private bool Resmelt(Mobile from, Item item, BuildResource resource) { try { if (BuildResources.GetType(resource) != BuildResourceType.BasePieces) { return(false); } BuildResourceInfo info = BuildResources.GetInfo(resource); if (info == null || info.ResourceTypes.Length == 0) { return(false); } BuildItem buildItem = m_BuildSystem.BuildItems.SearchFor(item.GetType()); if (buildItem == null || buildItem.Ressources.Count == 0) { return(false); } BuildRes buildResource = buildItem.Ressources.GetAt(0); if (buildResource.Amount < 2) { return(false); // Not enough metal to resmelt } Type resourceType = info.ResourceTypes[0]; Item ingot = (Item)Activator.CreateInstance(resourceType); if (item is DragonBardingDeed || (item is BaseArmor && ((BaseArmor)item).PlayerConstructed) || (item is BaseWeapon && ((BaseWeapon)item).PlayerConstructed) || (item is BaseClothing && ((BaseClothing)item).PlayerConstructed)) { ingot.Amount = buildResource.Amount / 2; } else { ingot.Amount = 1; } item.Delete(); from.AddToBackpack(ingot); from.PlaySound(0x2A); from.PlaySound(0x240); return(true); } catch { } return(false); }
public void Add(BuildRes buildRes) { List.Add(buildRes); }
public void AddRes(Type type, TextDefinition name, int amount, TextDefinition message) { BuildRes buildRes = new BuildRes(type, name, amount, message); m_arBuildRes.Add(buildRes); }
public bool ConsumeRes(Mobile from, Type typeRes, BuildSystem buildSystem, ref int resHue, ref int maxAmount, ConsumeType consumeType, ref object message, bool isFailure) { Container ourPack = from.Backpack; if (ourPack == null) { return(false); } if (m_NeedHeat && !Find(from, m_HeatSources)) { message = 1044487; // You must be near a fire source to cook. return(false); } if (m_NeedOven && !Find(from, m_Ovens)) { message = 1044493; // You must be near an oven to bake that. return(false); } if (m_NeedMill && !Find(from, m_Mills)) { message = 1044491; // You must be near a flour mill to do that. return(false); } if (m_NeedWoodworker && !Find(from, m_WoodworkersBench)) { message = "You must be near a woodworker's bench to do that."; return(false); } if (m_NeedCooper && !Find(from, m_CoopersBench)) { message = "You must be near a cooper's bench to do that."; return(false); } if (m_NeedForeman && !Find(from, typeof(Foreman), 3)) { message = "You must be near a foreman to do that."; return(false); } if (m_arBuildRes.Count == 0) { message = "Resource count is 0?"; return(false); } Type[][] types = new Type[m_arBuildRes.Count][]; int[] amounts = new int[m_arBuildRes.Count]; maxAmount = int.MaxValue; BuildSubResCol resCol = (m_UseSubRes2 ? buildSystem.BuildSubRes2 : buildSystem.BuildSubRes); for (int i = 0; i < types.Length; ++i) { BuildRes buildRes = m_arBuildRes.GetAt(i); Type baseType = buildRes.ItemType; // Resource Mutation if ((baseType == resCol.ResType) && (typeRes != null)) { baseType = typeRes; BuildSubRes subResource = resCol.SearchFor(baseType); if (subResource != null && LokaiSkillUtilities.XMLGetSkills(from)[buildSystem.MainLokaiSkill].Base < subResource.RequiredLokaiSkill) { message = subResource.Message; return(false); } } // ****************** for (int j = 0; types[i] == null && j < m_TypesTable.Length; ++j) { if (m_TypesTable[j][0] == baseType) { types[i] = m_TypesTable[j]; } } if (types[i] == null) { types[i] = new Type[] { baseType } } ; amounts[i] = buildRes.Amount; // For stackable items that can be built more than one at a time if (UseAllRes) { int tempAmount = ourPack.GetAmount(types[i]); tempAmount /= amounts[i]; if (tempAmount < maxAmount) { maxAmount = tempAmount; if (maxAmount == 0) { BuildRes res = m_arBuildRes.GetAt(i); if (res.MessageNumber > 0) { message = res.MessageNumber; } else if (!String.IsNullOrEmpty(res.MessageString)) { message = res.MessageString; } else { message = 502925; // You don't have the resources required to make that item. } return(false); } } } // **************************** if (isFailure && !buildSystem.ConsumeOnFailure(from, types[i][0], this)) { amounts[i] = 