Exemple #1
0
		private void VerifyGuild_Callback()
		{
			if ((!NewGuildSystem && m_Guildstone == null) || m_Members.Count == 0)
			{
				Disband();
			}

			CheckExpiredWars();

			AllianceInfo alliance = Alliance;

			if (alliance != null)
			{
				alliance.CheckLeader();
			}

			alliance = Alliance; //CheckLeader could possibly change the value of this.Alliance

			if (alliance != null && !alliance.IsMember(this) && !alliance.IsPendingMember(this))
				//This block is there to fix a bug in the code in an older version.  
			{
				Alliance = null;
					//Will call Alliance.RemoveGuild which will set it null & perform all the pertient checks as far as alliacne disbanding
			}
		}
Exemple #2
0
        public override bool HasRelationship(Guild g)
        {
            if (g == guild)
            {
                return(false);
            }

            if (guild.FindPendingWar(g) != null)
            {
                return(true);
            }

            AllianceInfo alliance = guild.Alliance;

            if (alliance != null)
            {
                Guild leader = alliance.Leader;

                if (leader != null)
                {
                    if (guild == leader && alliance.IsPendingMember(g) || g == leader && alliance.IsPendingMember(guild))
                    {
                        return(true);
                    }
                }
                else if (alliance.IsPendingMember(g))
                {
                    return(true);
                }
            }

            return(false);
        }
Exemple #3
0
 public AllianceRosterGump(PlayerMobile pm, Guild g, AllianceInfo alliance) : base(
         pm,
         g,
         true,
         "",
         0,
         alliance.m_Members,
         alliance.Name
         ) =>
Exemple #4
0
        public void CreateAlliance_Callback(Mobile from, string text)
        {
            PlayerMobile pm = from as PlayerMobile;

            AllianceInfo alliance      = guild.Alliance;
            AllianceInfo otherAlliance = m_Other.Alliance;

            if (!IsMember(from, guild) || alliance != null)
            {
                return;
            }

            RankDefinition playerRank = pm.GuildRank;

            if (!playerRank.GetFlag(RankFlags.AllianceControl))
            {
                pm.SendLocalizedMessage(1070747); // You don't have permission to create an alliance.
            }
            else if (otherAlliance != null)
            {
                // ~1_val~ is currently considering another alliance proposal. | // ~1_val~ already belongs to an alliance.
                pm.SendLocalizedMessage(otherAlliance.IsPendingMember(m_Other) ? 1063416 : 1063426, m_Other.Name);
            }
            else if (m_Other.AcceptedWars.Count > 0 || m_Other.PendingWars.Count > 0)
            {
                pm.SendLocalizedMessage(1063427, m_Other.Name); // ~1_val~ is currently involved in a guild war.
            }
            else if (guild.AcceptedWars.Count > 0 || guild.PendingWars.Count > 0)
            {
                pm.SendLocalizedMessage(1063427, guild.Name); // ~1_val~ is currently involved in a guild war.
            }
            else
            {
                string name = Utility.FixHtml(text.Trim());

                if (!CheckProfanity(name))
                {
                    pm.SendLocalizedMessage(1070886); // That alliance name is not allowed.
                }
                else if (name.Length > Guild.NameLimit)
                {
                    pm.SendLocalizedMessage(1070887, Guild.NameLimit.ToString()); // An alliance name cannot exceed ~1_val~ characters in length.
                }
                else if (AllianceInfo.Alliances.ContainsKey(name.ToLower()))
                {
                    pm.SendLocalizedMessage(1063428); // That alliance name is not available.
                }
                else
                {
                    pm.SendLocalizedMessage(1070750, m_Other.Name); // An invitation to join your alliance has been sent to ~1_val~.

                    m_Other.GuildMessage(1070780, guild.Name);      // ~1_val~ has proposed an alliance.

                    new AllianceInfo(guild, name, m_Other);
                }
            }
        }
Exemple #5
0
		public static Guild GetAllianceLeader(Guild g)
		{
			AllianceInfo alliance = g.Alliance;

			if (alliance != null && alliance.Leader != null && alliance.IsMember(g))
			{
				return alliance.Leader;
			}

			return g;
		}
Exemple #6
0
			public AllianceRosterGump(
				PlayerMobile pm,
				Guild g,
				AllianceInfo alliance,
				IComparer<Guild> currentComparer,
				bool ascending,
				string filter,
				int startNumber)
				: base(pm, g, currentComparer, ascending, filter, startNumber, alliance.m_Members, alliance.Name)
			{
				m_Alliance = alliance;
			}
Exemple #7
0
        public override bool HasRelationship(Guild g)
        {
            if (g == guild)
            {
                return(false);
            }

            if (guild.FindPendingWar(g) != null)
            {
                return(true);
            }

            AllianceInfo alliance = guild.Alliance;

            if (alliance != null && alliance.IsPendingMember(g))
            {
                return(true);
            }

            return(false);
        }
Exemple #8
0
		public void Disband()
		{
			AllianceMessage(1070762); // Your Alliance has dissolved.

			for (int i = 0; i < m_PendingMembers.Count; i++)
			{
				m_PendingMembers[i].Alliance = null;
			}

			for (int i = 0; i < m_Members.Count; i++)
			{
				m_Members[i].Alliance = null;
			}

