Exemple #1
0
        public static void Update(GameTime gameTime, Rectangle clientBounds)
        {
            if (Jon != null)
            {
            Jon.Update(gameTime, clientBounds, 0);
            Jon.currentFrame.Y = 0;
            if (Jon.npc.Intersects(Lvl1.scott.scottr))
            {
            Battle1.npc_hp = 100;
            Battle1.npc_def = 20;
            Battle1.npc_att = 20;
            Jon = null;

            Game1.screen_selector = 8;

            }
            }
            Functions.collision(new Rectangle(-294+Lvl1.backx,6,44,593),Lvl1.scott.scottr,Lvl1.scott.speed,Lvl1.collision);
            Functions.collision(new Rectangle(-250 + Lvl1.backx, 44, 1002, 57), Lvl1.scott.scottr, Lvl1.scott.speed, Lvl1.collision);
            Functions.collision(new Rectangle(752 + Lvl1.backx, 46, 43, 553), Lvl1.scott.scottr, Lvl1.scott.speed, Lvl1.collision);
            Functions.collision(new Rectangle(400 + Lvl1.backx, 148, 262, 102), Lvl1.scott.scottr, Lvl1.scott.speed, Lvl1.collision);
            Functions.collision(new Rectangle(642 + Lvl1.backx, 250, 23, 349), Lvl1.scott.scottr, Lvl1.scott.speed, Lvl1.collision);
            Functions.collision(new Rectangle(604 + Lvl1.backx, 250, 39, 50), Lvl1.scott.scottr, Lvl1.scott.speed, Lvl1.collision);
            Functions.collision(new Rectangle(596 + Lvl1.backx, 398, 52, 52), Lvl1.scott.scottr, Lvl1.scott.speed, Lvl1.collision);
            Functions.collision(new Rectangle(606 + Lvl1.backx, 550, 39, 48), Lvl1.scott.scottr, Lvl1.scott.speed, Lvl1.collision);
            Functions.collision(new Rectangle(450 + Lvl1.backx, 246, 51, 55), Lvl1.scott.scottr, Lvl1.scott.speed, Lvl1.collision);
            Functions.collision(new Rectangle(707 + Lvl1.backx, 101, 43, 53), Lvl1.scott.scottr, Lvl1.scott.speed, Lvl1.collision);
            Functions.collision(new Rectangle(248 + Lvl1.backx, 102, 104, 46), Lvl1.scott.scottr, Lvl1.scott.speed, Lvl1.collision);
            Functions.collision(new Rectangle(195 + Lvl1.backx, 100, 25, 301), Lvl1.scott.scottr, Lvl1.scott.speed, Lvl1.collision);
            Functions.collision(new Rectangle(-250 + Lvl1.backx, 201, 100, 101), Lvl1.scott.scottr, Lvl1.scott.speed, Lvl1.collision);
            Functions.collision(new Rectangle(-50 + Lvl1.backx, 202, 116, 99), Lvl1.scott.scottr, Lvl1.scott.speed, Lvl1.collision);
            Functions.collision(new Rectangle(63 + Lvl1.backx, 100, 30, 51), Lvl1.scott.scottr, Lvl1.scott.speed, Lvl1.collision);
            Functions.collision(new Rectangle(-3 + Lvl1.backx, 98, 51, 49), Lvl1.scott.scottr, Lvl1.scott.speed, Lvl1.collision);
            Functions.collision(new Rectangle(3 + Lvl1.backx, 157, 47, 46), Lvl1.scott.scottr, Lvl1.scott.speed, Lvl1.collision);
            Functions.collision(new Rectangle(45 + Lvl1.backx, 100, 21, 107), Lvl1.scott.scottr, Lvl1.scott.speed, Lvl1.collision);
            Functions.collision(new Rectangle(-245 + Lvl1.backx, 299, 42, 52), Lvl1.scott.scottr, Lvl1.scott.speed, Lvl1.collision);
            Functions.collision(new Rectangle(-241 + Lvl1.backx, 552, 39, 47), Lvl1.scott.scottr, Lvl1.scott.speed, Lvl1.collision);
            for (int x = 0; x < positionlist.Count; x++)
            {
            if (Scott.left)
            {
            positionlist[x] = new Vector2(positionlist[x].X + Lvl1.scott.speed.X, positionlist[x].Y);
            }
            else if (Scott.right)
            {

            positionlist[x] = new Vector2(positionlist[x].X - Lvl1.scott.speed.X, positionlist[x].Y);
            }

