public static void Run() { filePath = Path.Combine("..", ".."); string fileDirectory = "Data"; string fileName = "amp.png"; if (File.Exists(fileName)) { filePath = ""; fileDirectory = ""; } else if (File.Exists(Path.Combine(fileDirectory, fileName))) { filePath = ""; } filePath = Path.Combine(filePath, fileDirectory); // Setup the pygame display, the window caption and its icon Video.WindowIcon(); Video.WindowCaption = "SDL.NET - Isotope"; Surface surface = Video.SetVideoMode(400, 360); // Setup the two scenes of a bedroom and a lounge with Ian Curtis as the lead actor ArrayList joyWorld = new ArrayList(); Scene bedroom = new Scene(0, new ArrayList()); Scene lounge = new Scene(1, new ArrayList()); joyWorld.Add(bedroom); joyWorld.Add(lounge); // Scene 0 ObjectPortable guitar = new ObjectPortable(new int[] { 60, 0, 40 }, new int[] { 20, 12, 20 }, 3, false); bedroom.AppendObject(guitar); Object3d bed = new Object3d(new int[] { 10, 100, 0 }, new int[] { 70, 52, 28 }, 6, false); bedroom.AppendObject(bed); LeadActor ianCurtis = new LeadActor(new int[] { 90, 90, 0 }, new int[] { 14, 14, 50 }, 4, bedroom, false); bedroom.AppendObject(ianCurtis); Portal door = new Portal(new int[] { 180, 105, 0 }, new int[] { 10, 30, 56 }, 5, lounge, new int[] { 10, 115, 0 }); bedroom.AppendObject(door); DissolverRandomCreator ampFactory = new DissolverRandomCreator(new int[] { 180, 105, 60 }, new int[] { 10, 10, 10 }, 4000, bedroom, true); bedroom.AppendObject(ampFactory); // walls and floor Object3d ground = new Object3d(new int[] { -1000, -1000, -100 }, new int[] { 2000, 2000, 100 }, 4000, true); bedroom.AppendObject(ground); Object3d wall0 = new Object3d(new int[] { 180, 0, -20 }, new int[] { 20, 180, 120 }, 4000, true); bedroom.AppendObject(wall0); Object3d wall1 = new Object3d(new int[] { 0, 180, -20 }, new int[] { 180, 20, 120 }, 4000, true); bedroom.AppendObject(wall1); Object3d wall2 = new Object3d(new int[] { 0, -20, -20 }, new int[] { 180, 20, 120 }, 4000, true); bedroom.AppendObject(wall2); Object3d wall3 = new Object3d(new int[] { -20, 0, -20 }, new int[] { 20, 180, 120 }, 4000, true); bedroom.AppendObject(wall3); // Scene 1 Object3d sofa = new Object3d(new int[] { 0, 0, 0 }, new int[] { 39, 66, 37 }, 7, false); lounge.AppendObject(sofa); ObjectPortable amp = new ObjectPortable(new int[] { 60, 0, 25 }, new int[] { 16, 10, 18 }, 2, false); lounge.AppendObject(amp); Portal door2 = new Portal(new int[] { 0, 105, 0 }, new int[] { 10, 30, 56 }, 5, bedroom, new int[] { 160, 115, 0 }); lounge.AppendObject(door2); // walls and floor Object3d ground2 = new Object3d(new int[] { -1000, -1000, -100 }, new int[] { 2000, 2000, 100 }, 4000, true); lounge.AppendObject(ground2); Object3d wall4 = new Object3d(new int[] { 180, 0, -20 }, new int[] { 20, 180, 120 }, 4000, true); lounge.AppendObject(wall4); Object3d wall5 = new Object3d(new int[] { 0, 180, -20 }, new int[] { 180, 20, 120 }, 4000, true); lounge.AppendObject(wall5); Object3d wall6 = new Object3d(new int[] { 0, -20, -20 }, new int[] { 180, 20, 120 }, 4000, true); lounge.AppendObject(wall6); Object3d wall7 = new Object3d(new int[] { -20, 0, -20 }, new int[] { 20, 180, 120 }, 4000, true); lounge.AppendObject(wall7); // Images for the Backgrounds and the objects Skin[] skinGroup = new Skin[8]; ArrayList bedroomImage = SkinsLib.LoadImages(new string[] { Path.Combine(filePath, "bedroom.png") }); skinGroup[0] = (new