			AllianceInfo aInfo = null;

			m_Alliances.TryGetValue(m_Name.ToLower(), out aInfo);

			if (aInfo == this)
			{
				m_Alliances.Remove(m_Name.ToLower());
			}
		}
Exemple #9
0
        public override void Deserialize( GenericReader reader )
        {
            int version = reader.ReadInt();

            switch ( version )
            {
                case 5:
                {
                    int count = reader.ReadInt();

                    m_PendingWars = new List<WarDeclaration>();
                    for( int i = 0; i < count; i++ )
                    {
                        m_PendingWars.Add( new WarDeclaration( reader ) );
                    }

                    count = reader.ReadInt();
                    m_AcceptedWars = new List<WarDeclaration>();
                    for( int i = 0; i < count; i++ )
                    {
                        m_AcceptedWars.Add( new WarDeclaration( reader ) );
                    }

                    bool isAllianceLeader = reader.ReadBool();

                    if( isAllianceLeader )
                        m_AllianceInfo = new AllianceInfo( reader );
                    else
                        m_AllianceLeader = reader.ReadGuild() as Guild;

                    goto case 4;
                }
                case 4:
                {
                    m_AllyDeclarations = reader.ReadStrongGuildList<Guild>();
                    m_AllyInvitations = reader.ReadStrongGuildList<Guild>();

                    goto case 3;
                }
                case 3:
                {
                    m_TypeLastChange = reader.ReadDateTime();

                    goto case 2;
                }
                case 2:
                {
                    m_Type = (GuildType)reader.ReadInt();

                    goto case 1;
                }
                case 1:
                {
                    m_LastFealty = reader.ReadDateTime();

                    goto case 0;
                }
                case 0:
                {
                    m_Leader = reader.ReadMobile();

                    if( m_Leader is PlayerMobile )
                        ((PlayerMobile)m_Leader).GuildRank = RankDefinition.Leader;

                    m_Name = reader.ReadString();
                    m_Abbreviation = reader.ReadString();

                    m_Allies = reader.ReadStrongGuildList<Guild>();
                    m_Enemies = reader.ReadStrongGuildList<Guild>();
                    m_WarDeclarations = reader.ReadStrongGuildList<Guild>();
                    m_WarInvitations = reader.ReadStrongGuildList<Guild>();

                    m_Members = reader.ReadStrongMobileList();
                    m_Candidates = reader.ReadStrongMobileList();
                    m_Accepted = reader.ReadStrongMobileList();

                    m_Guildstone = reader.ReadItem();
                    m_Teleporter = reader.ReadItem();

                    m_Charter = reader.ReadString();
                    m_Website = reader.ReadString();

                    break;
                }
            }

            if ( m_AllyDeclarations == null )
                m_AllyDeclarations = new List<Guild>();

            if ( m_AllyInvitations == null )
                m_AllyInvitations = new List<Guild>();

            if ( m_AcceptedWars == null )
                m_AcceptedWars = new List<WarDeclaration>();

            if ( m_PendingWars == null )
                m_PendingWars = new List<WarDeclaration>();

            /*
            if ( ( !NewGuildSystem && m_Guildstone == null )|| m_Members.Count == 0 )
                Disband();
            */

            Timer.DelayCall( TimeSpan.Zero, new TimerCallback( VerifyGuild_Callback ) );
        }
Exemple #10
0
        public override void PopulateGump()
        {
            Guild g     = Guild.GetAllianceLeader(guild);
            Guild other = Guild.GetAllianceLeader(m_Other);

            WarDeclaration war       = g.FindPendingWar(other);
            WarDeclaration activeWar = g.FindActiveWar(other);

            AllianceInfo alliance      = guild.Alliance;
            AllianceInfo otherAlliance = m_Other.Alliance;
            //NOTE TO SELF: Only only alliance leader can see pending guild alliance statuses

            bool PendingWar = (war != null);
            bool ActiveWar  = (activeWar != null);

            AddPage(0);

            AddBackground(0, 0, 520, 335, 0x242C);
            AddHtmlLocalized(20, 15, 480, 26, 1062975, 0x0, false, false);              // <div align=center><i>Guild Relationship</i></div>
            AddImageTiled(20, 40, 480, 2, 0x2711);
            AddHtmlLocalized(20, 50, 120, 26, 1062954, 0x0, true, false);               // <i>Guild Name</i>
            AddHtml(150, 53, 360, 26, m_Other.Name, false, false);

            AddHtmlLocalized(20, 80, 120, 26, 1063025, 0x0, true, false);               // <i>Alliance</i>

            if (otherAlliance != null)
            {
                if (otherAlliance.IsMember(m_Other))
                {
                    AddHtml(150, 83, 360, 26, otherAlliance.Name, false, false);
                }
                //else if( otherAlliance.Leader == guild && ( otherAlliance.IsPendingMember( m_Other ) || otherAlliance.IsPendingMember( guild ) ) )

                /*		else if( (otherAlliance.Leader == guild && otherAlliance.IsPendingMember( m_Other ) ) || ( otherAlliance.Leader == m_Other && otherAlliance.IsPendingMember( guild ) ) )
                 *              {
                 *                      AddHtml( 150, 83, 360, 26, Color( alliance.Name, 0xF), false, false );
                 *              }
                 *              //AddHtml( 150, 83, 360, 26, ( alliance.PendingMembers.Contains( guild ) || alliance.PendingMembers.Contains( m_Other ) ) ? String.Format( "<basefont color=#blue>{0}</basefont>", alliance.Name ) : alliance.Name, false, false );
                 *              //AddHtml( 150, 83, 360, 26, ( otherAlliance == alliance &&  otherAlliance.PendingMembers.Contains( guild ) || otherAlliance.PendingMembers.Contains( m_Other ) ) ? String.Format( "<basefont color=#blue>{0}</basefont>", otherAlliance.Name ) : otherAlliance.Name, false, false );
                 */
            }

            AddHtmlLocalized(20, 110, 120, 26, 1063139, 0x0, true, false);               // <i>Abbreviation</i>
            AddHtml(150, 113, 120, 26, m_Other.Abbreviation, false, false);


            string kills      = "0/0";
            string time       = "00:00";
            string otherKills = "0/0";

            WarDeclaration otherWar;

            if (ActiveWar)
            {
                kills = String.Format("{0}/{1}", activeWar.Kills, activeWar.MaxKills);

                TimeSpan timeRemaining = TimeSpan.Zero;

                if (activeWar.WarLength != TimeSpan.Zero && (activeWar.WarBeginning + activeWar.WarLength) > DateTime.UtcNow)
                {
                    timeRemaining = (activeWar.WarBeginning + activeWar.WarLength) - DateTime.UtcNow;
                }