            }
        }
Exemple #2
0
        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(Game.GraphicsDevice);
            select = new button(Game.Content.Load<Texture2D>("images/menu select"),
                      new Vector2(45, 420), 0, new Point(0, 0), new Point(1, 1), new Point(121, 30));
            background = Game.Content.Load<Texture2D>("images/battlebgdummy");
            menu = Game.Content.Load<Texture2D>("images/Fight menu");
            sf = Game.Content.Load<SpriteFont>("Font/SpriteFont1");
            scott = new Scott(Game.Content.Load<Texture2D>("images/Scottbattle"), new Vector2(50, 335), new Point(35, 57), 16,
                                new Point(0, 0), new Point(1, 1), new Vector2(0, 0), 0);
            if(Game1.boss_npc == false)
                npc_sprite = new NPC(Game.Content.Load<Texture2D>("images/enemyintern"), new Vector2(600, 235), new Point(108, 156), 16,
                                new Point(0, 0), new Point(1, 1), new Vector2(0, 0), 0);
            else
                npc_sprite = new NPC(Game.Content.Load<Texture2D>("images/JonHoo"), new Vector2(600, 235), new Point(144, 167), 16,
                                new Point(0, 0), new Point(1, 1), new Vector2(0, 0), 0);
             hp= Game.Content.Load<Texture2D>("images/npc_hp1");
            hpt = Game.Content.Load<Texture2D>("images/npc_hp2");

            //image for npc health is "npc_hp1" when full
            //and image for npc health when empty is "npc_hp2"