Skin(bedroomImage, "Bedroom")); ArrayList loungeImage = SkinsLib.LoadImages(new string[] { Path.Combine(filePath, "lounge.png") }); skinGroup[1] = (new Skin(loungeImage, "Lounge")); ArrayList ampImage = SkinsLib.LoadImages(new string[] { Path.Combine(filePath, "amp.png") }); skinGroup[2] = (new Skin(ampImage, "Amp")); ArrayList guitarImage = SkinsLib.LoadImages(new string[] { Path.Combine(filePath, "guitar.png") }); skinGroup[3] = (new Skin(guitarImage, "Guitar")); ArrayList ianCurtisImages = SkinsLib.LoadImages(new string[] {Path.Combine(filePath, "ian_curtis0.png"),Path.Combine(filePath, "ian_curtis5.png"),Path.Combine(filePath, "ian_curtis3.png"),Path.Combine(filePath, "ian_curtisF4.png"), Path.Combine(filePath, "ian_curtisF6.png"),Path.Combine(filePath, "ian_curtisF7.png"),Path.Combine(filePath, "ian_curtisF0.png"),Path.Combine(filePath, "ian_curtisF5.png"),Path.Combine(filePath, "ian_curtisF3.png"),Path.Combine(filePath, "ian_curtis4.png"),Path.Combine(filePath, "ian_curtis6.png"),Path.Combine(filePath, "ian_curtis7.png")}); skinGroup[4] = (Skin)new Pointing(ianCurtisImages, "Ian Curtis"); // Mirror the images to complete the animation //for(int i=3;i<9;i++) // ((Surface)ian_curtis_images[i]).FlipHorizontal(); ArrayList doorImage = SkinsLib.LoadImages(new string[] { Path.Combine(filePath, "door.png") }); skinGroup[5] = (new Skin(doorImage, "Door")); ArrayList bedImage = SkinsLib.LoadImages(new string[] { Path.Combine(filePath, "bed.png") }); skinGroup[6] = (new Skin(bedImage, "Bed")); ArrayList sofaImage = SkinsLib.LoadImages(new string[] { Path.Combine(filePath, "sofa.png") }); skinGroup[7] = (new Skin(sofaImage, "Sofa")); Keys joyKeys = new Keys(Key.O, Key.P, Key.A, Key.Z, Key.M, Key.G, Key.H, Key.B, Key.U); // Create an isotope engine using the skin_group and the scene_group Engine joyEngine = new Engine(ianCurtis, skinGroup, surface, joyKeys, Path.Combine(filePath, "titlebar.png")); // Start the isotope engine joyEngine.Start(); }
/// <summary> /// /// </summary> /// <param name="player"></param> /// <param name="skin_group"></param> /// <param name="surface"></param> /// <param name="keys"></param> /// <param name="titlefile"></param> public Engine(LeadActor player, Skin[] skinGroup, Surface surface, Keys keys, string titleFile) { /* Initialise the Isotope Engine */ if (player == null) { throw new ArgumentNullException("player"); } //Game Control //the lower limit of msec per frame this.timeLimit = 100; //define the keys using default values, users can redefine the keys by changing the key codes this.keys = keys; //Physical simulation elements //this.simulator = new Simulator(); //Pick the players actor object and remember it this.player = player; //Graphical display elements //load the titlebar graphic as a sprite for drawing later. Users can reload their own image. this.titleSprite = new Sprite(); this.titleSprite.Surface = new Surface(titleFile); int[] offset ={ 200, 170 }; this.display = new View(surface, this.player.Scene, skinGroup, offset); //Isometric display elements this.skinGroup = skinGroup; //remember the surface this.surface = surface; //Load the default font: Do we need some tester here to ensure we find a font? //if (font==None) this.font = new SdlDotNet.Graphics.Font(Path.Combine(IsotopeMain.FilePath, "FreeSans.ttf"), 10); Events.Quit += new EventHandler<QuitEventArgs>(Events_Quit); }