public virtual void Activate(PlayerMobile player)
        {
            PlayerCustomizationEntry entry = PlayerEnhancementPersistance.GetCustomizationEntry(player, m_Customization);

            if (entry == null)
            {
                return;
            }

            PlayerCustomizationDetail details = PlayerCustomization.GetCustomizationDetail(m_Customization);

            if (details == null)
            {
                return;
            }

            if (entry.m_Unlocked)
            {
                player.SendMessage("You have already unlocked the player customization: " + details.m_Name + ".");
                return;
            }

            else
            {
                entry.m_Unlocked = true;
                entry.m_Active   = true;

                player.SendMessage("You unlock the player customization for: " + details.m_Name + ".");

                PlayerCustomization.OnUnlockCustomization(player, m_Customization);

                player.PlaySound(0x0F7);
                player.FixedParticles(0x373A, 10, 15, 5012, 2587, 0, EffectLayer.Waist);

                player.CloseGump(typeof(PlayerCustomizationGump));
                player.CloseGump(typeof(PlayerCustomizationConfirmationGump));

                Delete();

                return;
            }
        }
        public override void OnSingleClick(Mobile from)
        {
            PlayerCustomizationDetail details = PlayerCustomization.GetCustomizationDetail(m_Customization);

            LabelTo(from, "a player customization deed: " + details.m_Name);
        }
        public static PlayerCustomizationDetail GetCustomizationDetail(CustomizationType playerCustomization)
        {
            PlayerCustomizationDetail customizationDetail = new PlayerCustomizationDetail();

            switch (playerCustomization)
            {
            case CustomizationType.Hoarder:
                customizationDetail.m_Name        = "Hoarder";
                customizationDetail.m_Description = new string[] { "Increases bank maximum item limit to 150 items" };
                customizationDetail.m_Cost        = 250000;
                customizationDetail.m_IconItemId  = 2473;
                customizationDetail.m_IconHue     = 0;
                customizationDetail.m_IconOffsetX = -3;
                customizationDetail.m_IconOffsetY = 5;
                customizationDetail.m_Selectable  = false;
                break;

            case CustomizationType.BenchPlayer:
                customizationDetail.m_Name        = "Bench Player";
                customizationDetail.m_Description = new string[] { "Unlocks a 6th character slot", "" };
                customizationDetail.m_Cost        = 250000;
                customizationDetail.m_IconItemId  = 1115;
                customizationDetail.m_IconHue     = 0;
                customizationDetail.m_IconOffsetX = 2;
                customizationDetail.m_IconOffsetY = -3;
                customizationDetail.m_Selectable  = false;
                break;

            case CustomizationType.Vicious:
                customizationDetail.m_Name        = "Vicious";
                customizationDetail.m_Description = new string[] { "When a player damages a target or inflicts bleed attacks, they ",
                                                                   "create more blood" };
                customizationDetail.m_Cost        = 250000;
                customizationDetail.m_IconItemId  = 4653;
                customizationDetail.m_IconHue     = 0;
                customizationDetail.m_IconOffsetX = 0;
                customizationDetail.m_IconOffsetY = 0;
                customizationDetail.m_Selectable  = true;
                break;


            case CustomizationType.Artisan:
                customizationDetail.m_Name        = "Artisan";
                customizationDetail.m_Description = new string[] { "When the player crafts an exceptional, marked item, they will",
                                                                   "use upgraded visuals and sound effects" };
                customizationDetail.m_Cost        = 100000;
                customizationDetail.m_IconItemId  = 4021;
                customizationDetail.m_IconHue     = 0;
                customizationDetail.m_IconOffsetX = -3;
                customizationDetail.m_IconOffsetY = 5;
                customizationDetail.m_Selectable  = true;
                break;

            case CustomizationType.CustomerLoyalty:
                customizationDetail.m_Name        = "Customer Loyalty";
                customizationDetail.m_Description = new string[] { "Vendors will bow and salute the player when they purchase",
                                                                   "items at stores" };
                customizationDetail.m_Cost        = 50000;
                customizationDetail.m_IconItemId  = 3009;
                customizationDetail.m_IconHue     = 0;
                customizationDetail.m_IconOffsetX = 5;
                customizationDetail.m_IconOffsetY = 3;
                customizationDetail.m_Selectable  = true;
                break;

