/// <summary> /// Processes a joystick hat motion event. This event is triggered by /// SDL. Only /// sprites that are JoystickSensitive are processed. /// </summary> /// <param name="args">Event args</param> public virtual void Update(JoystickBallEventArgs args) { }
static void OnJoystickBallMotion(JoystickBallEventArgs e) { if (JoystickBallMotion != null) { JoystickBallMotion(instance, e); } }