Exemple #1
0
        public void AddMember(Mobile mob)
        {
            Members.Add(new PlayerState(mob, this, Members));
            Item item = mob.FindItemOnLayer(Layer.OuterTorso) as Item;

            if (item != null)
            {
                if (item.Movable == false)
                {
                    mob.AddToBackpack(FactionItem.Imbue(new Robe(), this, false, Definition.HuePrimary));
                    mob.SendAsciiMessage("You have been granted a robe which signifies your faction.");
                }

                if (item.Movable == true)
                {
                    mob.AddToBackpack(item);
                    mob.EquipItem(FactionItem.Imbue(new Robe(), this, false, Definition.HuePrimary));
                    mob.SendAsciiMessage("You have been granted a robe which signifies your faction.");
                }
            }
            else
            {
                mob.EquipItem(FactionItem.Imbue(new Robe(), this, false, Definition.HuePrimary));
                mob.SendAsciiMessage("You have been granted a robe which signifies your faction.");
            }

            mob.InvalidateProperties();
            mob.Delta(MobileDelta.Noto);
        }
Exemple #2
0
        public override void OnGiveReward(PlayerMobile to, Item item, IComunityCollection collection, int hue)
        {
            if (this.Faction != null)
            {
                FactionEquipment.CheckProperties(item);
                FactionItem.Imbue(item, Faction, false, -1, MinRank);

                if (!(item is Spellbook || item is ShrineGem))
                {
                    item.LootType = LootType.Regular;
                }

                if (item is IWearableDurability)
                {
                    ((IWearableDurability)item).MaxHitPoints = 255;
                    ((IWearableDurability)item).HitPoints    = 255;
                }

                if (item is IOwnerRestricted)
                {
                    ((IOwnerRestricted)item).Owner = to;
                    to.SendLocalizedMessage(1094803); // This faction reward is bound to you, and cannot be traded.
                }

                item.InvalidateProperties();
            }

            base.OnGiveReward(to, item, collection, hue);
        }
Exemple #3
0
        public void AddMember(Mobile mob)
        {
            Members.Add(new PlayerState(mob, this, Members));

            mob.AddToBackpack(FactionItem.Imbue(new Robe(), this, false, Definition.HuePrimary));
            mob.SendLocalizedMessage(1010374);               // You have been granted a robe which signifies your faction

            mob.InvalidateProperties();
            mob.Delta(MobileDelta.Noto);
        }
Exemple #4
0
        public override void OnResponse(NetState sender, RelayInfo info)
        {
            if (info.ButtonID == 1)
            {
                var pack = m_Mobile.Backpack;

                if (pack != null && m_Item.IsChildOf(pack))
                {
                    if (pack.ConsumeTotal(typeof(Silver), m_Definition.SilverCost))
                    {
                        int hue;

                        if (m_Item is SpellScroll)
                        {
                            hue = 0;
                        }
                        else if (info.IsSwitched(1))
                        {
                            hue = m_Faction.Definition.HuePrimary;
                        }
                        else
                        {
                            hue = m_Faction.Definition.HueSecondary;
                        }

                        FactionItem.Imbue(m_Item, m_Faction, true, hue);
                    }
                    else
                    {
                        m_Mobile.SendLocalizedMessage(1042204); // You do not have enough silver.
                    }
                }
            }

            if (m_Tool?.Deleted == false && m_Tool.UsesRemaining > 0)
            {
                m_Mobile.SendGump(new CraftGump(m_Mobile, m_CraftSystem, m_Tool, m_Notice));
            }
            else if (m_Notice != null)
            {
                if (m_Notice.Number > 0)
                {
                    m_Mobile.SendLocalizedMessage(m_Notice.Number);
                }
                else
                {
                    m_Mobile.SendMessage(m_Notice.String);
                }
            }
        }
		public virtual void AddMember( Mobile mob )
		{
			PlayerState ps = new PlayerState( mob, this, Members );
			Members.Add( ps );

			mob.AddToBackpack( FactionItem.Imbue( new Robe(), this, false, Definition.HuePrimary ) );
			mob.SendLocalizedMessage( 1010374 ); // You have been granted a robe which signifies your faction

			mob.InvalidateProperties();
			mob.Delta( MobileDelta.Noto );

			mob.FixedEffect( 0x373A, 10, 30 );
			mob.PlaySound( 0x209 );

			OnRankUpdate( ps );
		}
        public override void OnResponse(NetState sender, RelayInfo info)
        {
            if (info.ButtonID == 1)
            {
                Container pack = m_Mobile.Backpack;

                if (pack != null && m_Item.IsChildOf(pack))
                {
                    if (pack.ConsumeTotal(typeof(Silver), m_Definition.SilverCost))
                    {
                        int hue;

                        if (m_Item is SpellScroll)
                        {
                            hue = 0;
                        }
                        else if (info.IsSwitched(1))
                        {
                            hue = m_Faction.Definition.HuePrimary;
                        }
                        else
                        {
                            hue = m_Faction.Definition.HueSecondary;
                        }

                        FactionItem.Imbue(m_Item, m_Faction, true, hue);
                    }
                    else
                    {
                        m_Mobile.SendAsciiMessage("You do not have enough silver.");
                    }
                }
            }

            if (m_Tool != null && !m_Tool.Deleted && m_Tool.UsesRemaining > 0)
            {
                m_Mobile.SendGump(new CraftGump(m_Mobile, m_CraftSystem, m_Tool, m_Notice));
            }
            else if (m_Notice is string)
            {
                m_Mobile.SendAsciiMessage((string)m_Notice);
            }
            else if (m_Notice is int && ((int)m_Notice) > 0)
            {
                m_Mobile.SendLocalizedMessage((int)m_Notice);
            }
        }