            case CustomizationType.Blink:
                customizationDetail.m_Name        = "Blink";
                customizationDetail.m_Description = new string[] { "The Teleport spell has upgraded visuals and sound effects" };
                customizationDetail.m_Cost        = 100000;
                customizationDetail.m_IconItemId  = 14123;
                customizationDetail.m_IconHue     = 0;
                customizationDetail.m_IconOffsetX = -10;
                customizationDetail.m_IconOffsetY = -50;
                customizationDetail.m_Selectable  = true;
                break;

            case CustomizationType.Vanish:
                customizationDetail.m_Name        = "Vanish";
                customizationDetail.m_Description = new string[] { "The Invisibility spell has upgraded visual and sound effects" };
                customizationDetail.m_Cost        = 100000;
                customizationDetail.m_IconItemId  = 2584;
                customizationDetail.m_IconHue     = 0;
                customizationDetail.m_IconOffsetX = -5;
                customizationDetail.m_IconOffsetY = 5;
                customizationDetail.m_Selectable  = true;
                break;

            case CustomizationType.Shadowskin:
                customizationDetail.m_Name        = "Shadowskin";
                customizationDetail.m_Description = new string[] { "Usage of the Incognito spell grants the player the shadow skin",
                                                                   "hue for a brief period" };
                customizationDetail.m_Cost        = 500000;
                customizationDetail.m_IconItemId  = 3589;
                customizationDetail.m_IconHue     = 1102;
                customizationDetail.m_IconOffsetX = 10;
                customizationDetail.m_IconOffsetY = 3;
                customizationDetail.m_Selectable  = true;
                break;

            case CustomizationType.Mouthy:
                customizationDetail.m_Name        = "Mouthy";
                customizationDetail.m_Description = new string[] { "When the player eats or drinks they have upgraded visuals and",
                                                                   "sound effects" };
                customizationDetail.m_Cost        = 100000;
                customizationDetail.m_IconItemId  = 2520;
                customizationDetail.m_IconHue     = 0;
                customizationDetail.m_IconOffsetX = 3;
                customizationDetail.m_IconOffsetY = 10;
                customizationDetail.m_Selectable  = true;
                break;

            case CustomizationType.Geomancer:
                customizationDetail.m_Name        = "Geomancer";
                customizationDetail.m_Description = new string[] { "The Wall of Stone spell has upgraded visuals and sound",
                                                                   "effects" };
                customizationDetail.m_Cost        = 100000;
                customizationDetail.m_IconItemId  = 105;
                customizationDetail.m_IconHue     = 0;
                customizationDetail.m_IconOffsetX = 10;
                customizationDetail.m_IconOffsetY = -5;
                customizationDetail.m_Selectable  = true;
                break;

            case CustomizationType.Reborn:
                customizationDetail.m_Name        = "Reborn";
                customizationDetail.m_Description = new string[] { "When the player is resurrected, it has",
                                                                   "upgraded visuals and sound effects" };
                customizationDetail.m_Cost        = 250000;
                customizationDetail.m_IconItemId  = 3616;
                customizationDetail.m_IconHue     = 0;
                customizationDetail.m_IconOffsetX = 5;
                customizationDetail.m_IconOffsetY = 8;
                customizationDetail.m_Selectable  = true;
                break;

            case CustomizationType.SmoothSailing:
                customizationDetail.m_Name        = "Smooth Sailing";
                customizationDetail.m_Description = new string[] { "When the player is onboard a moving ship they own",
                                                                   "they will occasionally generate ocean sounds" };
                customizationDetail.m_Cost        = 100000;
                customizationDetail.m_IconItemId  = 5364;
                customizationDetail.m_IconHue     = 0;
                customizationDetail.m_IconOffsetX = 0;
                customizationDetail.m_IconOffsetY = 0;
                customizationDetail.m_Selectable  = true;
                break;

