Exemple #1
0
        private void Initialize()
        {
            _backgroundInactive = Content.Load<Texture2D>("Hud/inactive_background");
            _buttonGotoOffice = new Button(NarratorText.ButtonReturnToOffice);
            _monitorViewport = new Rectangle();
            _backgroundWinScreen = new Texture2D[3];
            _backgroundWinScreen[(int)Trophies.Gold] = Content.Load<Texture2D>("Hud/Winscreens/winscreen_gold");
            _backgroundWinScreen[(int)Trophies.Silver] = Content.Load<Texture2D>("Hud/Winscreens/winscreen_silver");
            _backgroundWinScreen[(int)Trophies.Bronze] = Content.Load<Texture2D>("Hud/Winscreens/winscreen_bronze");

            _captionFont = Content.Load<SpriteFont>("Hud/Fonts/WinCaptionFont");
            _bodyTextFont = Content.Load<SpriteFont>("Hud/Fonts/WinBodyFont");

            _currentMouseState = _previousMouseState = Mouse.GetState();
            _bodyTextFont.LineSpacing = 25; // So why cant I do this via XML?

            _backgroundConfirm = Content.Load<Texture2D>("Hud/confirm_background");

            _previousMouseState = _currentMouseState = Mouse.GetState();

            // In case update is called before draw:
            if (_yesReturn == null) _yesReturn = new Button(NarratorText.ButtonConfirmGotoOfficeYes);
            if (_noReturn == null) _noReturn = new Button(NarratorText.ButtonConfirmGotoOfficeNo);
        }
Exemple #2
0
        // Draw and handle anything related to the "are you sure you want to go to kantoor3D".
        private void DrawReturnConfirmation(SpriteBatch spriteBatch)
        {
            spriteBatch.Draw(_backgroundConfirm, new Vector2((_graphicsDevice.Viewport.Width - _backgroundConfirm.Width) / 2, (_graphicsDevice.Viewport.Height - _backgroundConfirm.Height) / 2), Color.White);

            Vector2 textSize        = _bodyTextFont.MeasureString(NarratorText.ConfirmGotoOfficeText);
            Vector2 textLocation    = new Vector2((_graphicsDevice.Viewport.Width - textSize.X) / 2, (_graphicsDevice.Viewport.Height/2 - 65));

            spriteBatch.DrawString(_bodyTextFont, NarratorText.ConfirmGotoOfficeText, textLocation, Color.Black);

            if (_yesReturn == null) _yesReturn = new Button(NarratorText.ButtonConfirmGotoOfficeYes);
            if (_noReturn == null) _noReturn   = new Button(NarratorText.ButtonConfirmGotoOfficeNo);

            _yesReturn.Draw(spriteBatch, new Vector2(_graphicsDevice.Viewport.Width / 2 - 0, (_graphicsDevice.Viewport.Height / 2 + 5)), Mouse.GetState());
            _noReturn.Draw(spriteBatch, new Vector2(_graphicsDevice.Viewport.Width / 2 - _noReturn.Width - 0, (_graphicsDevice.Viewport.Height / 2 + 5)), Mouse.GetState());
        }