// Use this for initialization
        //void Start()
        //{
        //MainStart();
        //MsgList = new List<string>();
        //Texture2D tex = new Texture2D(100, 100, TextureFormat.ARGB32, false);
        //if (puser != null)
        //{
        //    tuser = puser.transform;
        //}
        //Vector2d = new Vector2(0.0f, 100.0f);
        //}

        void Awake()
        {
            if (_Instance == null)
            {
                _Instance = this;
                Init();
            }
        }
        /// <summary>
        /// 创建纷腾服务器管理组件.
        /// </summary>
        public static void CreateFTServerManage()
        {
            SSDebug.Log("CreateFTServerManage----------------------------------");
            if (_Instance == null)
            {
                GameObject obj = new GameObject("_FTServerManage");
                _Instance = obj.AddComponent <FTServerManage>();
            }

            if (_Instance != null)
            {
                _Instance.Init();
            }
        }