            case CustomizationType.PhaseShift:
                customizationDetail.m_Name        = "Phase Shift";
                customizationDetail.m_Description = new string[] { "The Recall spell has upgraded visuals and sound effects" };
                customizationDetail.m_Cost        = 100000;
                customizationDetail.m_IconItemId  = 14703;    //14155
                customizationDetail.m_IconHue     = 2498;
                customizationDetail.m_IconOffsetX = 0;
                customizationDetail.m_IconOffsetY = -95;
                customizationDetail.m_Selectable  = true;
                break;

            case CustomizationType.Carnage:
                customizationDetail.m_Name        = "Carnage";
                customizationDetail.m_Description = new string[] { "When the player kills another player, the target has a chance",
                                                                   "to explode in a shower of gore" };
                customizationDetail.m_Cost        = 500000;
                customizationDetail.m_IconItemId  = 7392;
                customizationDetail.m_IconHue     = 0;
                customizationDetail.m_IconOffsetX = -2;
                customizationDetail.m_IconOffsetY = 2;
                customizationDetail.m_Selectable  = true;
                break;

            case CustomizationType.Shielded:
                customizationDetail.m_Name        = "Shielded";
                customizationDetail.m_Description = new string[] { "The Magic Reflect spell has upgraded visuals and sound effects" };
                customizationDetail.m_Cost        = 100000;
                customizationDetail.m_IconItemId  = 7028;
                customizationDetail.m_IconHue     = 2595;
                customizationDetail.m_IconOffsetX = -3;
                customizationDetail.m_IconOffsetY = 2;
                customizationDetail.m_Selectable  = true;
                break;

            case CustomizationType.Traveler:
                customizationDetail.m_Name        = "Traveler";
                customizationDetail.m_Description = new string[] { "The Gate Travel spells has upgraded visuals and sound effects" };
                customizationDetail.m_Cost        = 100000;
                customizationDetail.m_IconItemId  = 6891;
                customizationDetail.m_IconHue     = 2616;
                customizationDetail.m_IconOffsetX = 5;
                customizationDetail.m_IconOffsetY = -25;
                customizationDetail.m_Selectable  = true;
                break;

            case CustomizationType.Tremors:
                customizationDetail.m_Name        = "Tremors";
                customizationDetail.m_Description = new string[] { "The Earthquake spell has upgraded visuals and sound effects" };
                customizationDetail.m_Cost        = 100000;
                customizationDetail.m_IconItemId  = 7025;
                customizationDetail.m_IconHue     = 0;
                customizationDetail.m_IconOffsetX = 7;
                customizationDetail.m_IconOffsetY = -3;
                customizationDetail.m_Selectable  = true;
                break;

            case CustomizationType.Venomous:
                customizationDetail.m_Name        = "Venomous";
                customizationDetail.m_Description = new string[] { "When the player inflicts poison via spell or melee, it has",
                                                                   "upgraded visuals and sound effects" };
                customizationDetail.m_Cost        = 100000;
                customizationDetail.m_IconItemId  = 3850;
                customizationDetail.m_IconHue     = 0;
                customizationDetail.m_IconOffsetX = 5;
                customizationDetail.m_IconOffsetY = 7;
                customizationDetail.m_Selectable  = true;
                break;

            case CustomizationType.ViolentDeath:
                customizationDetail.m_Name        = "Violent Death";
                customizationDetail.m_Description = new string[] { "When the player dies, they have a chance to",
                                                                   "explode in a shower of gore" };
                customizationDetail.m_Cost        = 250000;
                customizationDetail.m_IconItemId  = 7398;
                customizationDetail.m_IconHue     = 0;
                customizationDetail.m_IconOffsetX = 4;
                customizationDetail.m_IconOffsetY = 0;
                customizationDetail.m_Selectable  = true;
                break;