                //time = String.Format( "{0:D2}:{1:D2}", timeRemaining.Hours.ToString(), timeRemaining.Subtract( TimeSpan.FromHours( timeRemaining.Hours ) ).Minutes );	//Is there a formatter for htis? it's 2AM and I'm tired and can't find it
                time = String.Format("{0:D2}:{1:mm}", timeRemaining.Hours, DateTime.MinValue + timeRemaining);

                otherWar = m_Other.FindActiveWar(guild);
                if (otherWar != null)
                {
                    otherKills = String.Format("{0}/{1}", otherWar.Kills, otherWar.MaxKills);
                }
            }
            else if (PendingWar)
            {
                kills = Color(String.Format("{0}/{1}", war.Kills, war.MaxKills), 0x990000);
                //time = Color( String.Format( "{0}:{1}", war.WarLength.Hours, ((TimeSpan)(war.WarLength - TimeSpan.FromHours( war.WarLength.Hours ))).Minutes ), 0xFF0000 );
                time = Color(String.Format("{0:D2}:{1:mm}", war.WarLength.Hours, DateTime.MinValue + war.WarLength), 0x990000);

                otherWar = m_Other.FindPendingWar(guild);
                if (otherWar != null)
                {
                    otherKills = Color(String.Format("{0}/{1}", otherWar.Kills, otherWar.MaxKills), 0x990000);
                }
            }

            AddHtmlLocalized(280, 110, 120, 26, 1062966, 0x0, true, false);               // <i>Your Kills</i>
            AddHtml(410, 113, 120, 26, kills, false, false);

            AddHtmlLocalized(20, 140, 120, 26, 1062968, 0x0, true, false);               // <i>Time Remaining</i>
            AddHtml(150, 143, 120, 26, time, false, false);

            AddHtmlLocalized(280, 140, 120, 26, 1062967, 0x0, true, false);               // <i>Their Kills</i>
            AddHtml(410, 143, 120, 26, otherKills, false, false);

            AddImageTiled(20, 172, 480, 2, 0x2711);

            int number = 1062973;            // <div align=center>You are at peace with this guild.</div>


            if (PendingWar)
            {
                if (war.WarRequester)
                {
                    number = 1063027;                     // <div align=center>You have challenged this guild to war!</div>
                }
                else
                {
                    number = 1062969;                             // <div align=center>This guild has challenged you to war!</div>

                    AddButtonAndBackground(20, 260, 5, 1062981);  // Accept Challenge
                    AddButtonAndBackground(275, 260, 6, 1062983); //Modify Terms
                }

                AddButtonAndBackground(20, 290, 7, 1062982);                   // Dismiss Challenge
            }
            else if (ActiveWar)
            {
                number = 1062965;                                           // <div align=center>You are at war with this guild!</div>
                AddButtonAndBackground(20, 290, 8, 1062980);                // Surrender
            }
            else if (alliance != null && alliance == otherAlliance)         //alliance, Same Alliance
            {
                if (alliance.IsMember(guild) && alliance.IsMember(m_Other)) //Both in Same alliance, full members
                {
                    number = 1062970;                                       // <div align=center>You are allied with this guild.</div>

                    if (alliance.Leader == guild)
                    {
                        AddButtonAndBackground(20, 260, 12, 1062984);                           // Remove Guild from Alliance
                        AddButtonAndBackground(275, 260, 13, 1063433);                          // Promote to Alliance Leader	//Note: No 'confirmation' like the other leader guild promotion things
                        //Remove guild from alliance	//Promote to Alliance Leader
                    }

                    //Show roster, Centered, up
                    AddButtonAndBackground(148, 215, 10, 1063164);                      //Show Alliance Roster
                    //Leave Alliance
                    AddButtonAndBackground(20, 290, 11, 1062985);                       // Leave Alliance
                }
                else if (alliance.Leader == guild && alliance.IsPendingMember(m_Other))
                {
                    number = 1062971;                     // <div align=center>You have requested an alliance with this guild.</div>

                    //Show Alliance Roster, Centered, down.
                    AddButtonAndBackground(148, 245, 10, 1063164);                      //Show Alliance Roster
                    //Withdraw Request
                    AddButtonAndBackground(20, 290, 14, 1062986);                       // Withdraw Request

                    AddHtml(150, 83, 360, 26, Color(alliance.Name, 0x99), false, false);
                }
                else if (alliance.Leader == m_Other && alliance.IsPendingMember(guild))
                {
                    number = 1062972;                     // <div align=center>This guild has requested an alliance.</div>

                    //Show alliance Roster, top
                    AddButtonAndBackground(148, 215, 10, 1063164);                       //Show Alliance Roster
                    //Deny Request
                    //Accept Request
                    AddButtonAndBackground(20, 260, 15, 1062988);                       // Deny Request
                    AddButtonAndBackground(20, 290, 16, 1062987);                       // Accept Request

                    AddHtml(150, 83, 360, 26, Color(alliance.Name, 0x99), false, false);
                }
            }
            else
            {
                AddButtonAndBackground(20, 260, 2, 1062990);                   // Request Alliance
                AddButtonAndBackground(20, 290, 1, 1062989);                   // Declare War!
            }

            AddButtonAndBackground(275, 290, 0, 3000091);               //Cancel

            AddHtmlLocalized(20, 180, 480, 30, number, 0x0, true, false);
            AddImageTiled(20, 245, 480, 2, 0x2711);
        }
Exemple #11
0
        public override void OnResponse(NetState sender, RelayInfo info)
        {
            PlayerMobile pm = sender.Mobile as PlayerMobile;

            if (!IsMember(pm, guild))
            {
                return;
            }

            RankDefinition playerRank = pm.GuildRank;

            Guild guildLeader = Guild.GetAllianceLeader(guild);
            Guild otherGuild  = Guild.GetAllianceLeader(m_Other);

            WarDeclaration war       = guildLeader.FindPendingWar(otherGuild);
            WarDeclaration activeWar = guildLeader.FindActiveWar(otherGuild);
            WarDeclaration otherWar  = otherGuild.FindPendingWar(guildLeader);

