Exemple #1
0
        //-------------------------------------------------------------------------------------------------------------
        public static AsyncOperation UnloadSceneAsync(Scene sScene, UnloadSceneOptions sOptions, string sSceneIntermission = null, STSTransitionData sDatas = null)
        {
            string tSceneName = sScene.name;

            return(null);
        }
Exemple #2
0
        //-------------------------------------------------------------------------------------------------------------
        public static AsyncOperation UnloadSceneAsync(int sSceneBuildIndex, UnloadSceneOptions sOptions, string sSceneIntermission = null, STSTransitionData sDatas = null)
        {
            string tSceneName = SceneManager.GetSceneByBuildIndex(sSceneBuildIndex).name;

            RemoveScene(SceneManager.GetActiveScene().name, tSceneName, sSceneIntermission, sDatas);
            return(null);
        }
Exemple #3
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 //-------------------------------------------------------------------------------------------------------------
 public static AsyncOperation UnloadSceneAsync(string sSceneName, UnloadSceneOptions sOptions, string sSceneIntermission = null, STSTransitionData sDatas = null)
 {
     RemoveScene(SceneManager.GetActiveScene().name, sSceneName, sSceneIntermission, sDatas);
     return(null);
 }
Exemple #4
0
        //-------------------------------------------------------------------------------------------------------------
        public static AsyncOperation UnloadSceneAsync(int sSceneBuildIndex, string sSceneIntermission = null, STSTransitionData sDatas = null)
        {
            string tSceneName = SceneManager.GetSceneByBuildIndex(sSceneBuildIndex).name;

            return(null);
        }
Exemple #5
0
        //-------------------------------------------------------------------------------------------------------------
        public static AsyncOperation UnloadSceneAsync(Scene sScene, string sSceneIntermission = null, STSTransitionData sDatas = null)
        {
            string tSceneName = sScene.name;

            RemoveScene(SceneManager.GetActiveScene().name, tSceneName, sSceneIntermission, sDatas);
            return(null);
        }
Exemple #6
0
 //-------------------------------------------------------------------------------------------------------------
 public static void TransitionSimulate(STSTransitionData sTransitionData = null, STSDelegate sDelegate = null)
 {
     Singleton().INTERNAL_PlayEffectWithCallBackTransition(SceneManager.GetActiveScene(), sTransitionData, sDelegate);
 }
Exemple #7
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 //-------------------------------------------------------------------------------------------------------------
 public static void TransitionSimulate(string sSceneName, STSTransitionData sTransitionData = null, STSDelegate sDelegate = null)
 {
     Singleton().INTERNAL_PlayEffectWithCallBackScene(sSceneName, sTransitionData, sDelegate);
 }
Exemple #8
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 //-------------------------------------------------------------------------------------------------------------
 public void OnLoadNextSceneFinish(STSTransitionData sData, float sPercent)
 {
     //throw new System.NotImplementedException();
 }
Exemple #9
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 //-------------------------------------------------------------------------------------------------------------
 public void OnUnloadScene(STSTransitionData sData, string sSceneName, int SceneNumber, float sPercent)
 {
     //throw new System.NotImplementedException();
 }
Exemple #10
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 //-------------------------------------------------------------------------------------------------------------
 public void OnTransitionSceneWillUnloaded(STSTransitionData sData)
 {
     //throw new System.NotImplementedException();
 }
Exemple #11
0
 //-------------------------------------------------------------------------------------------------------------
 public void OnTransitionSceneDisable(STSTransitionData sData)
 {
     //throw new System.NotImplementedException();
 }
Exemple #12
0
 //-------------------------------------------------------------------------------------------------------------
 public void OnTransitionExitFinish(STSTransitionData sData, bool sActiveScene)
 {
     //throw new System.NotImplementedException();
 }
Exemple #13
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 //-------------------------------------------------------------------------------------------------------------
 public void OnTransitionExitStart(STSTransitionData sData, STSEffectType sEffect, bool sActiveScene)
 {
     //throw new System.NotImplementedException();
 }
Exemple #14
0
 //-------------------------------------------------------------------------------------------------------------
 public void OnTransitionEnterStart(STSTransitionData sData, STSEffectType sEffect, float sInterludeDuration, bool sActiveScene)
 {
     //throw new System.NotImplementedException();
 }