public static BaseArmor MakeBloodArmor( BaseArmor armor ) { if ( 0.995 > Utility.RandomDouble() ) armor.SetSavedFlag( 0x01, true ); armor.Resource = CraftResource.BloodScales; armor.Identified = true; return armor; }
public static BaseArmor MakeBloodArmor( BaseArmor armor ) { if ( 0.995 > Utility.RandomDouble() ) armor.SetSavedFlag( 0x01, true ); armor.Resource = CraftResource.BloodScales; armor.Identified = true; return armor; }