            AllianceInfo alliance      = guild.Alliance;
            AllianceInfo otherAlliance = otherGuild.Alliance;

            switch (info.ButtonID)
            {
                #region War
            case 5:                     //Accept the war
            {
                if (war != null && !war.WarRequester && activeWar == null)
                {
                    if (!playerRank.GetFlag(RankFlags.ControlWarStatus))
                    {
                        pm.SendLocalizedMessage(1063440);                                   // You don't have permission to negotiate wars.
                    }
                    else if (alliance != null && alliance.Leader != guild)
                    {
                        pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", guild.Name, alliance.Name));   // ~1_val~ is not the leader of the ~2_val~ alliance.
                        pm.SendLocalizedMessage(1070707, alliance.Leader.Name);                                   // You need to negotiate via ~1_val~ instead.
                    }
                    else
                    {
                        //Accept the war
                        guild.PendingWars.Remove(war);
                        war.WarBeginning = DateTime.UtcNow;
                        guild.AcceptedWars.Add(war);

                        if (alliance != null && alliance.IsMember(guild))
                        {
                            alliance.AllianceMessage(1070769, ((otherAlliance != null) ? otherAlliance.Name : otherGuild.Name));                                       // Guild Message: Your guild is now at war with ~1_GUILDNAME~
                            alliance.InvalidateMemberProperties();
                        }
                        else
                        {
                            guild.GuildMessage(1070769, ((otherAlliance != null) ? otherAlliance.Name : otherGuild.Name));                                       // Guild Message: Your guild is now at war with ~1_GUILDNAME~
                            guild.InvalidateMemberProperties();
                        }
                        //Technically  SHOULD say Your guild is now at war w/out any info, intentional diff.

                        otherGuild.PendingWars.Remove(otherWar);
                        otherWar.WarBeginning = DateTime.UtcNow;
                        otherGuild.AcceptedWars.Add(otherWar);

                        if (otherAlliance != null && m_Other.Alliance.IsMember(m_Other))
                        {
                            otherAlliance.AllianceMessage(1070769, ((alliance != null) ? alliance.Name : guild.Name));                                       // Guild Message: Your guild is now at war with ~1_GUILDNAME~
                            otherAlliance.InvalidateMemberProperties();
                        }
                        else
                        {
                            otherGuild.GuildMessage(1070769, ((alliance != null) ? alliance.Name : guild.Name));                                       // Guild Message: Your guild is now at war with ~1_GUILDNAME~
                            otherGuild.InvalidateMemberProperties();
                        }
                    }
                }

                break;
            }

            case 6:                     //Modify war terms
            {
                if (war != null && !war.WarRequester && activeWar == null)
                {
                    if (!playerRank.GetFlag(RankFlags.ControlWarStatus))
                    {
                        pm.SendLocalizedMessage(1063440);                                   // You don't have permission to negotiate wars.
                    }
                    else if (alliance != null && alliance.Leader != guild)
                    {
                        pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", guild.Name, alliance.Name));   // ~1_val~ is not the leader of the ~2_val~ alliance.
                        pm.SendLocalizedMessage(1070707, alliance.Leader.Name);                                   // You need to negotiate via ~1_val~ instead.
                    }
                    else
                    {
                        pm.SendGump(new WarDeclarationGump(pm, guild, otherGuild));
                    }
                }
                break;
            }

            case 7:                     //Dismiss war
            {
                if (war != null)
                {
                    if (!playerRank.GetFlag(RankFlags.ControlWarStatus))
                    {
                        pm.SendLocalizedMessage(1063440);                                   // You don't have permission to negotiate wars.
                    }
                    else if (alliance != null && alliance.Leader != guild)
                    {
                        pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", guild.Name, alliance.Name));   // ~1_val~ is not the leader of the ~2_val~ alliance.
                        pm.SendLocalizedMessage(1070707, alliance.Leader.Name);                                   // You need to negotiate via ~1_val~ instead.
                    }
                    else
                    {
                        //Dismiss the war
                        guild.PendingWars.Remove(war);
                        otherGuild.PendingWars.Remove(otherWar);
                        pm.SendLocalizedMessage(1070752);                                   // The proposal has been updated.
                        //Messages to opposing guild? (Testing on OSI says no)
                    }
                }
                break;
            }

            case 8:                     //Surrender
            {
                if (!playerRank.GetFlag(RankFlags.ControlWarStatus))
                {
                    pm.SendLocalizedMessage(1063440);                               // You don't have permission to negotiate wars.
                }
                else if (alliance != null && alliance.Leader != guild)
                {
                    pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", guild.Name, alliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance.
                    pm.SendLocalizedMessage(1070707, alliance.Leader.Name);                                 // You need to negotiate via ~1_val~ instead.
                }
                else
                {
                    if (activeWar != null)
                    {
                        if (alliance != null && alliance.IsMember(guild))
                        {
                            alliance.AllianceMessage(1070740, ((otherAlliance != null) ? otherAlliance.Name : otherGuild.Name));                                      // You have lost the war with ~1_val~.
                            alliance.InvalidateMemberProperties();
                        }
                        else
                        {
                            guild.GuildMessage(1070740, ((otherAlliance != null) ? otherAlliance.Name : otherGuild.Name));                                      // You have lost the war with ~1_val~.
                            guild.InvalidateMemberProperties();
                        }

                        guild.AcceptedWars.Remove(activeWar);

                        if (otherAlliance != null && otherAlliance.IsMember(otherGuild))
                        {
                            otherAlliance.AllianceMessage(1070739, ((guild.Alliance != null) ? guild.Alliance.Name : guild.Name));                                      // You have won the war against ~1_val~!
                            otherAlliance.InvalidateMemberProperties();
                        }
                        else
                        {
                            otherGuild.GuildMessage(1070739, ((guild.Alliance != null) ? guild.Alliance.Name : guild.Name));                                      // You have won the war against ~1_val~!
                            otherGuild.InvalidateMemberProperties();
                        }

