Exemple #1
0
        /// <summary>
        /// When two vectors are parallel, the cross product cannot be normalised. This method hacks around that problem.
        /// </summary>
        /// <returns>A UnitVector</returns>
        /// <param name="aVector">A second vector to which the result will be orthogonal.</param>
        public UnitVector safeNormalisedCrossProduct(Scientrace.Vector aVector)
        {
            if (this.length * aVector.length == 0)
            {
                return(UnitVector.x1vector());
            }
            Vector crossVector = this.crossProduct(aVector);

            if (crossVector.length == 0)
            {
                return(this.safeNormalisedCrossProduct(aVector.vectorDance()));
            }
            return(crossVector.tryToUnitVector());
        }