            case CustomizationType.Drunkard:
                customizationDetail.m_Name        = "Drunkard";
                customizationDetail.m_Description = new string[] { "When the player becomes drunk, they will",
                                                                   "make a scene of themselves" };
                customizationDetail.m_Cost        = 250000;
                customizationDetail.m_IconItemId  = 2462;
                customizationDetail.m_IconHue     = 0;
                customizationDetail.m_IconOffsetX = 0;
                customizationDetail.m_IconOffsetY = 0;
                customizationDetail.m_Selectable  = true;
                break;

            case CustomizationType.Herdsman:
                customizationDetail.m_Name        = "Herdsman";
                customizationDetail.m_Description = new string[] { "Increases Stable Slots by 5 (Cumulative)" };
                customizationDetail.m_Cost        = 150000;
                customizationDetail.m_IconItemId  = 3713;
                customizationDetail.m_IconHue     = 0;
                customizationDetail.m_IconOffsetX = 10;
                customizationDetail.m_IconOffsetY = 0;
                customizationDetail.m_Selectable  = true;
                break;

            case CustomizationType.Rancher:
                customizationDetail.m_Name        = "Rancher";
                customizationDetail.m_Description = new string[] { "Increases Stable Slots by 10 (Cumulative)" };
                customizationDetail.m_Cost        = 300000;
                customizationDetail.m_IconItemId  = 3896;
                customizationDetail.m_IconHue     = 0;
                customizationDetail.m_IconOffsetX = 5;
                customizationDetail.m_IconOffsetY = -18;
                customizationDetail.m_Selectable  = true;
                break;

            //Emotes
            case CustomizationType.EmoteFrequency:
                customizationDetail.m_Name        = "Emote Frequency";
                customizationDetail.m_Description = new string[] { "Changes the cooldown of using Emotes",
                                                                   "from 2 minutes to 30 seconds" };
                customizationDetail.m_Cost        = 200000;
                customizationDetail.m_IconItemId  = 6160;
                customizationDetail.m_IconHue     = 0;
                customizationDetail.m_IconOffsetX = 8;
                customizationDetail.m_IconOffsetY = 3;
                customizationDetail.m_Selectable  = true;
                break;

            case CustomizationType.EmoteYes:
                customizationDetail.m_Name        = "Emote: Yes";
                customizationDetail.m_Description = new string[] { "Unlocks the 'Yes' emote.",
                                                                   "Usable by typing [EmoteYes" };
                customizationDetail.m_Cost        = 100000;
                customizationDetail.m_IconItemId  = 4810;
                customizationDetail.m_IconHue     = 2589;
                customizationDetail.m_IconOffsetX = 8;
                customizationDetail.m_IconOffsetY = 3;
                customizationDetail.m_Selectable  = true;
                break;

            case CustomizationType.EmoteNo:
                customizationDetail.m_Name        = "Emote: No";
                customizationDetail.m_Description = new string[] { "Unlocks the 'No' emote.",
                                                                   "Usable by typing [EmoteNo" };
                customizationDetail.m_Cost        = 100000;
                customizationDetail.m_IconItemId  = 4810;
                customizationDetail.m_IconHue     = 2612;
                customizationDetail.m_IconOffsetX = 8;
                customizationDetail.m_IconOffsetY = 3;
                customizationDetail.m_Selectable  = true;
                break;

            case CustomizationType.EmoteHiccup:
                customizationDetail.m_Name        = "Emote: Hiccup";
                customizationDetail.m_Description = new string[] { "Unlocks the 'Hiccup' emote.",
                                                                   "Usable by typing [EmoteHiccup" };
                customizationDetail.m_Cost        = 100000;
                customizationDetail.m_IconItemId  = 4810;
                customizationDetail.m_IconHue     = 2527;
                customizationDetail.m_IconOffsetX = 8;
                customizationDetail.m_IconOffsetY = 3;
                customizationDetail.m_Selectable  = true;
                break;