            select.height = 30;
            base.LoadContent();
        }
Exemple #3
0
 public static void LoadContent(ContentManager Content)
 {
     tile = Content.Load<Texture2D>("images/test");
       Jon=new NPC(Content.Load<Texture2D>("images/jon_overworld"), new Vector2(200 , 530), new Point(50, 70),
                                0, new Point(0, 0), new Point(1, 1), new Vector2(1, 1), 50);
     framesize = new Point(50,50);
     positionlist.Add(new Vector2(-50,100));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(0,100));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(50,100));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(50,150));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(100,150));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(100,200));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(50,200));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(50,250));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(0,200));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-50,200));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-50,150));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-100,150));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-100,100));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-100,150));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-100,200));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-50,200));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-50,150));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(0,150));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(50,150));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(50,200));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(100,200));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(100,250));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(50,250));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(0,250));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-50,250));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-100,250));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-250,0));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-200,0));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-150,0));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-100,0));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-50,0));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(0,0));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(50,0));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(100,0));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(150,0));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(200,0));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(250,0));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(300,0));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(350,0));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(400,0));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(450,0));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(500,0));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(500,50));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(500,100));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(500,150));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(500,200));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(500,250));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(500,300));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(500,350));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(500,400));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(500,450));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(500,500));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(500,550));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(450,550));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(400,550));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(350,550));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(300,550));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(250,550));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(200,550));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(150,550));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(100,550));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(50,550));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(0,550));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-50,550));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-200,550));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-150,550));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-100,550));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-50,550));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-100,550));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-150,550));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-200,550));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-250,550));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-250,500));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-250,450));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-250,400));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-250,350));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-250,300));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-250,250));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-250,200));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-250,150));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-250,100));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-250,50));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-200,50));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-150,50));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-100,50));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-50,50));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(0,50));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(50,50));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(100,50));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(150,50));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(200,50));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(250,50));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(300,50));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(350,50));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(400,50));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(450,50));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(450,100));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(450,150));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(450,200));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(450,250));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(450,300));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(450,350));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(450,400));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(450,450));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(450,500));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(400,500));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(350,500));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(300,500));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(250,500));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