Exemple #1
0
 private void dealDamage(Player plr, GameTime gt)
 {
     damageTimer += gt.ElapsedGameTime;
     if (eCurrentState == EnemyState.Attacking)
     {
         if (damageTimer > TimeSpan.FromMilliseconds(500))
         {
             damageTimer -= TimeSpan.FromMilliseconds(500);
             plr.GetHit(damage);
         }
     }
 }