Exemple #1
0
 public PlayerInfo(
     MapGeometry map,
     int currentSectorId,
     Vector2 position,
     Vector2 direction,
     float angle,
     float radius)
     : base(map, currentSectorId, position, direction, angle, radius)
 {
 }
        private void SwitchToMap(int index)
        {
            _screenMessage.ShowMessage($"Switching to map index {index}");
            var map = _maps[index];

            _currentMap = new MapGeometry(map);
            _playerInfo = PlayerInfo.Create(_currentMap);
            //RecreateRenderer();
            _renderer = new SplitScreenRenderer(
                CreateRenderer(RendererType.Overhead),
                CreateRenderer(RendererType.FirstPerson));
        }
Exemple #3
0
        public static PlayerInfo Create(MapGeometry map)
        {
            var playerThing      = map.Map.Things.First(t => t.Type == 1);
            var playerThingIndex = map.Map.Things.IndexOf(playerThing);

            var position = playerThing.GetPosition();
            var angle    = MathHelper.ToRadians(playerThing.Angle);

            var direction = new Vector2((float)Math.Cos(angle), (float)Math.Sin(angle));

            var currentSectorId = map.ThingToSectorId[playerThingIndex];

            var verticalPosition = map.Sectors[currentSectorId].Info.HeightFloor;

            return(new PlayerInfo(map, currentSectorId, position, direction, angle, PlayerRadius));
        }