(200,500));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(150,500));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(100,500));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(50,500));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(0,500));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-50,500));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-100,500));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-150,500));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-200,500));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-200,450));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-200,400));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-200,350));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-200,300));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-200,250));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-200,200));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-200,150));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-200,100));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-150,100));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-150,150));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-150,200));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-150,250));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-150,300));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-150,350));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-150,400));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-150,450));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-100,450));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-50,450));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(0,450));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(50,450));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(100,450));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(150,450));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(200,450));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(250,450));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(300,450));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(350,450));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(400,450));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(400,400));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(400,350));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(400,300));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(400,250));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(400,200));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(400,150));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(400,100));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(100,100));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(150,100));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(200,100));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(250,100));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(300,100));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(350,100));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(350,150));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(350,200));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(350,250));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(350,300));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(350,350));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(350,400));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(300,400));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-100,300));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-100,350));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-100,400));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-50,400));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(0,400));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(50,400));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(100,400));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(150,400));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(200,400));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(250,400));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(150,150));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(150,200));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(150,250));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(150,300));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(150,350));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(200,350));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(250,350));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(300,350));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(300,300));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(300,250));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(300,200));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(300,150));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(250,150));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(200,150));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(200,200));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(250,200));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(250,250));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(200,250));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(200,300));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(250,300));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-50,300));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(0,300));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(50,300));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(100,300));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(100,350));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(50,350));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(0,350));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-50,350));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-50,300));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(550,0));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(600,0));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(650,0));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(650,100));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(650,150));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(650,200));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(650,150));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(650,100));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(650,50));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(650,0));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(650,50));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(600,50));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(550,50));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(550,0));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(550,50));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(550,100));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(600,100));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(600,150));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(600,200));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(600,150));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(550,150));