public void Clear() { if (bloomBuffer == null) { return; } CameraFX.ReleaseBuffer(ref bloomBuffer); CameraFX.ReleaseBuffer(ref tmpBuffer); }
private void OnDestroy() { if (reflectionBuffer == null) { return; } CameraFX.ReleaseBuffer(ref reflectionBuffer); CameraFX.ReleaseBuffer(ref reflectionBlurBuffer); CameraFX.ReleaseBuffer(ref tmpBuffer); }