Exemple #1
0
        private float[] CalculateFitness(Agent.Abstract.AAgentController[] agents)
        {
            var fitnesses = new float[agents.Length];

            var popVectors = new List <Vector2>(agents.Length);

            foreach (var item in agents)
            {
                popVectors.Add(Vec3ToVec2(item.transform.position));
            }

            for (int i = 0; i < agents.Length; i++)
            {
                var vecPos = Vec3ToVec2(agents[i].transform.position);

                var compToArch = _novelty_Archive.CompareToArchive(vecPos, 5);
                if (compToArch > _noveltyThreshold)
                {
                    _novelty_Archive.Add(vecPos);
                }

                var compToPop = Novelty_archive.CompareToPopulation(popVectors, vecPos, 5);
                fitnesses[i] = compToArch + compToPop;
            }
            return(fitnesses);
        }
Exemple #2
0
        public AgentListEvaluator(IGenomeDecoder <NeatGenome, IBlackBox> decoder, GameObject gameObject, GameObject agentPrefab, IntContainer tickPerEvalCount)
        {
            _gameObject       = gameObject;
            _decoder          = decoder;
            _agentPrefab      = agentPrefab;
            _tickPerEvalCount = tickPerEvalCount;
            _evaluationCount  = 0;

            _novelty_Archive = new Novelty_archive();
            _novelty_Archive.Add(Vec3ToVec2(gameObject.transform.position));

            UnityThread.InitUnityThread();
        }