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(550,200));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(550,250));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(550,300));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(550,350));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(550,400));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(550,450));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(550,500));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(550,550));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(600,550));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(600,500));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(600,450));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(600,400));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(600,350));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(600,300));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(600,250));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(650,250));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(700,250));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(700,300));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(700,350));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(650,350));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(650,400));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(600,400));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(600,350));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(650,350));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(650,300));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(650,350));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(650,400));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(650,450));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(650,500));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(650,550));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(700,550));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(700,500));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(700,450));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(700,400));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(700,350));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(700,400));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(700,350));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(700,300));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(700,250));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(700,200));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(700,150));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(700,100));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(700,50));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(700,100));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(700,50));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(700,0));
        Currentframe.Add(new Point(0,2));
     positionlist.Add(new Vector2(-300,0));
        Currentframe.Add(new Point(3,1));
     positionlist.Add(new Vector2(-300,50));
        Currentframe.Add(new Point(3,1));
     positionlist.Add(new Vector2(-300,100));
        Currentframe.Add(new Point(3,1));
     positionlist.Add(new Vector2(-300,150));
        Currentframe.Add(new Point(3,1));
     positionlist.Add(new Vector2(-300,200));
        Currentframe.Add(new Point(3,1));
     positionlist.Add(new Vector2(-300,250));
        Currentframe.Add(new Point(3,1));
     positionlist.Add(new Vector2(-300,300));
        Currentframe.Add(new Point(3,1));
     positionlist.Add(new Vector2(-300,350));
        Currentframe.Add(new Point(3,1));
     positionlist.Add(new Vector2(-300,400));
        Currentframe.Add(new Point(3,1));
     positionlist.Add(new Vector2(-300,450));
        Currentframe.Add(new Point(3,1));
     positionlist.Add(new Vector2(-300,500));
        Currentframe.Add(new Point(3,1));
     positionlist.Add(new Vector2(-300,550));
        Currentframe.Add(new Point(3,1));
     positionlist.Add(new Vector2(750,0));
        Currentframe.Add(new Point(4,1));
     positionlist.Add(new Vector2(750,50));
        Currentframe.Add(new Point(4,1));
     positionlist.Add(new Vector2(750,100));
        Currentframe.Add(new Point(4,1));
     positionlist.Add(new Vector2(750,150));
        Currentframe.Add(new Point(4,1));
     positionlist.Add(new Vector2(750,200));
        Currentframe.Add(new Point(4,1));
     positionlist.Add(new Vector2(750,250));
        Currentframe.Add(new Point(4,1));
     positionlist.Add(new Vector2(750,300));
        Currentframe.Add(new Point(4,1));
     positionlist.Add(new Vector2(750,350));
        Currentframe.Add(new Point(4,1));
     positionlist.Add(new Vector2(750,400));
        Currentframe.Add(new Point(4,1));
     positionlist.Add(new Vector2(750,450));
        Currentframe.Add(new Point(4,1));
     positionlist.Add(new Vector2(750,500));
        Currentframe.Add(new Point(4,1));
     positionlist.Add(new Vector2(750,550));
        Currentframe.Add(new Point(4,1));
     positionlist.Add(new Vector2(700,0));
        Currentframe.Add(new Point(11,1));
     positionlist.Add(new Vector2(650,0));
        Currentframe.Add(new Point(10,1));
     positionlist.Add(new Vector2(600,0));
        Currentframe.Add(new Point(10,1));
     positionlist.Add(new Vector2(550,0));
        Currentframe.Add(new Point(10,1));
     positionlist.Add(new Vector2(500,0));
        Currentframe.Add(new Point(10,1));
     positionlist.Add(new Vector2(450,0));
        Currentframe.Add(new Point(10,1));
     positionlist.Add(new Vector2(400,0));
        Currentframe.Add(new Point(10,1));
     positionlist.Add(new Vector2(350,0));
        Currentframe.Add(new Point(10,1));
     positionlist.Add(new Vector2(300,0));
        Currentframe.Add(new Point(10,1));
     positionlist.Add(new Vector2(250,0));
        Currentframe.Add(new Point(10,1));
     positionlist.Add(new Vector2(200,0));
        Currentframe.Add(new Point(10,1));
     positionlist.Add(new Vector2(150,0));
        Currentframe.Add(new Point(10,1));
     positionlist.Add(new Vector2(100,0));
        Currentframe.Add(new Point(10,1));
     positionlist.Add(new Vector2(150,0));
        Currentframe.Add(new Point(10,1));
     positionlist.Add(new Vector2(50,0));
        Currentframe.Add(new Point(10,1));
     positionlist.Add(new Vector2(0,0));
        Currentframe.Add(new Point(10,1));
     positionlist.Add(new Vector2(-50,0));
        Currentframe.Add(new Point(10,1));
     positionlist.Add(new Vector2(-100,0));
        Currentframe.Add(new Point(10,1));
     positionlist.Add(new Vector2(-200,0));
        Currentframe.Add(new Point(10,1));
     positionlist.Add(new Vector2(-150,0));
        Currentframe.Add(new Point(10,1));
     positionlist.Add(new Vector2(-250,0));
        Currentframe.Add(new Point(9,1));
     positionlist.Add(new Vector2(-250,50));
        Currentframe.Add(new Point(9,2));
     positionlist.Add(new Vector2(-200,50));
        Currentframe.Add(new Point(10,2));
     positionlist.Add(new Vector2(-150,50));
        Currentframe.Add(new Point(10,2));
     positionlist.Add(new Vector2(-100,50));
        Currentframe.Add(new Point(10,2));
     positionlist.Add(new Vector2(-50,50));
        Currentframe.Add(new Point(10,2));
     positionlist.Add(new Vector2(0,50));