            case CustomizationType.EmoteConfused:
                customizationDetail.m_Name        = "Emote: Confused";
                customizationDetail.m_Description = new string[] { "Unlocks the 'Confused' emote.",
                                                                   "Usable by typing [EmoteConfused" };
                customizationDetail.m_Cost        = 100000;
                customizationDetail.m_IconItemId  = 4810;
                customizationDetail.m_IconHue     = 2500;
                customizationDetail.m_IconOffsetX = 8;
                customizationDetail.m_IconOffsetY = 3;
                customizationDetail.m_Selectable  = true;
                break;

            case CustomizationType.EmoteGroan:
                customizationDetail.m_Name        = "Emote: Groan";
                customizationDetail.m_Description = new string[] { "Unlocks the 'Groan' emote.",
                                                                   "Usable by typing [EmoteGroan" };
                customizationDetail.m_Cost        = 100000;
                customizationDetail.m_IconItemId  = 4810;
                customizationDetail.m_IconHue     = 2610;
                customizationDetail.m_IconOffsetX = 8;
                customizationDetail.m_IconOffsetY = 3;
                customizationDetail.m_Selectable  = true;
                break;

            case CustomizationType.EmoteBurp:
                customizationDetail.m_Name        = "Emote: Burp";
                customizationDetail.m_Description = new string[] { "Unlocks the 'Burp' emote.",
                                                                   "Usable by typing [EmoteBurp" };
                customizationDetail.m_Cost        = 100000;
                customizationDetail.m_IconItemId  = 4810;
                customizationDetail.m_IconHue     = 2658;
                customizationDetail.m_IconOffsetX = 8;
                customizationDetail.m_IconOffsetY = 3;
                customizationDetail.m_Selectable  = true;
                break;

            case CustomizationType.EmoteGreet:
                customizationDetail.m_Name        = "Emote: Greet";
                customizationDetail.m_Description = new string[] { "Unlocks the 'Greet' emote.",
                                                                   "Usable by typing [EmoteGreet" };
                customizationDetail.m_Cost        = 100000;
                customizationDetail.m_IconItemId  = 4810;
                customizationDetail.m_IconHue     = 2652;
                customizationDetail.m_IconOffsetX = 8;
                customizationDetail.m_IconOffsetY = 3;
                customizationDetail.m_Selectable  = true;
                break;

            case CustomizationType.EmoteLaugh:
                customizationDetail.m_Name        = "Emote: Laugh";
                customizationDetail.m_Description = new string[] { "Unlocks the 'Laugh' emote.",
                                                                   "Usable by typing [EmoteLaugh" };
                customizationDetail.m_Cost        = 100000;
                customizationDetail.m_IconItemId  = 4810;
                customizationDetail.m_IconHue     = 2644;
                customizationDetail.m_IconOffsetX = 8;
                customizationDetail.m_IconOffsetY = 3;
                customizationDetail.m_Selectable  = true;
                break;

            case CustomizationType.EmoteClap:
                customizationDetail.m_Name        = "Emote: Clap";
                customizationDetail.m_Description = new string[] { "Unlocks the 'Clap' emote.",
                                                                   "Usable by typing [EmoteClap" };
                customizationDetail.m_Cost        = 100000;
                customizationDetail.m_IconItemId  = 4810;
                customizationDetail.m_IconHue     = 2214;
                customizationDetail.m_IconOffsetX = 8;
                customizationDetail.m_IconOffsetY = 3;
                customizationDetail.m_Selectable  = true;
                break;

            case CustomizationType.EmoteCough:
                customizationDetail.m_Name        = "Emote: Cough";
                customizationDetail.m_Description = new string[] { "Unlocks the 'Cough' emote.",
                                                                   "Usable by typing [EmoteCough" };
                customizationDetail.m_Cost        = 100000;
                customizationDetail.m_IconItemId  = 4810;
                customizationDetail.m_IconHue     = 2210;
                customizationDetail.m_IconOffsetX = 8;
                customizationDetail.m_IconOffsetY = 3;
                customizationDetail.m_Selectable  = true;
                break;

