/// <summary>
 /// The main entry point for the application.
 /// </summary>
 static void Main(string[] args)
 {
     using (Game1 game = new Game1())
     {
         game.Run();
     }
 }
 //represents the camera's vector position
 public CollisionCheckSystem(Game1 TheGame, Model SentModel, Vector3 ModelPosition)
 {
     GameRef = TheGame;
     //camera should always be moveable; but can be changed if need be
     base.Moveable = true;
     //would have made a call to super constructors but I decided to put in specific information; less parameters to pass about
     ModifiedBaseConstuctor(ModelPosition);
     VisibleObjects = new List<ScreenModel>();
     //Shield finds nearby objects at a specific distance...items in range will be added to the VisibleObjects list
     PersonalShield = new BoundingSphere(Position,1f);
 }