                        otherGuild.AcceptedWars.Remove(otherGuild.FindActiveWar(guild));
                    }
                }
                break;
            }

            case 1:                     //Declare War
            {
                if (war == null && activeWar == null)
                {
                    if (!playerRank.GetFlag(RankFlags.ControlWarStatus))
                    {
                        pm.SendLocalizedMessage(1063440);                                   // You don't have permission to negotiate wars.
                    }
                    else if (alliance != null && alliance.Leader != guild)
                    {
                        pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", guild.Name, alliance.Name));   // ~1_val~ is not the leader of the ~2_val~ alliance.
                        pm.SendLocalizedMessage(1070707, alliance.Leader.Name);                                   // You need to negotiate via ~1_val~ instead.
                    }
                    else if (otherAlliance != null && otherAlliance.Leader != m_Other)
                    {
                        pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", m_Other.Name, otherAlliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance.
                        pm.SendLocalizedMessage(1070707, otherAlliance.Leader.Name);                                   // You need to negotiate via ~1_val~ instead.
                    }
                    else
                    {
                        pm.SendGump(new WarDeclarationGump(pm, guild, m_Other));
                    }
                }
                break;
            }

                #endregion
            case 2:                     //Request Alliance
            {
                #region New alliance
                if (alliance == null)
                {
                    if (!playerRank.GetFlag(RankFlags.AllianceControl))
                    {
                        pm.SendLocalizedMessage(1070747);                                   // You don't have permission to create an alliance.
                    }
                    else if (Faction.Find(guild.Leader) != Faction.Find(m_Other.Leader))
                    {
                        pm.SendLocalizedMessage(1070758);                                   // You cannot propose an alliance to a guild with a different faction allegiance.
                    }
                    else if (otherAlliance != null)
                    {
                        if (otherAlliance.IsPendingMember(m_Other))
                        {
                            pm.SendLocalizedMessage(1063416, m_Other.Name);                                       // ~1_val~ is currently considering another alliance proposal.
                        }
                        else
                        {
                            pm.SendLocalizedMessage(1063426, m_Other.Name);                                       // ~1_val~ already belongs to an alliance.
                        }
                    }
                    else if (m_Other.AcceptedWars.Count > 0 || m_Other.PendingWars.Count > 0)
                    {
                        pm.SendLocalizedMessage(1063427, m_Other.Name);                                   // ~1_val~ is currently involved in a guild war.
                    }
                    else if (guild.AcceptedWars.Count > 0 || guild.PendingWars.Count > 0)
                    {
                        pm.SendLocalizedMessage(1063427, guild.Name);                                   // ~1_val~ is currently involved in a guild war.
                    }
                    else
                    {
                        pm.SendLocalizedMessage(1063439);                                   // Enter a name for the new alliance:
                        pm.BeginPrompt(new PromptCallback(CreateAlliance_Callback));
                    }
                }
                #endregion
                #region Existing Alliance
                else
                {
                    if (!playerRank.GetFlag(RankFlags.AllianceControl))
                    {
                        pm.SendLocalizedMessage(1063436);                                   // You don't have permission to negotiate an alliance.
                    }
                    else if (alliance.Leader != guild)
                    {
                        pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", guild.Name, alliance.Name));                                     // ~1_val~ is not the leader of the ~2_val~ alliance.
                    }
                    else if (otherAlliance != null)
                    {
                        if (otherAlliance.IsPendingMember(m_Other))
                        {
                            pm.SendLocalizedMessage(1063416, m_Other.Name);                                       // ~1_val~ is currently considering another alliance proposal.
                        }
                        else
                        {
                            pm.SendLocalizedMessage(1063426, m_Other.Name);                                       // ~1_val~ already belongs to an alliance.
                        }
                    }
                    else if (alliance.IsPendingMember(guild))
                    {
                        pm.SendLocalizedMessage(1063416, guild.Name);                                   // ~1_val~ is currently considering another alliance proposal.
                    }
                    else if (m_Other.AcceptedWars.Count > 0 || m_Other.PendingWars.Count > 0)
                    {
                        pm.SendLocalizedMessage(1063427, m_Other.Name);                                   // ~1_val~ is currently involved in a guild war.
                    }
                    else if (guild.AcceptedWars.Count > 0 || guild.PendingWars.Count > 0)
                    {
                        pm.SendLocalizedMessage(1063427, guild.Name);                                   // ~1_val~ is currently involved in a guild war.
                    }
                    else if (Faction.Find(guild.Leader) != Faction.Find(m_Other.Leader))
                    {
                        pm.SendLocalizedMessage(1070758);                                   // You cannot propose an alliance to a guild with a different faction allegiance.
                    }
                    else
                    {
                        pm.SendLocalizedMessage(1070750, m_Other.Name);                 // An invitation to join your alliance has been sent to ~1_val~.

                        m_Other.GuildMessage(1070780, guild.Name);                      // ~1_val~ has proposed an alliance.

                        m_Other.Alliance = alliance;                                    //Calls addPendingGuild
                        //alliance.AddPendingGuild( m_Other );
                    }
                }
                #endregion
                break;
            }

            case 10:                            //Show Alliance Roster
            {
                if (alliance != null && alliance == otherAlliance)
                {
                    pm.SendGump(new AllianceInfo.AllianceRosterGump(pm, guild, alliance));
                }

                break;
            }

            case 11:                            //Leave Alliance
            {
                if (!playerRank.GetFlag(RankFlags.AllianceControl))
                {
                    pm.SendLocalizedMessage(1063436);                               // You don't have permission to negotiate an alliance.
                }
                else if (alliance != null && alliance.IsMember(guild))
                {
                    guild.Alliance = null;                              //Calls alliance.Removeguild
//						alliance.RemoveGuild( guild );

                    m_Other.InvalidateWarNotoriety();

                    guild.InvalidateMemberNotoriety();
                }
                break;
            }

