public BuidAchorData(long buildID, long[] sceneIds, long[] taskIds) { this.m_buidID = buildID; if (sceneIds == null || taskIds == null) { return; } for (int i = 0; i < sceneIds.Length; i++) { BuidEnterData enterdata = new BuidEnterData(sceneIds[i], taskIds[i]); m_enterData.Add(enterdata); } }
public void SetData(BuidEnterData enterdata, int index) { this.m_enterdata = enterdata; OnReflashBuildIcon(); }