Exemple #1
0
        public List <String> NPlayerWrapper()
        {
            GameFrame GF = new GameFrame();//initialize a GameFrame
            //int PI =2;//number of players
            int PI = 4;
            //strategies of each player
            List <List <string> > playersstrategies = new List <List <string> >();

            //p2
            // playersstrategies.Add(new List<string> { "split1", "steal1" });
            //playersstrategies.Add(new List<string> { "split2", "steal2" });
            //p3



            //4p
            playersstrategies.Add(new List <string> {
                "p1", "np1"
            });
            playersstrategies.Add(new List <string> {
                "p2", "np2"
            });
            playersstrategies.Add(new List <string> {
                "p3", "np3"
            });
            playersstrategies.Add(new List <string> {
                "p4", "np4"
            });


            GF.Game_Initializr(PI, playersstrategies);//Initialize Game

            //preferences of each player
            List <string> players_preferences = new List <string>();

            players_preferences.Add("o1 = o4 = o6 = o7 = o9 = o12 = o14 = o16 > o2 = o3 = o5 = o8 = o10 = o11 = o13 = o15"); //p1
            players_preferences.Add("o2 = o3 = o5 = o9 = o11 = o16 > o1 = o4 = o6 = o7 = o8 = o10 = o12 = o13 = o14 = o15"); //p2
            players_preferences.Add("o8 > o1 = o2 = o3 = o4 = o5 = o6 = o7 = o9 = o10 = o11 = o12 = o13 = o14 = o15 = o16"); //p3
            players_preferences.Add("o8 = o1 > o2 > o3 > o4 = o5 = o6 > o7 > o9 > o10 = o11 > o12 > o13 = o14 > o15 > o16"); //p4

            //2p
            //players_preferences.Add("o3 > o1 > o2 = o4");//p1
            //players_preferences.Add("o2 > o1 > o3 = o4");//p2
            GF.PayOffs_generater(players_preferences); // Enter preferences to generate Payoffs // only needed in a console application

            GF.Fill_Nash_Equilibrium_Set();            //One call for both Best_outcomes and Fill_NE_set

            List <String> Result = new List <String>();

            for (int i = 0; i < GF.get_Nash_Indices.Count; i++)
            {
                for (int j = 0; j < GF.get_NumOfPlayer; j++)
                {
                    Result.Add(GF.get_SetOfCStategy[GF.get_Nash_Indices[i]][j]);//returns a list of string of the strategies of the players at the nash points
                }
            }
            return(Result);
        }
Exemple #2
0
        public GameFrame PreferencesGetterNplayer(string preferences, string username)//gets the prefrences of each individual player
        {
            foreach (var player in wrapper_TwoThree.playerInfo)
            {
                if (player.username == username)//fill the player's
                {
                    if (player.preferences.Count() == 0)
                    {
                        player.preferences = preferences;
                    }
                    else
                    {
                        return(new GameFrame());
                    }
                }
            }
            bool check = false;//all players entered thier preferences

            foreach (var player in wrapper_TwoThree.playerInfo)
            {
                if (player.preferences == "")
                {
                    check = true;
                }
            }
            if (check == false)//all the players have their preferences filled
            {
                //2: Generate Payoffs in n game and copy prev computed info from wrapper to returned GameFrame
                GameFrame ReturnedGame = new GameFrame();
                ReturnedGame.Game_Initializr(wrapper_TwoThree.N_Players_Game.get_NumOfPlayer, wrapper_TwoThree.N_Players_Game.get_SetOfPlayersStrategies);

                List <string> allpprefrences = new List <string>();
                for (int i = 0; i < wrapper_TwoThree.playerInfo.Count; i++)
                {
                    allpprefrences.Add(wrapper_TwoThree.playerInfo.Find(item => (item.orderInGame == i)).preferences);//order players' prefrences
                }
                //3: Generate Payoffs in n game
                ReturnedGame.PayOffs_generater(allpprefrences);//Generate the outcomes of player's preferences

                //nonum : not sure if this will be in use
                List <PF> OrderedPlayers = new List <PF>();
                for (int i = 0; i < wrapper_TwoThree.playerInfo.Count; i++)
                {
                    OrderedPlayers.Add(wrapper_TwoThree.playerInfo.Find(item => (item.orderInGame == i)));//order players
                }
                //4: Compute Nash Equili
                ReturnedGame.Fill_Nash_Equilibrium_Set();

                //5: Adding the points to database and clearing all used lists in game.

                //Add ash points to database
                //��LogNashPointsinDB_Nplayers(wrapper_TwoThree.playerInfo[0].GID, OrderedPlayers,)
                //Clear for the next game
                wrapper_TwoThree.N_Players_Game = new GameFrame();
                wrapper_TwoThree.playerInfo.Clear();
                wrapper_TwoThree.neprofiles.Clear();//clear for the next

                //6:return gameframe -> each player can know her payoffs and strategies by her orderingame index
                return(ReturnedGame);
            }
            return(null);
        }