            case 12:                            //Remove Guild from alliance
            {
                if (!playerRank.GetFlag(RankFlags.AllianceControl))
                {
                    pm.SendLocalizedMessage(1063436);                               // You don't have permission to negotiate an alliance.
                }
                else if (alliance != null && alliance.Leader != guild)
                {
                    pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", guild.Name, alliance.Name));                                 // ~1_val~ is not the leader of the ~2_val~ alliance.
                }
                else if (alliance != null && alliance.IsMember(guild) && alliance.IsMember(m_Other))
                {
                    m_Other.Alliance = null;

                    m_Other.InvalidateMemberNotoriety();

                    guild.InvalidateWarNotoriety();
                }
                break;
            }

            case 13:                            //Promote to Alliance leader
            {
                if (!playerRank.GetFlag(RankFlags.AllianceControl))
                {
                    pm.SendLocalizedMessage(1063436);                               // You don't have permission to negotiate an alliance.
                }
                else if (alliance != null && alliance.Leader != guild)
                {
                    pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", guild.Name, alliance.Name));                                 // ~1_val~ is not the leader of the ~2_val~ alliance.
                }
                else if (alliance != null && alliance.IsMember(guild) && alliance.IsMember(m_Other))
                {
                    pm.SendLocalizedMessage(1063434, String.Format("{0}\t{1}", m_Other.Name, alliance.Name));                                 // ~1_val~ is now the leader of ~2_val~.

                    alliance.Leader = m_Other;
                }
                break;
            }

            case 14:                            //Withdraw Request
            {
                if (!playerRank.GetFlag(RankFlags.AllianceControl))
                {
                    pm.SendLocalizedMessage(1063436);                               // You don't have permission to negotiate an alliance.
                }
                else if (alliance != null && alliance.Leader == guild && alliance.IsPendingMember(m_Other))
                {
                    m_Other.Alliance = null;
                    pm.SendLocalizedMessage(1070752);                               // The proposal has been updated.
                }
                break;
            }

            case 15:                     //Deny Alliance Request
            {
                if (!playerRank.GetFlag(RankFlags.AllianceControl))
                {
                    pm.SendLocalizedMessage(1063436);                               // You don't have permission to negotiate an alliance.
                }
                else if (alliance != null && otherAlliance != null && alliance.Leader == m_Other && otherAlliance.IsPendingMember(guild))
                {
                    pm.SendLocalizedMessage(1070752);                               // The proposal has been updated.
                    //m_Other.GuildMessage( 1070782 ); // ~1_val~ has responded to your proposal.	//Per OSI commented out.

                    guild.Alliance = null;
                }
                break;
            }

            case 16:                     //Accept Alliance Request
            {
                if (!playerRank.GetFlag(RankFlags.AllianceControl))
                {
                    pm.SendLocalizedMessage(1063436);                               // You don't have permission to negotiate an alliance.
                }
                else if (otherAlliance != null && otherAlliance.Leader == m_Other && otherAlliance.IsPendingMember(guild))
                {
                    pm.SendLocalizedMessage(1070752);                               // The proposal has been updated.

                    otherAlliance.TurnToMember(m_Other);                            //No need to verify it's in the guild or already a member, the function does this

                    otherAlliance.TurnToMember(guild);
                }
                break;
            }
            }
        }
Exemple #12
0
        public void CreateAlliance_Callback(Mobile from, string text)
        {
            PlayerMobile pm = from as PlayerMobile;

            AllianceInfo alliance      = this.guild.Alliance;
            AllianceInfo otherAlliance = this.m_Other.Alliance;

            if (!IsMember(from, this.guild) || alliance != null)
            {
                return;
            }

            RankDefinition playerRank = pm.GuildRank;

            if (!playerRank.GetFlag(RankFlags.AllianceControl))
            {
                pm.SendLocalizedMessage(1070747); // You don't have permission to create an alliance.
            }
            else if (Faction.Find(this.guild.Leader) != Faction.Find(this.m_Other.Leader))
            {
                //Notes about this: OSI only cares/checks when proposing, you can change your faction all you want later.
                pm.SendLocalizedMessage(1070758); // You cannot propose an alliance to a guild with a different faction allegiance.
            }
            else if (otherAlliance != null)
            {
                if (otherAlliance.IsPendingMember(this.m_Other))
                {
                    pm.SendLocalizedMessage(1063416, this.m_Other.Name); // ~1_val~ is currently considering another alliance proposal.
                }
                else
                {
                    pm.SendLocalizedMessage(1063426, this.m_Other.Name); // ~1_val~ already belongs to an alliance.
                }
            }
            else if (this.m_Other.AcceptedWars.Count > 0 || this.m_Other.PendingWars.Count > 0)
            {
                pm.SendLocalizedMessage(1063427, this.m_Other.Name); // ~1_val~ is currently involved in a guild war.
            }
            else if (this.guild.AcceptedWars.Count > 0 || this.guild.PendingWars.Count > 0)
            {
                pm.SendLocalizedMessage(1063427, this.guild.Name); // ~1_val~ is currently involved in a guild war.
            }
            else
            {
                string name = Utility.FixHtml(text.Trim());

                if (!BaseGuildGump.CheckProfanity(name))
                {
                    pm.SendLocalizedMessage(1070886); // That alliance name is not allowed.
                }
                else if (name.Length > Guild.NameLimit)
                {
                    pm.SendLocalizedMessage(1070887, Guild.NameLimit.ToString()); // An alliance name cannot exceed ~1_val~ characters in length.
                }
                else if (AllianceInfo.Alliances.ContainsKey(name.ToLower()))
                {
                    pm.SendLocalizedMessage(1063428); // That alliance name is not available.
                }
                else
                {
                    pm.SendLocalizedMessage(1070750, this.m_Other.Name); // An invitation to join your alliance has been sent to ~1_val~.

                    this.m_Other.GuildMessage(1070780, this.guild.Name); // ~1_val~ has proposed an alliance.

