public void StartField(Field d) { Handeling = d; if (Handeling.Caller.NetState == null) { Handeling.EndSelf(); return; } HasStarted = true; InUse = true; Handeling.InProgress = true; Handeling.Controller = this; if (PlayerLocations == null) { PlayerLocations = new Dictionary <Serial, Point3D>(); } if (PlayerMaps == null) { PlayerMaps = new Dictionary <Serial, Map>(); } if (PlayerItems == null) { PlayerItems = new Dictionary <Serial, ArrayList>(); } if (ItemLocations == null) { ItemLocations = new Dictionary <Serial, Point3D>(); } if (InsuredItems == null) { InsuredItems = new ArrayList(); } if (FrozenItems == null) { FrozenItems = new ArrayList(); } if (Trees == null) { Trees = new ArrayList(); } if (Traps == null) { Traps = new ArrayList(); } SpawnTrees(Handeling); SpawnTraps(Handeling); IEnumerator key = Handeling.Teams.Keys.GetEnumerator(); for (int i = 0; i < Handeling.Teams.Count; ++i) { key.MoveNext(); Field_Team d_team = (Field_Team)Handeling.Teams[(int)key.Current]; for (int i2 = 0; i2 < d_team.Players.Count; ++i2) { object o = (object)d_team.Players[i2]; if (o is PlayerMobile) { PlayerMobile pm = (PlayerMobile)o; StorePlayer(pm); SpawnPlayer(pm, (int)key.Current); PlayerNoto(pm); PetNoto(pm); pm.Blessed = true; pm.Frozen = true; pm.Spell = null; ResurrectPlayer(pm); ResurrectPets(pm); } } } Timer.DelayCall(TimeSpan.FromSeconds(3.0), new TimerCallback(UnInvul)); EndTimer = new Field_EndTimer(Handeling); }
public void StartField(Field d) { Handeling = d; if (Handeling.Caller.NetState == null) { Handeling.EndSelf(); return; } HasStarted = true; InUse = true; Handeling.InProgress = true; Handeling.Controller = this; if (PlayerLocations == null) PlayerLocations = new Dictionary<Serial, Point3D>(); if (PlayerMaps == null) PlayerMaps = new Dictionary<Serial, Map>(); if (PlayerItems == null) PlayerItems = new Dictionary<Serial, ArrayList>(); if (ItemLocations == null) ItemLocations = new Dictionary<Serial, Point3D>(); if (InsuredItems == null) InsuredItems = new ArrayList(); if (FrozenItems == null) FrozenItems = new ArrayList(); if (Trees == null) Trees = new ArrayList(); if (Traps == null) Traps = new ArrayList(); SpawnTrees(Handeling); SpawnTraps(Handeling); IEnumerator key = Handeling.Teams.Keys.GetEnumerator(); for (int i = 0; i < Handeling.Teams.Count; ++i) { key.MoveNext(); Field_Team d_team = (Field_Team)Handeling.Teams[(int)key.Current]; for (int i2 = 0; i2 < d_team.Players.Count; ++i2) { object o = (object)d_team.Players[i2]; if (o is PlayerMobile) { PlayerMobile pm = (PlayerMobile)o; StorePlayer(pm); SpawnPlayer(pm, (int)key.Current); PlayerNoto(pm); PetNoto(pm); pm.Blessed = true; pm.Frozen = true; pm.Spell = null; ResurrectPlayer(pm); ResurrectPets(pm); } } } Timer.DelayCall(TimeSpan.FromSeconds(3.0), new TimerCallback(UnInvul)); EndTimer = new Field_EndTimer(Handeling); }