0; } } // We adjust the amount of each resource to consume the max possible if (UseAllRes) { for (int i = 0; i < amounts.Length; ++i) { amounts[i] *= maxAmount; } } else { maxAmount = -1; } int index = 0; // Consume ALL if (consumeType == ConsumeType.All) { m_ResHue = 0; m_ResAmount = 0; m_System = buildSystem; if (IsQuantityType(types)) { index = ConsumeQuantity(ourPack, types, amounts); } else { index = ourPack.ConsumeTotalGrouped(types, amounts, true, new OnItemConsumed(OnResourceConsumed), new CheckItemGroup(CheckHueGrouping)); } resHue = m_ResHue; } // Consume Half ( for use all resource build type ) else if (consumeType == ConsumeType.Half) { for (int i = 0; i < amounts.Length; i++) { amounts[i] /= 2; if (amounts[i] < 1) { amounts[i] = 1; } } m_ResHue = 0; m_ResAmount = 0; m_System = buildSystem; if (IsQuantityType(types)) { index = ConsumeQuantity(ourPack, types, amounts); } else { index = ourPack.ConsumeTotalGrouped(types, amounts, true, new OnItemConsumed(OnResourceConsumed), new CheckItemGroup(CheckHueGrouping)); } resHue = m_ResHue; } else // ConstumeType.None ( it's basicaly used to know if the builder has enough resource before starting the process ) { index = -1; if (IsQuantityType(types)) { for (int i = 0; i < types.Length; i++) { if (GetQuantity(ourPack, types[i]) < amounts[i]) { index = i; break; } } } else { for (int i = 0; i < types.Length; i++) { if (ourPack.GetBestGroupAmount(types[i], true, new CheckItemGroup(CheckHueGrouping)) < amounts[i]) { index = i; break; } } } } if (index == -1) { return(true); } else { BuildRes res = m_arBuildRes.GetAt(index); if (res.MessageNumber > 0) { message = res.MessageNumber; } else if (res.MessageString != null && res.MessageString != String.Empty) { message = res.MessageString; } else { message = 502925; // You don't have the resources required to make that item. } return(false); } }
public void DrawRessource() { bool retainedColor = false; BuildContext context = m_BuildSystem.GetContext(m_From); BuildSubResCol res = (m_BuildItem.UseSubRes2 ? m_BuildSystem.BuildSubRes2 : m_BuildSystem.BuildSubRes); int resIndex = -1; if (context != null) { resIndex = (m_BuildItem.UseSubRes2 ? context.LastResourceIndex2 : context.LastResourceIndex); } bool cropScroll = (m_BuildItem.Ressources.Count > 1) && m_BuildItem.Ressources.GetAt(m_BuildItem.Ressources.Count - 1).ItemType == typeofBlankScroll && typeofSpellScroll.IsAssignableFrom(m_BuildItem.ItemType); for (int i = 0; i < m_BuildItem.Ressources.Count - (cropScroll ? 1 : 0) && i < 4; i++) { Type type; string nameString; int nameNumber; BuildRes buildResource = m_BuildItem.Ressources.GetAt(i); type = buildResource.ItemType; nameString = buildResource.NameString; nameNumber = buildResource.NameNumber; // Resource Mutation if (type == res.ResType && resIndex > -1) { BuildSubRes subResource = res.GetAt(resIndex); type = subResource.ItemType; nameString = subResource.NameString; nameNumber = subResource.GenericNameNumber; if (nameNumber <= 0) { nameNumber = subResource.NameNumber; } } // ****************** if (!retainedColor && m_BuildItem.RetainsColorFrom(m_BuildSystem, type)) { retainedColor = true; AddHtmlLocalized(170, 302 + (m_OtherCount++ *20), 310, 18, 1044152, LabelColor, false, false); // * The item retains the color of this material AddLabel(500, 219 + (i * 20), LabelHue, "*"); } if (nameNumber > 0) { AddHtmlLocalized(170, 219 + (i * 20), 310, 18, nameNumber, LabelColor, false, false); } else { AddLabel(170, 219 + (i * 20), LabelHue, nameString); } AddLabel(430, 219 + (i * 20), LabelHue, buildResource.Amount.ToString()); } if (m_BuildItem.NameNumber == 1041267) // runebook { AddHtmlLocalized(170, 219 + (m_BuildItem.Ressources.Count * 20), 310, 18, 1044447, LabelColor, false, false); AddLabel(430, 219 + (m_BuildItem.Ressources.Count * 20), LabelHue, "1"); } if (cropScroll) { AddHtmlLocalized(170, 302 + (m_OtherCount++ *20), 360, 18, 1044379, LabelColor, false, false); // Inscribing scrolls also requires a blank scroll and mana. } }