                    new AllianceInfo(this.guild, name, this.m_Other);
                }
            }
        }
Exemple #13
0
		public override void Deserialize(GenericReader reader)
		{
			int version = reader.ReadInt();

			switch (version)
			{
				case 5:
					{
						int count = reader.ReadInt();

						m_PendingWars = new List<WarDeclaration>();
						for (int i = 0; i < count; i++)
						{
							m_PendingWars.Add(new WarDeclaration(reader));
						}

						count = reader.ReadInt();
						m_AcceptedWars = new List<WarDeclaration>();
						for (int i = 0; i < count; i++)
						{
							m_AcceptedWars.Add(new WarDeclaration(reader));
						}

						bool isAllianceLeader = reader.ReadBool();

						if (isAllianceLeader)
						{
							m_AllianceInfo = new AllianceInfo(reader);
						}
						else
						{
							m_AllianceLeader = reader.ReadGuild() as Guild;
						}

						goto case 4;
					}
				case 4:
					{
						m_AllyDeclarations = reader.ReadStrongGuildList<Guild>();
						m_AllyInvitations = reader.ReadStrongGuildList<Guild>();

						goto case 3;
					}
				case 3:
					{
						m_TypeLastChange = reader.ReadDateTime();

						goto case 2;
					}
				case 2:
					{
						m_Type = (GuildType)reader.ReadInt();

						goto case 1;
					}
				case 1:
					{
						m_LastFealty = reader.ReadDateTime();

						goto case 0;
					}
				case 0:
					{
						m_Leader = reader.ReadMobile();

						if (m_Leader is PlayerMobile)
						{
							((PlayerMobile)m_Leader).GuildRank = RankDefinition.Leader;
						}

						m_Name = reader.ReadString();
						m_Abbreviation = reader.ReadString();

						m_Allies = reader.ReadStrongGuildList<Guild>();
						m_Enemies = reader.ReadStrongGuildList<Guild>();
						m_WarDeclarations = reader.ReadStrongGuildList<Guild>();
						m_WarInvitations = reader.ReadStrongGuildList<Guild>();

						m_Members = reader.ReadStrongMobileList();
						m_Candidates = reader.ReadStrongMobileList();
						m_Accepted = reader.ReadStrongMobileList();

						m_Guildstone = reader.ReadItem();
						m_Teleporter = reader.ReadItem();

						m_Charter = reader.ReadString();
						m_Website = reader.ReadString();

						break;
					}
			}

			if (m_AllyDeclarations == null)
			{
				m_AllyDeclarations = new List<Guild>();
			}

			if (m_AllyInvitations == null)
			{
				m_AllyInvitations = new List<Guild>();
			}

			if (m_AcceptedWars == null)
			{
				m_AcceptedWars = new List<WarDeclaration>();
			}

			if (m_PendingWars == null)
			{
				m_PendingWars = new List<WarDeclaration>();
			}

			/*
            if ( ( !NewGuildSystem && m_Guildstone == null )|| m_Members.Count == 0 )
            Disband();
            */

			Timer.DelayCall(TimeSpan.Zero, VerifyGuild_Callback);
		}
        public override void OnResponse(NetState sender, RelayInfo info)
        {
            PlayerMobile pm = sender.Mobile as PlayerMobile;

            if (!IsMember(pm, guild))
            {
                return;
            }

            RankDefinition playerRank = pm.GuildRank;

            switch (info.ButtonID)
            {
            case 1:
            {
                AllianceInfo alliance      = guild.Alliance;
                AllianceInfo otherAlliance = m_Other.Alliance;

                if (!playerRank.GetFlag(RankFlags.ControlWarStatus))
                {
                    pm.SendLocalizedMessage(1063440);                               // You don't have permission to negotiate wars.
                }
                else if (alliance != null && alliance.Leader != guild)
                {
                    pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", guild.Name, alliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance.
                    pm.SendLocalizedMessage(1070707, alliance.Leader.Name);                                 // You need to negotiate via ~1_val~ instead.
                }
                else if (otherAlliance != null && otherAlliance.Leader != m_Other)
                {
                    pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", m_Other.Name, otherAlliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance.
                    pm.SendLocalizedMessage(1070707, otherAlliance.Leader.Name);                                   // You need to negotiate via ~1_val~ instead.
                }
                else
                {
                    WarDeclaration activeWar = guild.FindActiveWar(m_Other);

                    if (activeWar == null)
                    {
                        WarDeclaration war      = guild.FindPendingWar(m_Other);
                        WarDeclaration otherWar = m_Other.FindPendingWar(guild);

                        //Note: OSI differs from what it says on website.  unlimited war = 0 kills/ 0 hrs.  Not > 999.  (sidenote: they both cap at 65535, 7.5 years, but, still.)
                        TextRelay tKills     = info.GetTextEntry(11);
                        TextRelay tWarLength = info.GetTextEntry(10);

                        int      maxKills  = (tKills == null)? 0 : Math.Max(Math.Min(Utility.ToInt32(info.GetTextEntry(11).Text), 0xFFFF), 0);
                        TimeSpan warLength = TimeSpan.FromHours((tWarLength == null) ? 0 : Math.Max(Math.Min(Utility.ToInt32(info.GetTextEntry(10).Text), 0xFFFF), 0));

                        if (war != null)
                        {
                            war.MaxKills     = maxKills;
                            war.WarLength    = warLength;
                            war.WarRequester = true;
                        }
                        else
                        {
                            guild.PendingWars.Add(new WarDeclaration(guild, m_Other, maxKills, warLength, true));
                        }

                        if (otherWar != null)
                        {
                            otherWar.MaxKills     = maxKills;
                            otherWar.WarLength    = warLength;
                            otherWar.WarRequester = false;
                        }
                        else
                        {
                            m_Other.PendingWars.Add(new WarDeclaration(m_Other, guild, maxKills, warLength, false));
                        }

