public override List <Item> ComputeRewards(bool full)
        {
            List <Item> list = new List <Item>();

            double psChance   = 0;
            int    iPSMin     = 0;
            int    iPSMax     = 0;
            int    itemAmount = (Level + 1) * this.Entries.Length;

            switch (Level)
            {
            default:
            case 0:     // Easy
                psChance = 0.03;
                iPSMin   = 5;
                iPSMax   = 5;
                break;

            case 1:     // Medium
                psChance = 0.05;
                iPSMin   = 5;
                iPSMax   = 5;
                break;

            case 2:     // Hard
                psChance = 0.10;
                iPSMin   = 5;
                iPSMax   = 5;
                break;

            case 3:     // Very Hard
                psChance = 0.20;
                iPSMin   = 10;
                iPSMax   = 10;
                break;
            }

            psChance += this.AmountMax / 200.0;
            psChance += this.Entries.Length / 60.0;

            Container cont = new Bag();

            int minProp = Level + 3;

            if (minProp > 5)
            {
                minProp = 5;
            }

            //EUtility.AddRandomLoot(cont, (Level + 1) * 3, (int)(Level * 300 + AmountMax / 20.0 * 150 + Entries.Length / 6.0 * 150), ScaleTypes.PlayerLuck, minProp, 5, 50, 100);

            cont.DropItem(HuntBodUtility.GetLargeRewardItem(Level));

            if (psChance >= Utility.RandomDouble() && iPSMin > 0 && iPSMax > 0)
            {
                cont.DropItem(PowerScroll.CreateRandomNoCraft(iPSMin, iPSMax));
            }

            list.Add(cont);

            return(list);
        }