private void Start() { _inventoryBehaviour = GameObject.Find("Inventory").GetComponent <InventoryBehaviour>(); _itemPickerObject = GameObject.Find("ItemPicker").gameObject; _inventoryInformationPanelBehaviour = GetComponentInChildren <InventoryInformationPanelBehaviour>(); _playerObject = GameObject.Find("Player"); }
private void Start() { _inventorySpriteRenderer = transform.Find("Animator/Sprite").GetComponent <SpriteRenderer>(); _inventorySlotBackgroundSprite = transform.Find("Background").GetComponent <SpriteRenderer>().sprite; _inventorySlotInitialScale = transform.Find("Background").localScale; _animator = GetComponentInChildren <Animator>(); _inventoryBehaviour = GameObject.Find("Inventory").GetComponent <InventoryBehaviour>(); }