public Tournament() { m_ParticipantsPerMatch = 2; m_PlayersPerParticipant = 1; Pyramid = new TourneyPyramid(); Ruleset = new Ruleset(RulesetLayout.Root); Ruleset.ApplyDefault(Ruleset.Layout.Defaults[0]); Participants = new List <TourneyParticipant>(); Undefeated = new List <TourneyParticipant>(); Arenas = new List <Arena>(); SignupPeriod = TimeSpan.FromMinutes(10.0); Timer.DelayCall(SliceInterval, SliceInterval, Slice); }
public Tournament(IGenericReader reader) { int version = reader.ReadEncodedInt(); switch (version) { case 5: { FactionRestricted = reader.ReadBool(); goto case 4; } case 4: { EventController = reader.ReadItem() as EventController; goto case 3; } case 3: { SuddenDeathRounds = reader.ReadEncodedInt(); goto case 2; } case 2: { TourneyType = (TourneyType)reader.ReadEncodedInt(); goto case 1; } case 1: { GroupType = (GroupingType)reader.ReadEncodedInt(); TieType = (TieType)reader.ReadEncodedInt(); SignupPeriod = reader.ReadTimeSpan(); goto case 0; } case 0: { if (version < 3) { SuddenDeathRounds = 3; } m_ParticipantsPerMatch = reader.ReadEncodedInt(); m_PlayersPerParticipant = reader.ReadEncodedInt(); SignupPeriod = reader.ReadTimeSpan(); CurrentStage = TournamentStage.Inactive; Pyramid = new TourneyPyramid(); Ruleset = new Ruleset(RulesetLayout.Root); Ruleset.ApplyDefault(Ruleset.Layout.Defaults[0]); Participants = new List <TourneyParticipant>(); Undefeated = new List <TourneyParticipant>(); Arenas = new List <Arena>(); break; } } Timer.DelayCall(SliceInterval, SliceInterval, Slice); }