static void Spiel() { GameLogic.setNames(); Spielfeld.clearsea(); Schiffe.placeship(); GameLogic.attack(); Spielfeld.drawsea(); Console.ReadLine(); }
//Schiffplatzierung auf dem Wasser static public void placeship() { Spielfeld.setshipsonSea(ship); ship[1, 5] = Convert.ToString(ship1); ship[2, 5] = Convert.ToString(ship1); ship[3, 5] = Convert.ToString(ship1); ship[6, 3] = Convert.ToString(ship2); ship[6, 4] = Convert.ToString(ship2); ship[6, 5] = Convert.ToString(ship2); ship[6, 6] = Convert.ToString(ship2); ship[6, 7] = Convert.ToString(ship2); //sea[1, 5] = Convert.ToString(ship1); //sea[2, 5] = Convert.ToString(ship1); //sea[3, 5] = Convert.ToString(ship1); //sea[6, 3] = Convert.ToString(ship2); //sea[6, 4] = Convert.ToString(ship2); //sea[6, 5] = Convert.ToString(ship2); //sea[6, 6] = Convert.ToString(ship2); //sea[6, 7] = Convert.ToString(ship2); }