public void RefreshRegions() { if (m_ChallengeRegion != null) { m_ChallengeRegion.Unregister(); } // define a new one based on the named region m_ChallengeRegion = new ChallengeGameRegion(m_ChallengeRegionName, m_ChallengeMap, m_Priority, m_ChallengeArea); // update the new region properties with current values m_ChallengeRegion.Music = m_Music; m_ChallengeRegion.Disabled = m_Disable; m_ChallengeRegion.Register(); }
public void RefreshRegions() { if (this.m_ChallengeRegion != null) { this.m_ChallengeRegion.Unregister(); } if (this.m_ChallengeMap == null || this.m_ChallengeArea == null) { return; } // define a new one based on the named region this.m_ChallengeRegion = new ChallengeGameRegion(this.m_ChallengeRegionName, this.m_ChallengeMap, this.m_Priority, this.m_ChallengeArea); // update the new region properties with current values this.m_ChallengeRegion.Music = this.m_Music; this.m_ChallengeRegion.Disabled = this.m_Disable; this.m_ChallengeRegion.Register(); }
public void RefreshRegions() { if (this.m_ChallengeRegion != null) { this.m_ChallengeRegion.Unregister(); } if (this.m_ChallengeMap == null || this.m_ChallengeArea == null) return; // define a new one based on the named region this.m_ChallengeRegion = new ChallengeGameRegion(this.m_ChallengeRegionName, this.m_ChallengeMap, this.m_Priority, this.m_ChallengeArea); // update the new region properties with current values this.m_ChallengeRegion.Music = this.m_Music; this.m_ChallengeRegion.Disabled = this.m_Disable; this.m_ChallengeRegion.Register(); }
public static void DoSetupChallenge(Mobile from, int nameindex, Type gametype) { if (from != null && gametype != null) { bool onlyinchallenge = false; FieldInfo finfo = null; finfo = gametype.GetField("OnlyInChallengeGameRegion"); if (finfo != null && finfo.IsStatic && finfo.FieldType == typeof(bool)) { try{ onlyinchallenge = (bool)finfo.GetValue(null); } catch {} } // is this in a challenge game region? Region r = Region.Find(from.Location, from.Map); if (r is ChallengeGameRegion) { ChallengeGameRegion cgr = r as ChallengeGameRegion; if (cgr.ChallengeGame != null && !cgr.ChallengeGame.Deleted && !cgr.ChallengeGame.GameCompleted && !cgr.ChallengeGame.IsOrganizer(from)) { from.SendMessage(String.Format(XmlPoints.GetText(from, 100303), XmlPoints.GetText(from, nameindex))); //"Unable to set up a {0} Challenge: Another Challenge Game is already in progress in this Challenge Game region.", "Last Man Standing" return; } } else if (onlyinchallenge) { from.SendMessage(String.Format(XmlPoints.GetText(from, 100304), XmlPoints.GetText(from, nameindex))); // "Unable to set up a {0} Challenge: Must be in a Challenge Game region.", "Last Man Standing" return; } // create the game gauntlet object newgame = null; object[] gameargs = new object[1]; gameargs[0] = from; try{ newgame = Activator.CreateInstance(gametype, gameargs); } catch {} BaseChallengeGame g = newgame as BaseChallengeGame; if (g == null || g.Deleted) { from.SendMessage(String.Format(XmlPoints.GetText(from, 100305), XmlPoints.GetText(from, nameindex))); // "Unable to set up a {0} Challenge.", "Last Man Standing" return; } g.MoveToWorld(from.Location, from.Map); from.SendMessage(String.Format(XmlPoints.GetText(from, 100306), XmlPoints.GetText(from, nameindex))); // "Setting up a {0} Challenge.", "Last Man Standing" // call any game-specific setups g.SetupChallenge(from); if (r is ChallengeGameRegion) { ChallengeGameRegion cgr = r as ChallengeGameRegion; cgr.ChallengeGame = g; g.IsInChallengeGameRegion = true; // announce challenge game region games XmlPoints.BroadcastMessage(AccessLevel.Player, 0x482, String.Format(XmlPoints.SystemText(100307), XmlPoints.SystemText(nameindex), r.Name, from.Name)); // "{0} Challenge being prepared in '{1}' by {2}", "Last Man Standing" } // if there was a previous challenge being setup then delete it unless it is still in progress XmlPoints afrom = (XmlPoints)XmlAttach.FindAttachment(from, typeof(XmlPoints)); if (afrom != null) { if (afrom.ChallengeSetup != null && !(afrom.ChallengeSetup.GameInProgress || afrom.ChallengeSetup.GameCompleted)) { afrom.ChallengeSetup.Delete(); } afrom.ChallengeSetup = g; } } }
public void RefreshRegions() { if (m_ChallengeRegion != null) { m_ChallengeRegion.Unregister(); } // define a new one based on the named region m_ChallengeRegion = new ChallengeGameRegion(m_ChallengeRegionName, m_ChallengeMap, m_Priority, m_ChallengeArea); // update the new region properties with current values m_ChallengeRegion.Music = m_Music; m_ChallengeRegion.Disabled = m_Disable; m_ChallengeRegion.Register(); }