public void paramInit(
            Scientrace.Location lens_sphere_location, double lens_sphere_radius,
            double lens_sphere_radians_min, double lens_sphere_radians_max,
            Scientrace.UnitVector orientation_from_sphere_center, bool double_convex_ring)
        {
            this.sphereLoc    = lens_sphere_location;
            this.sphereRadius = lens_sphere_radius;
            //Console.WriteLine("Sphere radius: "+sphereRadius);
            this.radiansMin       = lens_sphere_radians_min;
            this.radiansMax       = lens_sphere_radians_max;
            this.orientation      = orientation_from_sphere_center;
            this.doubleConvexRing = double_convex_ring;

            if (lens_sphere_radians_min > 0)
            {
                this.innerVoid = new InfiniteCylinderBorder(null, null,
                                                            lens_sphere_location, orientation_from_sphere_center,
                                                            lens_sphere_radius * Math.Sin(lens_sphere_radians_min)
                                                            );
                this.innerVoid.enclosesInside = false;
            }

            this.lensSphere = new Sphere(null, null, lens_sphere_location, lens_sphere_radius);
            this.initBottom();
        }
Exemple #2
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        public void paramInit(
			Scientrace.Location lens_sphere_location, double lens_sphere_radius, 
			double lens_sphere_radians_min, double lens_sphere_radians_max,
			Scientrace.UnitVector orientation_from_sphere_center, bool double_convex_ring)
        {
            this.sphereLoc = lens_sphere_location;
            this.sphereRadius = lens_sphere_radius;
            //Console.WriteLine("Sphere radius: "+sphereRadius);
            this.radiansMin = lens_sphere_radians_min;
            this.radiansMax = lens_sphere_radians_max;
            this.orientation = orientation_from_sphere_center;
            this.doubleConvexRing = double_convex_ring;

            if (lens_sphere_radians_min > 0) {
            this.innerVoid = new InfiniteCylinderBorder(null, null,
                            lens_sphere_location, orientation_from_sphere_center,
                            lens_sphere_radius*Math.Sin(lens_sphere_radians_min)
                            );
            this.innerVoid.enclosesInside = false;
            }

            this.lensSphere = new Sphere(null, null, lens_sphere_location, lens_sphere_radius);
            this.initBottom();
        }