public void AddEntry(ScoreboardEntryData scoreboardEntryData)
        {
            ScoreboardSaveData savedScores = GetSavedScores();

            bool scoreAdded = false;

            //Check if the score is high enough to be added.
            for (int i = 0; i < savedScores.highscores.Count; i++)
            {
                if (scoreboardEntryData.time < savedScores.highscores[i].time)
                {
                    savedScores.highscores.Insert(i, scoreboardEntryData);
                    scoreAdded = true;
                    break;
                }
            }

            //Check if the score can be added to the end of the list.
            if (!scoreAdded && savedScores.highscores.Count < maxScoreboardEntries)
            {
                savedScores.highscores.Add(scoreboardEntryData);
            }

            //Remove any scores past the limit.
            if (savedScores.highscores.Count > maxScoreboardEntries)
            {
                savedScores.highscores.RemoveRange(maxScoreboardEntries, savedScores.highscores.Count - maxScoreboardEntries);
            }
            SaveScores(savedScores);
            UpdateUI(savedScores);
        }
 public void Initialise(ScoreboardEntryData scoreboardEntryData)
 {
     entryScoreText.text = FormatTime(scoreboardEntryData.time);
     //Debug.Log(scoreboardEntryData.time.ToString());
 }