        Currentframe.Add(new Point(10,2));
     positionlist.Add(new Vector2(50,50));
        Currentframe.Add(new Point(10,2));
     positionlist.Add(new Vector2(100,50));
        Currentframe.Add(new Point(10,2));
     positionlist.Add(new Vector2(150,50));
        Currentframe.Add(new Point(10,2));
     positionlist.Add(new Vector2(200,50));
        Currentframe.Add(new Point(10,2));
     positionlist.Add(new Vector2(250,50));
        Currentframe.Add(new Point(10,2));
     positionlist.Add(new Vector2(300,50));
        Currentframe.Add(new Point(10,2));
     positionlist.Add(new Vector2(350,50));
        Currentframe.Add(new Point(10,2));
     positionlist.Add(new Vector2(700,50));
        Currentframe.Add(new Point(11,2));
     positionlist.Add(new Vector2(400,50));
        Currentframe.Add(new Point(10,2));
     positionlist.Add(new Vector2(450,50));
        Currentframe.Add(new Point(10,2));
     positionlist.Add(new Vector2(500,50));
        Currentframe.Add(new Point(10,2));
     positionlist.Add(new Vector2(550,50));
        Currentframe.Add(new Point(10,2));
     positionlist.Add(new Vector2(600,50));
        Currentframe.Add(new Point(10,2));
     positionlist.Add(new Vector2(650,50));
        Currentframe.Add(new Point(10,2));
     positionlist.Add(new Vector2(-250,0));
        Currentframe.Add(new Point(0,0));
     positionlist.Add(new Vector2(-200,0));
        Currentframe.Add(new Point(1,0));
     positionlist.Add(new Vector2(-150,0));
        Currentframe.Add(new Point(1,0));
     positionlist.Add(new Vector2(-100,0));
        Currentframe.Add(new Point(1,0));
     positionlist.Add(new Vector2(-50,0));
        Currentframe.Add(new Point(1,0));
     positionlist.Add(new Vector2(0,0));
        Currentframe.Add(new Point(2,0));
     positionlist.Add(new Vector2(-250,50));
        Currentframe.Add(new Point(0,1));
     positionlist.Add(new Vector2(-200,50));
        Currentframe.Add(new Point(1,1));
     positionlist.Add(new Vector2(-150,50));
        Currentframe.Add(new Point(1,1));
     positionlist.Add(new Vector2(-100,50));
        Currentframe.Add(new Point(1,1));
     positionlist.Add(new Vector2(-50,50));
        Currentframe.Add(new Point(1,1));
     positionlist.Add(new Vector2(0,50));
        Currentframe.Add(new Point(2,1));
     positionlist.Add(new Vector2(50,0));
        Currentframe.Add(new Point(4,0));
     positionlist.Add(new Vector2(50,50));
        Currentframe.Add(new Point(4,1));
     positionlist.Add(new Vector2(50,100));
        Currentframe.Add(new Point(4,1));
     positionlist.Add(new Vector2(0,200));
        Currentframe.Add(new Point(2,0));
     positionlist.Add(new Vector2(0,250));
        Currentframe.Add(new Point(2,1));
     positionlist.Add(new Vector2(-250,250));
        Currentframe.Add(new Point(0,1));
     positionlist.Add(new Vector2(-250,200));
        Currentframe.Add(new Point(0,0));
     positionlist.Add(new Vector2(50,250));
        Currentframe.Add(new Point(4,2));
     positionlist.Add(new Vector2(50,150));
        Currentframe.Add(new Point(4,1));
     positionlist.Add(new Vector2(50,200));
        Currentframe.Add(new Point(4,1));
     positionlist.Add(new Vector2(-50,200));
        Currentframe.Add(new Point(0,0));
     positionlist.Add(new Vector2(-50,250));
        Currentframe.Add(new Point(0,1));
     positionlist.Add(new Vector2(-200,200));
        Currentframe.Add(new Point(2,0));
     positionlist.Add(new Vector2(-200,250));
        Currentframe.Add(new Point(2,1));
     positionlist.Add(new Vector2(-250,0));
        Currentframe.Add(new Point(5,0));
     positionlist.Add(new Vector2(-200,0));
        Currentframe.Add(new Point(6,0));
     positionlist.Add(new Vector2(-250,50));
        Currentframe.Add(new Point(5,1));
     positionlist.Add(new Vector2(-200,50));
        Currentframe.Add(new Point(6,1));
     positionlist.Add(new Vector2(0,100));
        Currentframe.Add(new Point(7,0));
     positionlist.Add(new Vector2(0,150));
        Currentframe.Add(new Point(7,1));
     positionlist.Add(new Vector2(650,550));
        Currentframe.Add(new Point(4,2));
     positionlist.Add(new Vector2(650,500));
        Currentframe.Add(new Point(4,1));
     positionlist.Add(new Vector2(650,450));
        Currentframe.Add(new Point(4,1));
     positionlist.Add(new Vector2(650,400));
        Currentframe.Add(new Point(4,1));
     positionlist.Add(new Vector2(650,350));
        Currentframe.Add(new Point(4,1));
     positionlist.Add(new Vector2(650,300));
        Currentframe.Add(new Point(4,1));
     positionlist.Add(new Vector2(650,250));
        Currentframe.Add(new Point(4,1));
     positionlist.Add(new Vector2(650,200));
        Currentframe.Add(new Point(4,1));
     positionlist.Add(new Vector2(650,150));
        Currentframe.Add(new Point(4,0));
     positionlist.Add(new Vector2(600,200));
        Currentframe.Add(new Point(2,1));
     positionlist.Add(new Vector2(600,150));
        Currentframe.Add(new Point(2,0));
     positionlist.Add(new Vector2(550,150));
        Currentframe.Add(new Point(1,0));
     positionlist.Add(new Vector2(500,150));
        Currentframe.Add(new Point(1,0));
     positionlist.Add(new Vector2(450,150));
        Currentframe.Add(new Point(1,0));
     positionlist.Add(new Vector2(550,200));
        Currentframe.Add(new Point(1,1));
     positionlist.Add(new Vector2(500,200));
        Currentframe.Add(new Point(1,1));
     positionlist.Add(new Vector2(450,200));
        Currentframe.Add(new Point(1,1));
     positionlist.Add(new Vector2(400,150));
        Currentframe.Add(new Point(0,0));
     positionlist.Add(new Vector2(400,200));
        Currentframe.Add(new Point(0,1));
     positionlist.Add(new Vector2(50,100));
        Currentframe.Add(new Point(7,1));
     positionlist.Add(new Vector2(600,250));
        Currentframe.Add(new Point(7,1));
     positionlist.Add(new Vector2(600,550));
        Currentframe.Add(new Point(7,1));
     positionlist.Add(new Vector2(700,100));
        Currentframe.Add(new Point(7,1));
     positionlist.Add(new Vector2(-250,550));
        Currentframe.Add(new Point(7,1));
     positionlist.Add(new Vector2(-250,300));
        Currentframe.Add(new Point(7,1));
     positionlist.Add(new Vector2(200,100));
        Currentframe.Add(new Point(4,0));
     positionlist.Add(new Vector2(200,150));
        Currentframe.Add(new Point(4,1));
     positionlist.Add(new Vector2(200,200));
        Currentframe.Add(new Point(4,1));
     positionlist.Add(new Vector2(200,250));
        Currentframe.Add(new Point(4,1));
     positionlist.Add(new Vector2(200,300));
        Currentframe.Add(new Point(4,1));
     positionlist.Add(new Vector2(200,350));
        Currentframe.Add(new Point(4,2));
     positionlist.Add(new Vector2(450,250));
        Currentframe.Add(new Point(7,0));
     positionlist.Add(new Vector2(600,400));
        Currentframe.Add(new Point(7,0));
     positionlist.Add(new Vector2(300,50));
        Currentframe.Add(new Point(6,0));
     positionlist.Add(new Vector2(250,50));
        Currentframe.Add(new Point(5,0));
     positionlist.Add(new Vector2(250,100));
        Currentframe.Add(new Point(5,1));
     positionlist.Add(new Vector2(300,100));
        Currentframe.Add(new Point(6,1));
 }
Exemple #4
0
        public override void Update(GameTime gameTime)
        {
            if (Game1.boss_npc == true)
            {