            case CustomizationType.EmoteCry:
                customizationDetail.m_Name        = "Emote: Cry";
                customizationDetail.m_Description = new string[] { "Unlocks the 'Cry' emote.",
                                                                   "Usable by typing [EmoteCry" };
                customizationDetail.m_Cost        = 100000;
                customizationDetail.m_IconItemId  = 4810;
                customizationDetail.m_IconHue     = 2579;
                customizationDetail.m_IconOffsetX = 8;
                customizationDetail.m_IconOffsetY = 3;
                customizationDetail.m_Selectable  = true;
                break;

            case CustomizationType.EmoteFart:
                customizationDetail.m_Name        = "Emote: Fart";
                customizationDetail.m_Description = new string[] { "Unlocks the 'Fart' emote.",
                                                                   "Usable by typing [EmoteFart" };
                customizationDetail.m_Cost        = 100000;
                customizationDetail.m_IconItemId  = 4810;
                customizationDetail.m_IconHue     = 2961;
                customizationDetail.m_IconOffsetX = 8;
                customizationDetail.m_IconOffsetY = 3;
                customizationDetail.m_Selectable  = true;
                break;

            case CustomizationType.EmoteSurprised:
                customizationDetail.m_Name        = "Emote: Surprised";
                customizationDetail.m_Description = new string[] { "Unlocks the 'Surprised' emote.",
                                                                   "Usable by typing [EmoteSurprised" };
                customizationDetail.m_Cost        = 100000;
                customizationDetail.m_IconItemId  = 4810;
                customizationDetail.m_IconHue     = 2115;
                customizationDetail.m_IconOffsetX = 8;
                customizationDetail.m_IconOffsetY = 3;
                customizationDetail.m_Selectable  = true;
                break;

            case CustomizationType.EmoteAnger:
                customizationDetail.m_Name        = "Emote: Anger";
                customizationDetail.m_Description = new string[] { "Unlocks the Anger emote.",
                                                                   "Usable by typing [EmoteAnger" };
                customizationDetail.m_Cost        = 100000;
                customizationDetail.m_IconItemId  = 4810;
                customizationDetail.m_IconHue     = 2964;
                customizationDetail.m_IconOffsetX = 8;
                customizationDetail.m_IconOffsetY = 3;
                customizationDetail.m_Selectable  = true;
                break;

            case CustomizationType.EmoteKiss:
                customizationDetail.m_Name        = "Emote: Kiss";
                customizationDetail.m_Description = new string[] { "Unlocks the 'Kiss' emote.",
                                                                   "Usable by typing [EmoteKiss" };
                customizationDetail.m_Cost        = 100000;
                customizationDetail.m_IconItemId  = 4810;
                customizationDetail.m_IconHue     = 2515;
                customizationDetail.m_IconOffsetX = 8;
                customizationDetail.m_IconOffsetY = 3;
                customizationDetail.m_Selectable  = true;
                break;

            case CustomizationType.EmoteHurt:
                customizationDetail.m_Name        = "Emote: Hurt";
                customizationDetail.m_Description = new string[] { "Unlocks the 'Hurt' emote.",
                                                                   "Usable by typing [EmoteHurt" };
                customizationDetail.m_Cost        = 100000;
                customizationDetail.m_IconItemId  = 4810;
                customizationDetail.m_IconHue     = 2102;
                customizationDetail.m_IconOffsetX = 8;
                customizationDetail.m_IconOffsetY = 3;
                customizationDetail.m_Selectable  = true;
                break;

            case CustomizationType.EmoteOops:
                customizationDetail.m_Name        = "Emote: Oops";
                customizationDetail.m_Description = new string[] { "Unlocks the Oops emote.",
                                                                   "Usable by typing [EmoteOops" };
                customizationDetail.m_Cost        = 100000;
                customizationDetail.m_IconItemId  = 4810;
                customizationDetail.m_IconHue     = 2583;
                customizationDetail.m_IconOffsetX = 8;
                customizationDetail.m_IconOffsetY = 3;
                customizationDetail.m_Selectable  = true;
                break;

