Exemple #1
0
        /// <summary>
        /// Refills rack up to its maximum size
        /// </summary>
        public void RefillRackFromPouch()
        {
            List <Rack_CharTile> rackTiles = Rack_CharTiles.ToList();
            int countOfRackTiles           = GetCountOfTilesInRack();

            for (int i = countOfRackTiles; i < RackSize; i++)
            {
                var randomTile = Pouch.PickRandomTile();
                if (randomTile == null)
                {
                    break;
                }
                if (rackTiles.Any(t => t.CharTileID == randomTile.ID))
                {
                    var tileEntryInDb = rackTiles.Where(t => t.CharTileID == randomTile.ID).FirstOrDefault();
                    tileEntryInDb.Count++;
                }
                else
                {
                    rackTiles.Add(new Rack_CharTile {
                        RackID = ID, CharTileID = randomTile.ID, Count = 1
                    });
                }
            }
            Rack_CharTiles = rackTiles;
        }
Exemple #2
0
        /// <summary>
        /// Trades some of their rack tiles for new ones from the pouch
        /// </summary>
        public void Redraw(string letters, string counts)
        {
            var lettersArray = letters.Split(",");
            var countsArray  = counts.Split(",");
            var rack         = Rack.Rack_CharTiles.ToList();
            var tilesToDraw  = 0;

            for (int i = 0; i < lettersArray.Length; i++)
            {
                for (int j = 0; j < Int32.Parse(countsArray[i]); j++)
                {
                    Pouch.AddToPouch(Rack.SubstractFromRack(lettersArray[i][0]));
                    tilesToDraw++;
                }
            }
            Rack.RefillRackFromPouch();
        }