Exemple #1
0
            protected override void OnTick()
            {
                HouseTeleporter target = m_Teleporter.Target;

                if (target != null && !target.Deleted)
                {
                    Mobile m = m_Mobile;

                    if (m.X == m_Teleporter.X && m.Y == m_Teleporter.Y && m.Map == m_Teleporter.Map)
                    {
                        Point3D p   = target.GetWorldTop();
                        Map     map = target.Map;

                        Server.Mobiles.BaseCreature.TeleportPets(m, p, map);

                        m.MoveToWorld(p, map);

                        if (!m.Hidden || m.AccessLevel == AccessLevel.Player)
                        {
                            Effects.PlaySound(target.Location, target.Map, 0x1FE);

                            Effects.SendLocationParticles(EffectItem.Create(m_Teleporter.Location, m_Teleporter.Map, EffectItem.DefaultDuration), 0x3728, 10, 10, 2023, 0);
                            Effects.SendLocationParticles(EffectItem.Create(target.Location, target.Map, EffectItem.DefaultDuration), 0x3728, 10, 10, 5023, 0);

                            new EffectTimer(target.Location, target.Map, 2023, -1, TimeSpan.FromSeconds(0.4)).Start();
                        }
                    }
                }
            }
Exemple #2
0
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            switch (version)
            {
            case 1:
            {
                m_Level = (SecureLevel)reader.ReadInt();
                goto case 0;
            }

            case 0:
            {
                m_Target = reader.ReadItem <HouseTeleporter>();

                if (version < 0)
                {
                    m_Level = SecureLevel.Anyone;
                }

                break;
            }
            }
        }
Exemple #3
0
        public HouseTeleporter(int itemId, HouseTeleporter target)
            : base(itemId)
        {
            LootType = LootType.Blessed;
            Movable  = false;
            Weight   = 1.0;

            m_Level = SecureLevel.Anyone;

            m_Target = target;
        }
Exemple #4
0
 public DelayTimer(HouseTeleporter tp, Mobile m)
     : base(TimeSpan.FromSeconds(1.0))
 {
     m_Teleporter = tp;
     m_Mobile     = m;
 }