public DeathTimer(Mobile m, CTFTeam t, CTFGame g, TimeSpan DeathDelay) : base(TimeSpan.Zero, TimeSpan.FromMilliseconds(250)) { m_Mob = m; m_Team = t; m_Game = g; m_Res = DateTime.Now + DeathDelay; if (m is PlayerMobile) { m_GumpItem = new CustomGumpItem("Resurrect in", DeathDelay.Hours + ":" + DeathDelay.Minutes + ":" + DeathDelay.Seconds, m_Game, (PlayerMobile)m); GameInfoGump.AddCustomMessage((PlayerMobile)m, m_GumpItem); } Priority = TimerPriority.TwoFiftyMS; }
public CTFFlag(CTFGame game, CTFTeam team) : base(0x1591) { Movable = false; Weight = 1.0; m_Home = true; m_Game = game; m_Team = team; team.Flag = this; Hue = team.Hue; ReturnToHome(); game.EndGameEvent += OnEndGame; }
public CTFFlag(CTFGame game, CTFTeam team) : base( 0x1591 ) { Movable = false; Weight = 1.0; m_Home = true; m_Game = game; m_Team = team; team.Flag = this; Hue = team.Hue; ReturnToHome(); game.EndGameEvent += OnEndGame; }
protected override void OnTick() { Mobile owner = m_Flag.RootParent as Mobile; CTFGame game = m_Flag.Game; TimeSpan left = MaxFlagHoldTime - (DateTime.Now - m_Start); if (left >= TimeSpan.FromSeconds(1.0)) { if (left > TimeSpan.FromMinutes(1.0)) { Interval = TimeSpan.FromSeconds(30.0); } else if (left > TimeSpan.FromSeconds(30.0)) { Interval = TimeSpan.FromSeconds(15.0); } else if (left >= TimeSpan.FromSeconds(10.0)) { Interval = TimeSpan.FromSeconds(5.0); } else { Interval = TimeSpan.FromSeconds(1.0); } if (owner != null) { owner.SendMessage("You must take the {0} flag to your flag in {1} seconds or be killed!", m_Flag.Team.Name, (int)left.TotalSeconds); } } else { if (owner != null) { owner.BoltEffect(0); owner.PlaySound(0xDC); //snake hiss owner.Kill(); } m_Flag.Game.AnnounceToPlayers("The {0} flag has been returned to base!", m_Flag.Team.Name); m_Flag.ReturnToHome(); Stop(); } }
public StartTimer(CTFGame game, ArrayList list) : base(StartDelay) { m_Game = game; m_List = list; Priority = TimerPriority.TwoFiftyMS; }