                npc_sprite = new NPC(Game.Content.Load<Texture2D>("images/JonHoo"), new Vector2(600, 235), new Point(144, 167), 16,
                               new Point(0, 0), new Point(1, 1), new Vector2(0, 0), 0);

                Game1.boss_npc = false;
            }
            else if (Game1.normal_npc == true)
            {

                npc_sprite = new NPC(Game.Content.Load<Texture2D>("images/enemyintern"), new Vector2(600, 235), new Point(144, 167), 16,
                               new Point(0, 0), new Point(1, 1), new Vector2(0, 0), 0);

                Game1.normal_npc = false;
            }
            if(npc_hp <= 0)
                timer2 += gameTime.ElapsedGameTime.Milliseconds;
            if (npc_hp >= 0 && timer > 500)
            {
                //Game1.scott_def += defense_boost;
                intern_attack();
                internattack = false;
                usrattack = true;
                timer = 0;

            }

            else if (npc_hp <= 0 && timer > 3000)
            {

                Game1.screen_selector = 3;
            }
            else if (internattack)
            {
                timer += gameTime.ElapsedGameTime.Milliseconds;

            }

            KeyboardState ks = Keyboard.GetState();
            if (yes)
            {
                last = ks;
                yes = false;
            }

            if (ks.IsKeyDown(Keys.Up) && last.IsKeyUp(Keys.Up) && select.position.Y > 420)
            {
                if(select.position.X==45)
                select.position.Y -= 50;
                else if (select.position.X == 318)
                    select.position.Y -= 44;
                audioframe.playSound(7);
            }
            else if (ks.IsKeyDown(Keys.Down) && last.IsKeyUp(Keys.Down) && select.position.Y < 520)
            {
                if (select.position.X == 45)
                    select.position.Y += 50;
                else if (select.position.X == 318&&select.position.Y<(350+(44*Submenu.opnumber)))
                    select.position.Y += 44;
                audioframe.playSound(7);
            }
            else if (ks.IsKeyDown(Keys.Right) && last.IsKeyUp(Keys.Right) && select.position.X != 318)
            {
                select.position.X = 318;
                select.position.Y = 412;
                Submenu.menuu = true;
                audioframe.playSound(7);
            }
            else if (ks.IsKeyDown(Keys.Left) && last.IsKeyUp(Keys.Left) && select.position.X == 318)
            {
                select.position.X = 45;
                select.position.Y = 420;
                Submenu.menuu = false;
                audioframe.playSound(7);
            }
            else if (ks.IsKeyDown(Keys.Enter) && last.IsKeyUp(Keys.Enter) && select.position.X == 318 && usrattack && npc_hp > 0)
            {
                if (Submenu.subselect == 1)
                {
                    scott_att_choice(Submenu.decision+1);
                    internattack = true;
                    usrattack = false;
                }
                else if (Submenu.subselect == 2)
                {

                    scott_def_choice(Submenu.decision + 1);
                    internattack = true;
                    usrattack = false;
                }
                else if (Submenu.subselect == 3)
                {
                        if(Inventory.item1.Count>0)
                   Inventory.useitem(Submenu.decision+1);
                    // scott_item_choice(Submenu.decision + 1);
                }

            }

                if (select.position.Y == 420)
                {
                    Submenu.menutype = 3;

                }

                else if (select.position.Y == 470)
                {
                    Submenu.menutype = 4;
                }

                else if (select.position.Y == 520)
                {

                    Submenu.menutype = 6;

                }
                Submenu.yes = true;
                Game1.screen_selector = 7;

            last = ks;
            if (select.position.X == 45)
            {
                for (int x = 0; x < 3; x++)
                {
                    if (select.position.Y == (420 + (50 * x)))
                    {
                        size = sf.MeasureString(options[x]);
                        select.wide = (int)size.X + 15;
                    }
                }
            }
            else
            {
                for (int x = 0; x < Submenu.opnumber; x++)
                {

                    if (select.position.Y == (412 + (44 * x)))
                    {
                        size = sf.MeasureString(Submenu.options[x]);
                        select.wide = (int)size.X + 5;
                    }
                }
            }

            if (Game1.scott_hp <= 0)
            {
                Game1.scott_hp = 0;
                Game1.screen_selector = 6;
            }
            else if (npc_hp <= 0)
            {
                npc_hp = 0;
                if (Game1.boss_npc == true)
                {
                    audioframe.boss_instance.Stop();
                    audioframe.office_theme_instance.Play();
                    Game1.boss_npc = false;
                }
            }

            base.Update(gameTime);
        }