public static void Target(Mobile from, object target, ACreedJinBori jinbori)
        {
            if (from == null || jinbori.Parent != from)
            {
                return;
            }

            Mobile to = target as Mobile;

            if (to == null)
            {
                return;
            }

            int delay = 11;

            delay -= (from.Dex / 30);

            if (delay < 6)
            {
                delay = 6;
            }

            jinbori.ThrowDelay = DateTime.Now + TimeSpan.FromSeconds(delay);
            --jinbori.m_Ammo;

            from.Direction = from.GetDirectionTo(to);
            from.Animate(31, 5, 1, true, false, 0);
            // SendMovingEffect( IEntity from, IEntity to, int itemID, int speed, int duration, bool fixedDirection, bool explodes )
            Effects.SendMovingEffect(from, to, 0xF51, 10, 1, false, false);

            Timer.DelayCall(TimeSpan.FromSeconds(1), new TimerStateCallback(jinbori.ACreedDaggerDamage_CallBack), to);
        }
		public static void Target( Mobile from, object target, ACreedJinBori jinbori )
		{
			if ( from == null || jinbori.Parent != from )
				return;

			Mobile to = target as Mobile;

			if ( to == null )
				return;

			int delay = 11;
			delay -= (from.Dex / 30);

			if ( delay < 6 )
				delay = 6;

			jinbori.ThrowDelay = DateTime.Now + TimeSpan.FromSeconds( delay );
			--jinbori.m_Ammo;

			from.Direction = from.GetDirectionTo( to );
			from.Animate( 31, 5, 1, true, false, 0 );
			// SendMovingEffect( IEntity from, IEntity to, int itemID, int speed, int duration, bool fixedDirection, bool explodes )
			Effects.SendMovingEffect( from, to, 0xF51, 10, 1, false, false );

			Timer.DelayCall( TimeSpan.FromSeconds( 1 ), new TimerStateCallback( jinbori.ACreedDaggerDamage_CallBack ), to );
		}
            public LoadACreedGarbEntry(ACreedGarb garb) : base(6230, 0)                 // Refill from stock
            {
                Garb = garb;

                if (Garb is ACreedJinBori)
                {
                    ACreedJinBori jinbori = (ACreedJinBori)Garb;
                    Enabled = jinbori.Ammo < (jinbori.Level * 5);
                }
                else if (Garb is ACreedBelt)
                {
                    ACreedBelt belt = (ACreedBelt)Garb;
                    Enabled = belt.Ammo < (belt.Level * 5);
                }
            }