            case CustomizationType.EmotePuke:
                customizationDetail.m_Name        = "Emote: Puke";
                customizationDetail.m_Description = new string[] { "Unlocks the 'Puke' emote.",
                                                                   "Usable by typing [EmotePuke" };
                customizationDetail.m_Cost        = 100000;
                customizationDetail.m_IconItemId  = 4810;
                customizationDetail.m_IconHue     = 0;
                customizationDetail.m_IconOffsetX = 8;
                customizationDetail.m_IconOffsetY = 3;
                customizationDetail.m_Selectable  = true;
                break;

            case CustomizationType.EmoteYell:
                customizationDetail.m_Name        = "Emote: Yell";
                customizationDetail.m_Description = new string[] { "Unlocks the 'Yell' emote.",
                                                                   "Usable by typing [EmoteYell" };
                customizationDetail.m_Cost        = 100000;
                customizationDetail.m_IconItemId  = 4810;
                customizationDetail.m_IconHue     = 2122;
                customizationDetail.m_IconOffsetX = 8;
                customizationDetail.m_IconOffsetY = 3;
                customizationDetail.m_Selectable  = true;
                break;

            case CustomizationType.EmoteShush:
                customizationDetail.m_Name        = "Emote: Shush";
                customizationDetail.m_Description = new string[] { "Unlocks the 'Shush' emote.",
                                                                   "Usable by typing [EmoteShush" };
                customizationDetail.m_Cost        = 100000;
                customizationDetail.m_IconItemId  = 4810;
                customizationDetail.m_IconHue     = 2651;
                customizationDetail.m_IconOffsetX = 8;
                customizationDetail.m_IconOffsetY = 3;
                customizationDetail.m_Selectable  = true;
                break;

            case CustomizationType.EmoteSick:
                customizationDetail.m_Name        = "Emote: Sick";
                customizationDetail.m_Description = new string[] { "Unlocks the 'Sick' emote.",
                                                                   "Usable by typing [EmoteSick" };
                customizationDetail.m_Cost        = 100000;
                customizationDetail.m_IconItemId  = 4810;
                customizationDetail.m_IconHue     = 2638;
                customizationDetail.m_IconOffsetX = 8;
                customizationDetail.m_IconOffsetY = 3;
                customizationDetail.m_Selectable  = true;
                break;

            case CustomizationType.EmoteSleep:
                customizationDetail.m_Name        = "Emote: Sleep";
                customizationDetail.m_Description = new string[] { "Unlocks the 'Sleep' emote.",
                                                                   "Usable by typing [EmoteSleep" };
                customizationDetail.m_Cost        = 100000;
                customizationDetail.m_IconItemId  = 4810;
                customizationDetail.m_IconHue     = 2575;
                customizationDetail.m_IconOffsetX = 8;
                customizationDetail.m_IconOffsetY = 3;
                customizationDetail.m_Selectable  = true;
                break;

            case CustomizationType.EmoteWhistle:
                customizationDetail.m_Name        = "Emote: Whistle";
                customizationDetail.m_Description = new string[] { "Unlocks the 'Whistle' emote.",
                                                                   "Usable by typing [EmoteWhistle" };
                customizationDetail.m_Cost        = 100000;
                customizationDetail.m_IconItemId  = 4810;
                customizationDetail.m_IconHue     = 2635;
                customizationDetail.m_IconOffsetX = 8;
                customizationDetail.m_IconOffsetY = 3;
                customizationDetail.m_Selectable  = true;
                break;

            case CustomizationType.EmoteSpit:
                customizationDetail.m_Name        = "Emote: Spit";
                customizationDetail.m_Description = new string[] { "Unlocks the 'Spit' emote.",
                                                                   "Usable by typing [EmoteSpit" };
                customizationDetail.m_Cost        = 100000;
                customizationDetail.m_IconItemId  = 4810;
                customizationDetail.m_IconHue     = 2541;
                customizationDetail.m_IconOffsetX = 8;
                customizationDetail.m_IconOffsetY = 3;
                customizationDetail.m_Selectable  = true;
                break;
            }

            return(customizationDetail);
        }