvedItem(head, from);

                SetFlag(CorpseFlag.Carved, true);

                ProcessDelta();
                SendRemovePacket();
                ItemID = Utility.Random(0xECA, 9);                   // bone graphic
                Hue    = 0;
                ProcessDelta();
            }
            else if (
                dead is ElfEvilSailorMinstrel || dead is ElfEvilSailorArcher || dead is ElfEvilSailorWizard ||
                dead is ElfPirateCaptain || dead is ElfPirateCrew || dead is OrkRogue ||
                dead is ElfRogue
                )
            {
                string myWork = "";

                if (m_CorpseName != null && m_CorpseName != "")
                {
                    if (m_CorpseName.Contains(" the assassin"))
                    {
                        myWork = "Assassin";     dead.Name = (dead.Name).Replace(" the assassin", "");
                    }
                    else if (m_CorpseName.Contains(" the thief"))
                    {
                        myWork = "Thief";              dead.Name = (dead.Name).Replace(" the thief", "");
                    }
                    else if (m_CorpseName.Contains(" the pirate"))
                    {
                        myWork = "Pirate";    dead.Name = (dead.Name).Replace(" the pirate", "");
                    }
                    else if (m_CorpseName.Contains(" the bandit"))
                    {
                        myWork = "Bandit";    dead.Name = (dead.Name).Replace(" the bandit", "");
                    }
                    else if (m_CorpseName.Contains(" the brigand"))
                    {
                        myWork = "Brigand";  dead.Name = (dead.Name).Replace(" the brigand", "");
                    }
                }

                if (myWork != "")                   // ONLY ADD A HEAD FOR ORKS AND ELVES...ROGUES & PIRATES
                {
                    Head head = new Head(dead.Name);
                    head.Hue = dead.Hue;
                    if (myWork != "")
                    {
                        head.m_Job = myWork;
                    }

                    Corpse bodyBag = (Corpse)this;
                    bodyBag.AddCarvedItem(head, from);
                }

                ((BaseCreature)dead).OnCarve(from, this, item);
            }
            else if (dead is BaseCreature)
            {
                ((BaseCreature)dead).OnCarve(from, this, item);
            }
            else
            {
                from.SendLocalizedMessage(500485);                   // You see nothing useful to carve from the corpse.
            }
        }
Exemple #4
0
        public override void OnCarve(Mobile from, Corpse corpse, Item with)
        {
            base.OnCarve(from, corpse, with);

            if (!GatheredFur)
            {
                from.SendLocalizedMessage(1112765); // You shear it, and the fur is now on the corpse.
                corpse.AddCarvedItem(new BouraFur(15), from);
                GatheredFur = true;
            }
        }
Exemple #5
0
		public virtual void OnCarve( Mobile from, Corpse corpse, Item with )
		{
			int feathers = Feathers;
			int wool = Wool;
			int meat = Meat;
			int hides = Hides;

			if ( ( feathers == 0 && wool == 0 && meat == 0 && hides == 0 ) || Summoned || IsBonded || corpse.Animated )
			{
				if ( corpse.Animated )
					corpse.SendLocalizedMessageTo( from, 500464 ); // Use this on corpses to carve away meat and hide
				else
					from.SendLocalizedMessage( 500485 ); // You see nothing useful to carve from the corpse.
			}
			else
			{
				if ( corpse.Map == Map.Felucca )
				{
					feathers *= 2;
					wool *= 2;
					hides *= 2;
				}

				new Blood( 0x122D ).MoveToWorld( corpse.Location, corpse.Map );

				if ( feathers != 0 )
				{
					corpse.AddCarvedItem( new Feather( feathers ), from );
					from.SendLocalizedMessage( 500479 ); // You pluck the bird. The feathers are now on the corpse.
				}

				if ( wool != 0 )
				{
					corpse.AddCarvedItem( new TaintedWool( wool ), from );
					from.SendLocalizedMessage( 500483 ); // You shear it, and the wool is now on the corpse.
				}

				if ( meat != 0 )
				{
					if ( MeatType == MeatType.Ribs )
						corpse.AddCarvedItem( new RawRibs( meat ), from );
					else if ( MeatType == MeatType.Bird )
						corpse.AddCarvedItem( new RawBird( meat ), from );
					else if ( MeatType == MeatType.LambLeg )
						corpse.AddCarvedItem( new RawLambLeg( meat ), from );

					from.SendLocalizedMessage( 500467 ); // You carve some meat, which remains on the corpse.
				}

				if ( hides != 0 )
				{
					Item holding = from.Weapon as Item;

					if ( false && ( holding is SkinningKnife /* TODO: || holding is ButcherWarCleaver || with is ButcherWarCleaver */ ) )
					{
						Item leather = null;

						switch ( HideType )
						{
							case HideType.Regular: leather = new Leather( hides ); break;
							case HideType.Spined: leather = new SpinedLeather( hides ); break;
							case HideType.Horned: leather = new HornedLeather( hides ); break;
							case HideType.Barbed: leather = new BarbedLeather( hides ); break;
						}

						if ( leather != null )
						{
							if ( !from.PlaceInBackpack( leather ) )
							{
								corpse.DropItem( leather );
								from.SendLocalizedMessage( 500471 ); // You skin it, and the hides are now in the corpse.
							}
							else
							{
								from.SendLocalizedMessage( 1073555 ); // You skin it and place the cut-up hides in your backpack.
							}
						}
					}
					else
					{
						if ( HideType == HideType.Regular )
							corpse.DropItem( new Hides( hides ) );
						else if ( HideType == HideType.Spined )
							corpse.DropItem( new SpinedHides( hides ) );
						else if ( HideType == HideType.Horned )
							corpse.DropItem( new HornedHides( hides ) );
						else if ( HideType == HideType.Barbed )
							corpse.DropItem( new BarbedHides( hides ) );

						from.SendLocalizedMessage( 500471 ); // You skin it, and the hides are now in the corpse.
					}
				}

				corpse.Carved = true;

				if ( corpse.IsCriminalAction( from ) )
					from.CriminalAction( true );
			}
		}