extern private static float ICall_PhysicsSphere_GetRadius(PhysicsSphere self);
private static extern void ICall_PhysicsSphere_SetRadius(PhysicsSphere self, float radius );
extern private static void ICall_PhysicsSphere_SetRadius(PhysicsSphere self, float radius);
private static extern float ICall_PhysicsSphere_GetRadius(PhysicsSphere self);