                        if (war != null)
                        {
                            pm.SendLocalizedMessage(1070752);                                       // The proposal has been updated.
                            //m_Other.GuildMessage( 1070782 ); // ~1_val~ has responded to your proposal.
                        }
                        else
                        {
                            m_Other.GuildMessage(1070781, ((guild.Alliance != null) ? guild.Alliance.Name : guild.Name));                                         // ~1_val~ has proposed a war.
                        }
                        pm.SendLocalizedMessage(1070751, ((m_Other.Alliance != null) ? m_Other.Alliance.Name : m_Other.Name));                                    // War proposal has been sent to ~1_val~.
                    }
                }
                break;
            }

            default:
            {
                pm.SendGump(new OtherGuildInfo(pm, guild, m_Other));
                break;
            }
            }
        }
Exemple #15
0
        public override void Deserialize(GenericReader reader)
        {
            int version = reader.ReadInt();

            switch (version)
            {
            case 7:
            case 6:
            case 5:
            {
                int count = reader.ReadInt();

                PendingWars = new List <WarDeclaration>();
                for (int i = 0; i < count; i++)
                {
                    PendingWars.Add(new WarDeclaration(reader));
                }

                count        = reader.ReadInt();
                AcceptedWars = new List <WarDeclaration>();
                for (int i = 0; i < count; i++)
                {
                    AcceptedWars.Add(new WarDeclaration(reader));
                }

                bool isAllianceLeader = reader.ReadBool();

                if (isAllianceLeader)
                {
                    m_AllianceInfo = new AllianceInfo(reader);
                }
                else
                {
                    m_AllianceLeader = reader.ReadGuild() as Guild;
                }

                goto case 4;
            }

            case 4:
            {
                AllyDeclarations = reader.ReadStrongGuildList <Guild>();
                AllyInvitations  = reader.ReadStrongGuildList <Guild>();

                goto case 3;
            }

            case 3:
            {
                m_TypeLastChange = reader.ReadDateTime();

                goto case 2;
            }

            case 2:
            {
                if (version < 6)
                {
                    reader.ReadInt();
                }

                goto case 1;
            }

            case 1:
            {
                LastFealty = reader.ReadDateTime();

                goto case 0;
            }

            case 0:
            {
                m_Leader = reader.ReadMobile();

                if (m_Leader is PlayerMobile)
                {
                    ((PlayerMobile)m_Leader).GuildRank = RankDefinition.Leader;
                }

                m_Name         = reader.ReadString();
                m_Abbreviation = reader.ReadString();

                Allies          = reader.ReadStrongGuildList <Guild>();
                Enemies         = reader.ReadStrongGuildList <Guild>();
                WarDeclarations = reader.ReadStrongGuildList <Guild>();
                WarInvitations  = reader.ReadStrongGuildList <Guild>();

                Members    = reader.ReadStrongMobileList();
                Candidates = reader.ReadStrongMobileList();
                Accepted   = reader.ReadStrongMobileList();

                if (version < 7)
                {
                    reader.ReadItem();
                    reader.ReadItem();
                }

                Charter = reader.ReadString();
                Website = reader.ReadString();

                break;
            }
            }

            if (AllyDeclarations == null)
            {
                AllyDeclarations = new List <Guild>();
            }

            if (AllyInvitations == null)
            {
                AllyInvitations = new List <Guild>();
            }

            if (AcceptedWars == null)
            {
                AcceptedWars = new List <WarDeclaration>();
            }

            if (PendingWars == null)
            {
                PendingWars = new List <WarDeclaration>();
            }

            Timer.DelayCall(TimeSpan.Zero, VerifyGuild_Callback);
        }
Exemple #16
0
 public AllianceRosterGump( PlayerMobile pm, Guild g, AllianceInfo alliance )
     : base(pm, g, true, "", 0, alliance.m_Members, alliance.Name)
 {
     m_Alliance = alliance;
 }
Exemple #17
0
 public AllianceRosterGump( PlayerMobile pm, Guild g, AllianceInfo alliance, IComparer<Guild> currentComparer, bool ascending, string filter, int startNumber )
     : base(pm, g, currentComparer, ascending, filter, startNumber, alliance.m_Members, alliance.Name)
 {
     m_Alliance = alliance;
 }
Exemple #18
0
		public void CheckExpiredWars()
		{
			for (int i = 0; i < AcceptedWars.Count; i++)
			{
				WarDeclaration w = AcceptedWars[i];
				Guild g = w.Opponent;

				WarStatus status = w.Status;

				if (status != WarStatus.InProgress)
				{
					AllianceInfo myAlliance = Alliance;
					bool inAlliance = (myAlliance != null && myAlliance.IsMember(this));

					AllianceInfo otherAlliance = ((g != null) ? g.Alliance : null);
					bool otherInAlliance = (otherAlliance != null && otherAlliance.IsMember(this));

					if (inAlliance)
					{
						myAlliance.AllianceMessage(
							1070739 + (int)status, (g == null) ? "a deleted opponent" : (otherInAlliance ? otherAlliance.Name : g.Name));
						myAlliance.InvalidateMemberProperties();
					}
					else
					{
						GuildMessage(
							1070739 + (int)status, (g == null) ? "a deleted opponent" : (otherInAlliance ? otherAlliance.Name : g.Name));
						InvalidateMemberProperties();
					}

					AcceptedWars.Remove(w);

					if (g != null)
					{
						if (status != WarStatus.Draw)
						{
							status = (WarStatus)((int)status + 1 % 2);
						}

						if (otherInAlliance)
						{
							otherAlliance.AllianceMessage(1070739 + (int)status, (inAlliance ? Alliance.Name : Name));
							otherAlliance.InvalidateMemberProperties();
						}
						else
						{
							g.GuildMessage(1070739 + (int)status, (inAlliance ? Alliance.Name : Name));
							g.InvalidateMemberProperties();
						}

						g.AcceptedWars.Remove(g.FindActiveWar(this));
					}
				}
			}

			for (int i = 0; i < PendingWars.Count; i++)
			{
				WarDeclaration w = PendingWars[i];
				Guild g = w.Opponent;

				if (w.Status != WarStatus.Pending)
				{
					//All sanity in here
					PendingWars.Remove(w);

					if (g != null)
					{
						g.PendingWars.Remove(g.FindPendingWar(this));
					}
				}
			}
		}