public Gump(int x, int y) { this.m_Dragable = true; this.m_Closable = true; this.m_Resizable = true; this.m_Disposable = true; do { this.m_Serial = Gump.m_NextSerial++; }while ((this.m_Serial == 0)); this.m_X = x; this.m_Y = y; this.m_TypeID = Gump.GetTypeID(base.GetType()); this.m_Entries = new ArrayList(); this.m_Strings = new ArrayList(); }